Coldzero's thread

Started by: Zero | Replies: 75 | Views: 4,095

Zero
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Apr 9, 2010 5:56 AM #566080
I lol'd. :D
Edit: More C&C please.
Scar

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Apr 9, 2010 8:18 AM #566099
of corse i know that hes Hyun...btw wads C&C?(sorry for newbie question)

i love all his freakin ass kicking videos~~
Zero
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Apr 9, 2010 12:01 PM #566174
Comment's and Criticism. Credits to Zed. :)
Kitsune
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Apr 9, 2010 7:32 PM #566338
your ball bounce is just a matter of easing.
http://www.animationarchive.org/pics/pbanimation24-big.jpg
in the above image notice how the ball goes faster as it approaches the ground, quickly leaves the ground, and slows down towards the top of the bounce. Also notice how the ball stretches with gravity and shit. This is why you redraw the frames, because shapes tend to shift when they go through impact and high speeds.
Sonoya

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Apr 10, 2010 2:07 AM #566568
lol ther are no new threads so ill just c&c this one
unfortunately, if you like bouncy balls more than stick figures i will not be talking about the ball. i just dotn see whats the point in balls if ppl never put it in animations.ok . so well the stick figures could use easing. like try making a 5 frame ease for each pose or so then speed things up to the next pose. hope you know what i mean X3. but yes i think i see improvement from your old to bad. good job!! :D
Zero
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Apr 10, 2010 3:15 AM #566605
Quote from Kitsune
your ball bounce is just a matter of easing.
http://www.animationarchive.org/pics/pbanimation24-big.jpg
in the above image notice how the ball goes faster as it approaches the ground, quickly leaves the ground, and slows down towards the top of the bounce. Also notice how the ball stretches with gravity and shit. This is why you redraw the frames, because shapes tend to shift when they go through impact and high speeds.

I see. You use the free transform button, am I correct?
Zero
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Apr 10, 2010 3:18 AM #566607
Quote from Sonoya
lol ther are no new threads so ill just c&c this one
unfortunately, if you like bouncy balls more than stick figures i will not be talking about the ball. i just dotn see whats the point in balls if ppl never put it in animations.ok . so well the stick figures could use easing. like try making a 5 frame ease for each pose or so then speed things up to the next pose. hope you know what i mean X3. but yes i think i see improvement from your old to bad. good job!! :D

Old to Bad? :(
Haha, I see what you mean. Balls are actually used to practice since its just one click by a use of the brush tool or simple enough to draw.
Sonoya

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Apr 10, 2010 3:24 AM #566608
ops my bad.. i meant old to new XD. jezz i dont know why i did that
Zero
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Apr 10, 2010 10:52 AM #566736
I lol'd. Anyway, There's a new animation coming up. ETA: 1 week or so.
Kitsune
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Apr 10, 2010 11:20 PM #567119
Quote from Coldzero
I see. You use the free transform button, am I correct?


No. you redraw it. Thats how real 2d animation works. you redraw every frame. If its a ball it shouldnt take you that long.
karl.shooter

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Apr 10, 2010 11:22 PM #567121
wow this has lots of comments i wish my threads had a lot of comments and lots of rates
Zero
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Apr 11, 2010 5:19 AM #567357
Quote from Kitsune
No. you redraw it. Thats how real 2d animation works. you redraw every frame. If its a ball it shouldnt take you that long.

I see. Thank you. New animation, my second try in effects: http://www.truploader.com/view/643634
(Old animation) My first try in effects: http://www.truploader.com/view/888966
C&C please.
Sonoya

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Apr 11, 2010 5:23 AM #567359
For the first one, I think you should have doubled framed the first 2 or 3 frames. I have no clue what the second one is. XD
Zero
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Apr 11, 2010 5:25 AM #567361
Which one, the first animation needs to be doubled frame or the second animation?
Kitsune
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Apr 11, 2010 6:59 AM #567443
There are principles in animation. 2 of which are the ones i told you about earlier. Squash/stretch and easing. There are 12 total. The 3rd I'd like to mention is Arcs. Check out the last particle you drew and look at gravity's effect on it. It stops in midair and drops. When somethings pushed forward and up, it moves in an arc. Up, then down in a stretched semicircle shape. The other thing is that as gravity pulls onto these particles they'd gradually go faster.

The interesting thing about art and animation is that the more annoying shit you do the better it looks. going over shit a lot is the nature of it. to make something look good I usually have to run by it a few times :/