How to maintain foot placement[Pivot][Movement]
Started by: zawmbee | Replies: 17 | Views: 12,591
zawmbee2Posts: 6,197
Joined: Jun 2007
View Profile [SIZE="7"] Y HALLO THAR[/SIZE]
Huuuuuuuuuuuur, I wanted to make a tutorial. Ok, this is an old trick that has been used for quite a while now and it really helps pivoteers maintain their foot placement especially when not using onion skin. This tutorial will teach you how to make and use the 'invisi-dot' method of animating. Enjoy c:
We will be making this;
And here is how it is made...
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Firstly, click File -> Create a figure type
Then, with the default stick which should look like this; a plain line
Next, click Option -> Edit mode and start to shrink down the default line into itself until it is hidden behind the orange dot and cannot see it anymore.
After that you must make that shrunken line static by clicking the second right symbol to the right.
At the bottom it should say, line: Thickness 0, length, static
When this is done add the figure to your animation by clicking File -> Add to animation.
And then give it a name, or not >_>
Once added to your animation it will appear just as an orange dot. Behold...
When made and added to your animation what you must do is learn how to use it. You use the 'invisi-dot' as a replacement for your stick figures joints, you add the 'invisi-dot' over one of your stick figures joint and when you see that your original joint isn't over your 'invisi-dot' you know you've shifted a bit and you must now align your stick figures joint with the 'invisi-dot' to maintain the placement, may it be foot, limbs or head placement.
If still confused here is a .piv file for better understanding.
[Click for download]
[SIZE="7"]KTHNXBAI[/SIZE]
Zed2Posts: 11,572
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View Profile I cannot believe I never thought of that. This is going to save so much time <3
LeoZXC2Posts: 177
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View Profile I cannot believe I never thought of that. This is going to save so much time <3
I was going to say something like that but Im a lazy noob so i just quoted you.
Scarecrow2Posts: 9,168
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View Profile that's a pretty neat trick
rival22Posts: 286
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View Profile Already did use that, but I use it with a line instead of a dot, and make the line just as big as the feet.
bubblesBannedPosts: 1,633
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View Profile Finally I know the trick, my animations are gonna be so much better now >.>
charles123Posts: 1
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View Profile wowwwwwwwwwwwwwww.What a great post,Good idea.I like it..........
I book mark it and send all of my friends to check it.
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stick_killer_maniacPosts: 4
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View Profile how to make the static from 48 to 0 ?
Zed2Posts: 11,572
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View Profile the new stickPosts: 23
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View Profile he dosnt know how to edit!
baloon2Posts: 127
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View Profile AWESIME TUTORIAL! :d thank you :3
Stickly2Posts: 2,342
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View Profile omg im retarded! haha this is a great idea! :D
my foot placement sucks thank you! XD
Jar2Posts: 26
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View Profile Sticky Business, i'm glad you visited this thread xD
RandomDude2Posts: 96
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View Profile i'm confused, doesn't onion skin do this already?
Zed2Posts: 11,572
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View Profile The onionskin isn't precise enough. You'll often be off by a pixel or two.