
Name:
Magus
:Clan:
:Color:
Black
.: Demo :.
*Power of Ascension*
External link
.: Fighting Style :.
He is a Huge Brawler that possesses amazing strength. Brutal hits, ferocious grapples and violent Slams are his specialty. His zombie brethren provide viscous and deadly support when he calls them forth.
:Abilities/Weakness:
Normal Mode (Click to Show)
Abilities
Power | Summary |
Combat | He has natural superhuman strength and durability. He can punch through tank armor like a knife through butter. He may be slow but he can increase his speed in small bursts by using soul energy. |
Teleport | He can instantly teleport through the spirit realm or travel through the ground like a zombie. Ground is less tiring than spirit teleport but takes longer. |
Soul Pressure | With focus, he is able to have omniscient sensory awareness of his immediate environment while luring and absorbing soul energy. The pressure impacts the opponent like strong gravity which increases as they weaken. |
Soul Manipulation | He can energize a soul that explodes when it find it's target, or send it out as a spirit to haunt and posses the target. A possessed target can be levitated and control remotely it for a few seconds. He can also absorb soul energy by touch(or soul pressure) which allows him to execute a following power: ---Absob Powers--- (Click to Show) Enhanced Regeneration: Heal almost instantly. Omni Strike: Loads some of pain and trauma that the opponent has experienced and shoots it at them with electrifying energy, causing the body to shake uncontrollably and reform old battle wounds. Final Flash: Charges all of the person's memories and emotions into a ball and shoots it back at them, forcing them to view their whole life in a single moment. Causes intense spasms and paralyzes the opponent for a few seconds. |
Zombie Spawning | Can call forth undead creatures to aid him in battle. They have a hive mind mentality and can live without most of their limbs. He can call up to 7 at first(less if the creature is larger), but the number increases as he absorbs more energy. |
Resurrection | Can call forth up to 3 Rhg characters from The Crypt. They have free will and can communicate mentally with Magus and other zombies/resurrected. |
Mystic Soul | He can revive any dead bodies on the field and has full control over the souls of the dead in his possession. He also has basic mystic abilities such as levitation, water walking, etc. |
Weaknesses
Power | Summary |
Combat | He has slower reflexes and speed than most and has little to no flexibility. Even though using soul energy can increase his speed, each attack takes away the ability to spawn 1 zombie. So only 7 attacks before needing to recharge. He is weak against speed blitzes and black magic attacks. |
Teleport | It’s very tiring on his body, so he only does it a few times in battle. |
Soul Pressure | He cannot use any other abilities during this time. And if he is attacked, the ability will cancel. |
Soul Manipulation | Each shot takes away his ability to spawn 1 zombie and souls have a bad turning radius. Possession can be fought off with enough willpower. Absorption powers can only be used on the victim the soul was absorbed from. |
Zombie Spawning | Zombies are easy to avoid in small numbers and are killed quickly with a wound through the heart or head. Undead spawning weakens Magus and he will avoid using his powers as long as they are on field. He will only absorb soul energy and fight hand to hand during this time to avoid harming his undead brethren. |
Resurrection | Characters from the crypt can die like normal humans. All the characters have a close bond with Magus but can refuse orders or retreat back into the coffin to cancel the Resurrection if they want. It takes about 3 seconds for the character to actually revive and exit the coffin once it arrives on field, so smashing the coffin before the resurrected character opens it will kill them instantly. |
Mystic Soul | Abilities weaken or cancel out completely the more he is injured. |
Anubis Priest Mode (Click to Show)
*Spawns dog tail and ears.*
Abilities
Power | Summary |
Anubis Mode | Magus unleashes his full power, allowing him to call a large horde of zombies and every single character in his crypt. His soul manipulation power and duration increases and all wounds he received before the release are instantly healed. |
Anubis Mode Weakness | Mode lasts for 3 minutes and can only be used once per battle. He will generally only enter this mode if he is very angry or sees a dead body being dishonored. He can still be injured like normal and all his weaknesses are still the same, and even though he can call vastly more zombies, there is a limit to how many RHG characters he has total in his possession. He will not be able to manipulate any souls after the form is released unless he uses soul pressure first. |
Weapons
Weapons (Click to Show)
Ankh
A sacred Egyptian staff made of condensed Ether, soul energy, and pure gold, therefore is lightweight but highly durable.
Power | Summary |
Absorb | It can absorb any type of energy based attacks(i.e. energy, black magic, chakra, etc.) and convert it to energy for magus to use. |
Exorcism | Concentrates Etheric spirit energy around the Ankh that can be hurled at the opponent. It is his most powerful attack and has a wide area of attack with longer range. A hit from point blank range can paralyze the opponent or even rip out their soul. |
Sacred Curse | This is an ancient and sacred Egyptian weapon, so any human that tries to use it will instantly die. Others will have their soul slowly drained. |
Weaknesses
Power | Summary |
Absorb | It is possible to clog up the ankh, keeping it from absorbing energy for a few seconds. Any unabsorbed energy will still hit magus. |
Exorcism | Makes him tired and vulnerable for a few seconds. He can only use it 3 times during battle before needing to recharge. |
Sacred Curse | Rhg’s that are not instantly drained while holding it will be able to briefly control zombies on field or summon new ones. However, each new zombie summoned greatly increases the amount of energy drained. |
Sarcophagus
A heavy box coffin made of gold plated stone that holds Resurrected Characters
Power | Summary |
Imprisonment | He can trap people inside it for a short time or imprison them by charging the coffin with their soul energy. |
Weakness | Coffin can be broken from the inside with a few hard hits, but a charged coffin can only be broken from the outside. |
The Crypt
*The Crypt: Room in the Temple of Anubis that holds Magus' Resurrection characters*

This fighter is a Divine Priest within The Ministry and now wears the sacred robe.
Abilities (Click to Show)

:Story:
Story (Click to Show)
Magus is the High Priest of the temple of Anubis. As such, he is a powerful mystic and necromancer. His job as priest is to guard the sacred temple and protect its most famous possession, the Book of the Dead, from poachers and raiders. He spends most of his time assisting Anubis in properly burying the dead, collecting souls, judging them on the scale of justice, and guiding them to the spirit world. He also does general spirit work and maintenance around Earthrealm as needed. Magus has a close bond with the spirits of the dead and many of them assist him in locating other spirits around Earthrealm. They can freely float around in spirit form with a veil of protection by Magus’ ethereal magic, or physically through his reanimation techniques. He knows that there is corruption all around Earthrealm so, with the help of Anubis, he made an Ankh staff. The Ankh’s primary purpose is to absorb energy in all its forms and purify it before sending back out into the world. This tool is especially adept at absorbing and purifying dark/demonic energy. It also has the same ability as the scale, being able to judge and punish a soul by absorbing a portion of it. He can summon this weapon at will and seems to only work when he is holding it. The anger he originally had upon entering Earthrealm seems to have been quelled to a certain extent by the ankh as well. This anger stems from how badly the living treats their dead, as opposed to how sacred they were back in the days of Egypt. Earthrealm has fallen into the habit of misuse, abuse, disrespect, and outright corruption of the dead. As such, he absolutely loathes traveling in earthrealm and spends the bulk of his time in the spirit realm attending to the business of spirits. Otherwise, he is rather calm and silent but still has a quick temper, as he finds merely existing in this realm gross and annoying. |
.: Wallpaper:.

: Demos :
Magus Intro
Soul Pressure Demonstration
Magus Ascension
Power of Ascension
Mortal Kombat X Trailer
:Other Animations:
Espada Tryout
Wrong Person!!!
Smackdown!
Intruder!
Kamikazi Beatdown
--
Foxtail's Aggression
Part1/Part2
:Battles:
vs. Deus
Direct link:Da/Yt
vs. Gunrunner
Direct link:Da/ Yt
vs. Rosie
Direct link:Da/Yt
:Win/Loss:
3/0
:Availability:
No
Fighting Drake