Fullbody walk cycle

Started by: .Vile | Replies: 8 | Views: 770

.Vile

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Apr 22, 2010 3:12 PM #573617
http://filebox.me/view/hm88hmdtz

:D Yes he does have a turtle strapped to his head.

http://filebox.me/view/vivj3y6kt update with some art

No shield http://filebox.me/view/wqn4es86a

http://filebox.me/view/nxeyczp2e lmao woooo turtles
Zed
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Apr 22, 2010 9:35 PM #573715
The body and head need to be synchronised with the legs on the second one, but beside that I liked it. Kinda looked lazy covering up the joints with the shield though.
doc

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Apr 22, 2010 9:46 PM #573721
That was good! I think the head may have moved a little too much though
.Vile

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Apr 22, 2010 10:19 PM #573730
Quote from Zed
The body and head need to be synchronised with the legs on the second one, but beside that I liked it. Kinda looked lazy covering up the joints with the shield though.


Thanks, but i put the shield in last lmao hold on. Ok http://filebox.me/view/wqn4es86a
Kitsune
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Apr 23, 2010 1:49 AM #573809
whenever the legs are most perpendicular to the ground everything is higher. It's a really basic thing about walk cycles. Everything goes up when the legs are the upmost. You have 1 head bob on every 2 strides when it's supposed to be every one stride.

Overall not bad. Just redraw everything more instead of tweening.
.Vile

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Apr 23, 2010 2:08 AM #573821
Thanks kitsune, i was just getting lazy with it but im gunna take this thing a whole lot further. http://filebox.me/view/nxeyczp2e
Kitsune
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Apr 23, 2010 5:15 AM #573883
head too.
Cosmo

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Apr 23, 2010 5:22 AM #573886
he needs more weight,
on one of the feet when he's walking his heel snaps back but you can fix that with a frame or 2,
the other one looks too slow and smooth,
back of the neck look strange,
you need to fix his head nod,
his arms look kinda stiff

haven't cc'd or flashed in god knows how long so i tried eh?
.Vile

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Apr 23, 2010 10:38 AM #573932
thanks cosmo :]