CC please.Am I any good at pivot?
Started by: bubbles | Replies: 144 | Views: 6,036
Oct 13, 2009 5:50 PM #500173
CC please.Oct 13, 2009 5:51 PM #500175
Jup , it is fine as it is.
Oct 13, 2009 5:52 PM #500177
Oh come on, wuts there to CC?
Start something longer than 5 frames.
Start something longer than 5 frames.
Oct 13, 2009 6:08 PM #500188
Quote from ghost12321CC please.
It walls way too fast.
Oct 14, 2009 12:55 AM #500439
Quote from AbyssalHonestly? No, your animations have a complete disregard for all of the requirements for being good at pivot. To start with where is the easing? Shouldn't there be some somewhere? I see some bits and pieces but there isn't enough to make it look completely smooth. They are all extremely stiff you don't move every limb in every frame like you should to counteract that, if you just move most of them then it still won't look like it has any life to it. If it doesn't look alive than why do we care if it gets maliciously smashed by a ball? We don't. Physics seem to not exist to you, why does that guys leg just bend backwards, it doesn't make any sense at all. Though frankly who cares is a good argument for that, however I still don't think that they should be doing ridiculous like that. It also seems like your spacing isn't very evolved to deal with situations like falling or being hit, it just seems like they fall in zero gravity it is absurd. Also realism, Though I dislike being one of the people to hypocritically point it out it does need to be there even if you don't want it to, if it doesn't look real then it doesn't look as good. Though if you can make an unrealistic animation of the same level it can look just as good.
Easing is the most important one for you to work on, it makes it flow better and have a better look to it. Though this doesn't occur in real life it does help make it look realistic. Though you're animations don't look choppy they also don't look that smooth.
Stiffness, this is one of the hardest things to break free from. The easiest way to prevent this is to just practice moving everything always. If you manage that than you should be able to reduce the stiffness in no time at all. This goes hand to hand with easing they are the most important things to learn.
Physics don't seem to apply to any of the animations to much, example: "if a guy is falling at the speed of a feather and he dies when he hits the ground." why would we care if he died? We wouldn't because that makes no sense. If he falls from a large building and goes terminal velocity then gets pancaked on the ground then it builds a sense of suspense. It get us more exited and is more entertaining.
Realism is hard to describe but it seems like if you don't have it assholes here will manage to bitch about it every 2.1 seconds because they have nothing better to bring up like ****ing retards. If you are good at the three above than it is likely that you are going to be good at realism. Just practice and experiment.
Overall I give you a decent medium begging rating, you have potential though so don't give up. If you get down easing then you will be pretty much high beginner, But that doesn't mean that you should neglect all of the others as well. I also recommend not doing any effects until you are good at rudimentary movements and reactions that way they will look better with some kick ass effects later one. Also it would please me greatly if you did more action in all of them like running more jumping ect.
Abyssal.
the people on stickpage have way too high standards
Oct 14, 2009 5:38 AM #500556
Quote from insanesk8er!!the people on stickpage have way too high standards
Us people on stickpage like to look at the truth and not just say things to please people.
Oct 14, 2009 12:51 PM #500619
Quote from insanesk8er!!the people on stickpage have way too high standards
if you can't handle stickpage, go over to darkdemon
then you'll see who has higher standards
Oct 14, 2009 6:01 PM #500684
Don't go over DD unless you are sure you can handle those idiots.
Oct 17, 2009 1:50 PM #502010
Moon physics is what I call it.

Oct 17, 2009 3:43 PM #502039
Not sure it's as good as your other stuff. The last movement before he goes flying off screen looked a tad uneased. Also, it was more like antigravity with his foot stuck to the floor than moon physics. Still not bad though.
Oct 17, 2009 4:54 PM #502088
I agree, I think I could have put more effort into it. as for his foot stuck to the floor. Well that was a mistake.
Oct 17, 2009 5:26 PM #502106
Oh wow, someones been improving in my absents. I am pleased to see you take criticism to heart non like the ever so rebellious meganims. Good job keep at it bro.
Oct 17, 2009 5:44 PM #502121
Quote from AbyssalOh wow, someones been improving in my absents. I am pleased to see you take criticism to heart non like the ever so rebellious meganims. Good job keep at it bro.
thankyou!:Happy:
Oct 17, 2009 8:24 PM #502210
so wait, i have to go to the beginner's thread but this guy doesn't?

(look at that amazing foot placement, oh and did you see how well that animation flowed? and also, i don't see shakiness ANYWHERE! it's almost like it was made in flash!)

OMG BEGNARZ RITE NOWE!!!!11111

(look at that amazing foot placement, oh and did you see how well that animation flowed? and also, i don't see shakiness ANYWHERE! it's almost like it was made in flash!)

OMG BEGNARZ RITE NOWE!!!!11111
Oct 17, 2009 8:30 PM #502217
You lookin' for a juggle off, "Zed #1"?
All ghost's are good - yours seems to be an exception. Consistancy is as crucial as quality.
All ghost's are good - yours seems to be an exception. Consistancy is as crucial as quality.