GE Zombie Sim

Started by: Cook | Replies: 250 | Views: 36,600

Cook

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May 9, 2012 4:30 PM #652606
They're really goddamn extensive. I'll put em up in approximately 30 minutes.
XaioShadow
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May 9, 2012 4:55 PM #652619
Quote from Captain Cook
They're really goddamn extensive. I'll put em up in approximately 30 minutes.


YAY then we can all make comments and give you lots of suggestions so you change the whole thing XD
Cook

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May 9, 2012 7:05 PM #652697
Here are them Stats, bitches.

A) Agility
Agility is oriented towards fast-moving players. Agility is the skill of moving as fast as possible, using one’s superior speed to overrun and outgun your enemies. Not only does Agility favor speed, but stealth as well. All the while, they won’t be able to even keep you pinned down. This class favors mainly thieves, assassins, and athletes.
1) SPEED
a) +5% Running Speed
b) +10% Running Speed
c) +15% Running Speed
d) +20% Running Speed
2) ONE HANDED MELEE
a) +5% One Handed Melee
b) +10% One Handed Melee
c) +15% One Handed Melee
d) +20% One Handed Melee
3) FIREARMS
a) +5% Aim Down Sights Speed, +5% Reload Speed, +5% Pistols
b) +10% Aim Down Sights Speed, +10% Reload Speed, +10% Pistols
c) +15% Aim Down Sights Speed, +15% Reload Speed, +15% Pistols
d) +20% Aim Down Sights Speed, +20% Reload Speed, +20% Pistols
4) EVASION
a) +5% Enemy Miss Chance
b) +10% Enemy Miss Chance
c) +15% Enemy Miss Chance
d) +20% Enemy Miss Chance

B) Strength
Strength is the art of, put simply, destruction. Strength is about carrying more equipment, more ammo, and more weapons than your enemies. Any enemy who attempts to fight you will not only have to handle your seemingly endless health, but massive array of weaponry. This class favors mainly fighters and other close-quarter classes.
1) UNARMED
a) +5% Unarmed Damage
b) +10% Unarmed Damage
c) +15% Unarmed Damage
d) +20% Unarmed Damage
2) INVENTORY
a) +5% Carrying Weight
b) +10% Carrying Weight
c) +15% Carrying Weight
d) +20% Carrying Weight
3) HEALTH
a) +5% Hit Points
b) +10% Hit Points
c) +15% Hit Points
d) +20% Hit Points
4) TWO HANDED MELEE
a) +5% Two Handed Melee
b) +10% Two Handed Melee
c) +15% Two Handed Melee
d) +20% Two Handed Melee

C) Intelligence
A high level of Intelligence is the lifeblood of any strategist. Although they shy away from hand to hand combat, Intellectuals make up for it with the ability to produce more weapons, medicine and food than their enemies. Not only does Intelligence give you a considerable boost towards accuracy, but Intelligence also grants its user the unique ability to nurse his own wounds and create his own weapons. Intelligence is a core skill necessary for medics, snipers, lone warriors, cooks, and engineers.
1) ACCURACY
a) +5% Accuracy
b) +10% Accuracy
c) +15% Accuracy
d) +20% Accuracy
2) LOOTING
a) +5% Looting Success Chance
b) +10% Looting Success Chance
c) +15% Looting Success Chance
d) +20% Looting Success Chance
3) CRAFTING
a) Tier 1 Machines
b) Tier 2 Machines, Tier 1 Medicine
c) Tier 3 Machines, Tier 2 Medicine
d) Tier 3 Machines
4) COOKING
a) +5% Cooking Success Chance, Tier 1 Food
b) +10% Cooking Success Chance, Tier 2 Food
c) +15% Cooking Success Chance, Tier 3 Food
d) +20% Cooking Success Chance

D) Stamina
Stamina is the stratagem of staying alive as long as possible, regardless of the circumstances. Characters with a high Stamina are tough as rocks, and they can handle any kind of firefight and lick their own wounds. With Stamina, you’ll flourish in both combat and travel, with considerable boosts to both classes. Stamina is the perfect class for soldiers, hunters, survivalists, and travelers.
1) HUNGER
a) +5% Hunger Resistance
b) +10% Hunger Resistance
c) +15% Hunger Resistance
d) +20% Hunger Resistance
2) FATIGUE
a) +5% Focus
b) +10% Focus, +5% Focus When Rested
c) +15% Focus, +10% Focus When Rested
d) +20% Focus, +10% Focus When Rested
3) ENDURANCE
a) +5% Defense
b) +10% Defense
c) +15% Defense
d) +20% Defense
4) COMBAT
a) +5% Rifles, +5% SMGs
b) +10% Rifles, +10% SMGs
c) +15% Rifles, +15% SMGs
d) +20% Rifles, +20% SMGs
Devour
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May 9, 2012 7:56 PM #652742
Quote from Captain Cook
Now, question for debate. Should the player be immune to the virus, or be susceptible to infection?

This is a hardcore/realistic zombie game. Lets go for the character being able to be infected.

Quote from Captain Cook
Here are them Stats, bitches.


It all looks pretty good, but what is "endless health" supposed to mean? And this seems to imply that we'd be fighting other people.
Cook

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May 9, 2012 8:05 PM #652749
It's a metaphor that you'll have much more health than the vanilla character.

But yeah, on the way to New York, there'll be scattered raiders and national Guardsmen units that will attack you.
XaioShadow
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May 10, 2012 6:38 AM #653186
i think i would mainly upgrade Agility and Intelligence


>.> _________ <.< _____nobodies been postin for a while :(
Biscuit
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May 17, 2012 5:37 AM #658163
Count me as a sprite maker :D

And i'll start making guns on may 22 probably.
XaioShadow
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May 21, 2012 6:50 PM #660440
FIRST SIMULATOR GAME: http://www.fileize.com/view/52683f81-584/ (still needs work)
Cook

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May 24, 2012 8:14 PM #662474
Alright, I'm back, and I've been working somewhat on this.

I've been very busy with exams, so expect zero this month, and June. But in July I'll be back.
ITTD
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May 27, 2012 10:35 AM #664374
Did this inspire you guys? :)

http://www.youtube.com/watch?v=Ol73B6siNUY
NikolaiSummers
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Jun 1, 2012 9:14 PM #668353
This is a pretty legit simulation, it's about time a person with common sense comes to show some people a thing or to about sims. It's a good idea, mate, and I hope it really kicks off. But, I have a question: Should I make my own sprite and send it to you or will you create it? Oh, and can you please respone with a PM, so I wounldn't have to deal with other people posting comments.
Apexy
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Jun 9, 2012 1:58 PM #673287
This looks awesome. If you'd wait til I get a better music program, I'd be happy to write music for this.
Pepper
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Jun 12, 2012 6:01 PM #675544
The weapons list is somewhat unrealistic:
Shotguns
Remington 870 (Civilian) (two types of the 870?)
Remington 870 (Civilian) (it would be better to specify what variants these two are)
M1014 (this one is fine, but the benelli M4 Super 90 (4 round limited) is much more common with standard law enforcement and hunters. Sure, the army uses them, but they're made in italy, and when the infection happens, the more widespread M3 Super 90 and M1 Super 90 would probably be used by police and far outnumber the amount of m1014's within the us)
SPAS-12 (NO. NO NO NO. They only made a couple thousand of these, it's rare. its a collectors item these days. and it's semi auto fire is VERY unreliable)
(why you no mossberg?)

Handguns
Glock 17 (With additional Silencer/Extended Magazines) (what would a silencer do really? sure the zombies wouldnt hear you, but unless you want a stealth section too, i dont get it)
92FS (At least you didn't choose the M9 or write it as M92. thank god, this is pretty much a standard police issue weapon all over the us, along with glocks and sigs)
SIG2022 (ok, that's a nice change from the generic p220's you always see, but you always see them because the p220 series (p220, p226, p228, etc) is extremely fucking common.)
S&W 60 (38 special, good choice for a cheap crappy gun, but i'd go with a detective's special (colt i think) if you want to represent the most likely and realistic gun for that position. they made shittons of them, there's a wing of the colt factory in ct, just filled with them, and they were made so much, almost none of them have special value unless a rare variant or a movie prop.
Desert Eagle (Ugh, Not really a good weapon at all, but again, people like to buy them for hunting and home defense or just to show off how tiny there real penis is. i'd let this pass)
H&K USP (common weapon again, good)
H&K P2000 (No. why do you need this when you have the USP? you've represented hk's guns well enough, no need to add a new and uncommon model)
H&K P99 (Walther makes the p99 nigga. Smith and wesson also makes the SW99, a much more common us clone.)
PX4 Storm (Why? this pistol is nice, but it's not something com
M1911 (Good! maybe you should also add a 357 or 44 revolver)

Assault Rifles
M16A2 (With and without top rail) (By top rail you mean what? the m16a2 is burst fire only, and doesn't have a rail under the carry handle like the a4. you'd need to take the upper assembly off an a4 and put it on the a2's lower receiver. why not just use the a4? it has a detachable carry handle, and it's far easier to replace the barrel shroud rails with an a2's circular indented plastic foreguard than the receiver shit.
M4A1 (With and without top rail/Acog Scope/Foregrip) (top rail = carry handle? again! learn2guns)
SCAR-L (not common stateside at all, very little to no us military use atm)
SCAR-H (ditto, there are more semi auto civvie ones than full auto's in the us atm)
AK47 (i can buy it, since it's the most common ar in the world, i guess i could imagine gang members and hunters using this)
SA-80 (britain's current ar? why? how? there's Almost none of them in boston let alone the whole us)
H&K G3 (another widespread design, but the FAL, is cheaper and FAR more common)
FN F2000 (NO stop with the brand new hard to find ars)
STEYR AUG (Nope. Stoppit)
H&K G36 (maybe, but again, outside of a very few law enforcement uses, its not common)
TAVOR TAR21 (and how did it get here from Israel?) there's none of these stateside afaik
H&K M416 (No. not common. stop getting your gun suggestions from fpses and hollywood trash)


Sub Machine Guns
UMP 45 (maybe, not uncommon among swat, but the mp5 is VERY common)
STEYR TMP (err no. The spp is more prevalent than the tmp)
H&K MP7A1 (Nope. Not. common. at. all)
Thompson (maybe, i like the idea, but there aren't a ton of those ready for use lieing around, like there are mp5's and mac10/11's)
Kriss Super-V (No actual military usage of the full auto atm, but the SBR semi auto civilian version is popular with hunters and mall ninjas)

Rifles
M1903 Springfield (where would the survivors realistically find the gun repeatedly. it's older than the thompson)
M21 (no. not common, go with the m14 semi auto (full auto m14's very rare))
M1917 Enfield (Again, i like the old guns, but its not realistic, throw in a remington model 700 instead, it's one of THE most common bolt actions.)

I'll do sounds if you want btw.
Foscex
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Jun 12, 2012 6:36 PM #675566
Pepper does have a good point,
The weapons that are common ( used by military etc. )
Should be found more easy in game along with the anumition for the gun..
However, it is never a bad idea to make an as wide as possible Arsenal of weapons,
As a player it is alway fun to Find a rare weapon..
but to make it more realistic, you could only Find for example 10-15 rounds in the weapon
And those specific rounds are then rare to find
This way the game would be more realistic

Thoughts?
Cook

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Jun 12, 2012 6:39 PM #675571
Pepper you nigger, don't make me look like a fool.But yeah, half this list is realistic (which is why I need more realistic entries versus your nigger bitching, bitch >:3) and the other half is outright crazy. I'm including these guns simply for the off-chance that you'll find them, because I want people to go way the fuck out there and search a gun truck or survivalist's house for the hope that they'll find some complete surprise as a gun versus yet another M4.And it might've been a mistake, but I tried to label the M16A2 as an M16A3, which it is, since A3's have full auto versus the A4's Semi + Burst. But perhaps a semi M16 would be nice instead of another M4 reskin.@FoscexMost of the guns on the list are either 9mm, 5.56 or 7.62, which means that they all, for the large part, use the same ammo. However, I want them to fit different roles, IE, although the damage on the A4 would be decent, the muzzle velocity and accuracy would make it an ideal sniping weapon, whereas the same ammo type on an M4, which has a higher fire rate and recoil but less muzzle velocity, would make it ideal for CQB. I want people to load out their classes, so that they can't be like, "Well, shit, I guess I'm out of ammo for this gun, let me use my other ten with full ammo." It's more of a "Fuck me in the ass they're everywhere. I can go for an ACR and spray my way out of this, or go for an A4 and pick off these motherfuckers and take some hits, but save ammo."