[SIZE="7"] Y HALLO THAR[/SIZE]
Huuuuuuuuuuuur, I wanted to make a tutorial. Ok, this is an old trick that has been used for quite a while now and it really helps pivoteers maintain their foot placement especially when not using onion skin. This tutorial will teach you how to make and use the 'invisi-dot' method of animating. Enjoy c:
We will be making this;

And here is how it is made...
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Firstly, click File -> Create a figure type

Then, with the default stick which should look like this; a plain line

Next, click Option -> Edit mode and start to shrink down the default line into itself until it is hidden behind the orange dot and cannot see it anymore.

After that you must make that shrunken line static by clicking the second right symbol to the right.

At the bottom it should say, line: Thickness 0, length, static

When this is done add the figure to your animation by clicking File -> Add to animation.

And then give it a name, or not >_>

Once added to your animation it will appear just as an orange dot. Behold...

When made and added to your animation what you must do is learn how to use it. You use the 'invisi-dot' as a replacement for your stick figures joints, you add the 'invisi-dot' over one of your stick figures joint and when you see that your original joint isn't over your 'invisi-dot' you know you've shifted a bit and you must now align your stick figures joint with the 'invisi-dot' to maintain the placement, may it be foot, limbs or head placement.
If still confused here is a .piv file for better understanding.
[Click for download]
[SIZE="7"]KTHNXBAI[/SIZE]