i know i dont have one, im just trying to get ideas and tips so i can build one
i know i have a bad anatomy, for instance i cant draw a hand because im not a good artist, which is why i use the line tool the majority of the time
this run sequence is actually just a quick short screen run through pulled directly out of a project im workin on for the sound competition. the arms i didnt move cuz i was lazy but the legs were bad because i didnt know how to do it, like i knew how fast i wanted him to run through but when i had the legs cross it looked weird
thats another question i had, whats a good framerate, because i have trouble figuring out how many frames should be used for certain actions

Basic hand anatomy. Every finger has three joints except for your thumb. It has a third joint, but it is within your palm. Your palm is like a square with a trianlge top and four joints connected to it. Two joints on each side of the triangle.
Hands are hard to draw. They take time.

Your basic leg movements when running.
There will always be a frame where the legs and arms intersect. If not, it's going to look odd.
http://www.truploader.com/view/989232
A quick example of a good run with an intersection, and a bad one.
The bad one is horribly looped and none of the limbs have any momentum or force.
The good one still has a lot of problems. Such as the back leg just hanging out there with its stiff self.
Work on easing as well.
Which is drawing an object on frame 1, and on frame two, you highlight it, move it 2 spaces in a direction with the arrow keys, and on frame 3, you move it four spaces in the same direction, and on frame 4 you move it 7 spaces in one direction, etc. It builds up to a maximum speed and eases out when the movement is ending. That way the anticipation is able to carry over. Keep in mind that momentum will be lost once an object connects to another object.