Coldzero's thread
Started by: Zero | Replies: 75 | Views: 4,095
Zero2Posts: 4,727
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View Profile Okay! Update:
http://www.truploader.com/view/045843 <- First try on a walk loop. Had a hard time on loops though and the way he lands.
http://www.truploader.com/view/829946 <- I think I'm getting the hang with loops. Now all I need to do is correct the way he lands.
I just noticed this, In walk one the arms seem to move and seen clearly but the leg ain't but in my walk 2, My arms are the problem and my leg only a little. O.o
Kitsune2Posts: 6,011
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View Profile It's really improved, but look at that last particle that goes the highest and moves the most. Look how it moves to the left fast at first and slows down its horizontal speed. this shortens the "arc" of the projectory and makes the whole thing look like there's a force stopping this particle from continuing its movement to the left, when really there shouldn't be anything, so it looks unrealistic. When something's flying through the air, noting except a little unnoticeable air resistance should be slowing it down.
Looks a lot better though.
Zero2Posts: 4,727
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View Profile Okay, Nice C&C. I took the "Highest Particle" thing from Stone's tutorial. =)
SonoyaPosts: 618
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View Profile ah very good. :) Now, if u want to see drops, the particle of water does become a ball after it is stoped by forces, but it will drop and have a stretch to it. To make it really cool. When the ball of water or what ever is like water, i recommend easing it up there in the air for about a 5-10 frame. I'm really loving your progress.
Zero2Posts: 4,727
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View Profile ah very good. :) Now, if u want to see drops, the particle of water does become a ball after it is stoped by forces, but it will drop and have a stretch to it. To make it really cool. When the ball of water or what ever is like water, i recommend easing it up there in the air for about a 5-10 frame. I'm really loving your progress.
I don't really get what you just said. The bold part i mean.
SonoyaPosts: 618
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View Profile I don't really get what you just said. The bold part i mean.
Sorry, XD im still working on my grammar and trying to make different types of sentences, so this makes it so my explanations are hard to understand. Ok, um. The particles become a ball till it reaches the stopping point. But when it falls, it stretches. Uh when the ball of water is up there it should be up there for a few long bits. And i guess also im still pretty bad at explaining.
Zero2Posts: 4,727
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View Profile Sorry, XD im still working on my grammar and trying to make different types of sentences, so this makes it so my explanations are hard to understand. Ok, um. The particles become a ball till it reaches the stopping point. But when it falls, it stretches. Uh when the ball of water is up there it should be up there for a few long bits. And i guess also im still pretty bad at explaining.
You lost me there.
SonoyaPosts: 618
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View Profile You lost me there.
ugh XD. hold it there longer.
Kitsune2Posts: 6,011
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View Profile Okay, Nice C&C. I took the "Highest Particle" thing from Stone's tutorial. =)
That's a really specific thing to teach. Just try doing walk cycles and stuff. The pure basics like that ball bouncing, walk cycles, more fundamentals before getting concerned with effects.
Zero2Posts: 4,727
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View Profile Zero2Posts: 4,727
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View Profile New update:
http://www.truploader.com/view/862860
My first try on trails. Even though my brain says its wrong, i still like. C&C btw. =)
ScarPosts: 286
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View Profile i like it too,but im a bad flasher,so i dun deserve to C&C on you,aww,anyways
nice!
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View Profile Kieran.2Posts: 3,358
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View Profile Well, I think the staff or whatever it is needs more easing. Start off slower, go fast in the middle and slow down. This will allow you to do better looking trails.
Also the trails were too small and gay imo. They should be much wider, covering more of the staff. Now with larger and wider trails it should be easier to make them look more defined, and easier to animate them. Also, the trails should not disappear so fast, but gradually fade away.
Nice work, you're improving!
Zero2Posts: 4,727
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View Profile Well, I think the staff or whatever it is needs more easing. Start off slower, go fast in the middle and slow down. This will allow you to do better looking trails.
Also the trails were too small and gay imo. They should be much wider, covering more of the staff. Now with larger and wider trails it should be easier to make them look more defined, and easier to animate them. Also, the trails should not disappear so fast, but gradually fade away.
Nice work, you're improving!
What do you mean by that? But Thanks for the detailed C&C.