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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

PUMU
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Jan 14, 2016 11:22 PM #1430681
I find charrogs relatively useless in most cases. In CvC is one exception to protect my casters and ranged units but that's it. Otherwise, I find it to be lackluster.

I personally am fine with the way water heal is currently. Healing any more and the opponent has wasted how many units trying to bring something near death only to have it at full
Health in an instant. Leave waters alone aside from the freezing shadows without the possibility for shinobi.
ArchyBeatz

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Jan 14, 2016 11:24 PM #1430683
I think everyone is overthinking this. The reason we are having this conversation is because the current upgrade doesn't do shit. Simply make the water healing upgrade, an actual upgrade instead of a downgrade. Note I made a whole thread about it back in July....

http://forums.stickpage.com/showthread.php?95536-Problem-With-Elemental-Water-s-Advanced-Healing-Upgrade

And a half of a year later.... Still nothing...
alternate

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Jan 14, 2016 11:45 PM #1430689
Hey archy, nice job... the one time I am about to beat you at DM on your new account, and you OOS the game... typical. Your a real piece of work archy.
AsePlayer
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Jan 15, 2016 12:45 AM #1430697
Quote from ArchyBeatz
I think everyone is overthinking this. The reason we are having this conversation is because the current upgrade doesn't do shit. Simply make the water healing upgrade, an actual upgrade instead of a downgrade. Note I made a whole thread about it back in July....

http://forums.stickpage.com/showthread.php?95536-Problem-With-Elemental-Water-s-Advanced-Healing-Upgrade

And a half of a year later.... Still nothing...


Wait till Legacy and SW3 boi.
nutsophast

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Jan 15, 2016 3:21 AM #1430732
I just want the upgrade to actually increase healing and, oh I don't know, upgrade the healing ability?
PUMU
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Jan 15, 2016 5:28 AM #1430747
Alrighty. We've voiced it. Let it go. It may or may not come. We shall see. Relatively pointless to bring up something that has already been brought up. I've done something similar but have voiced every issue the game faces in entirety (most I should say)
nutsophast

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Jan 15, 2016 7:50 AM #1430763
Basically this ^^, we've already brought these issues up. All we can do is wait for the devs and hope they make the right decisions.
GLobalSparta

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Jan 17, 2016 10:00 PM #1431221
Comments and suggestion the game is to slow the max amount of soliders u can have are to low the miner is actually more expensive then a killer swordwrath
the sparta are over powerd arrows dont do enough damage the ninja is worhtless the mage and healer are to expensive since the sparta can kill them any way giant take to much infantry space for there give damge output also u should win coins on every won match and lose them on every lost match this way u can at least buy some customization before next year and why is the sparta in need of mana he doesnt use magic

suggestion
1-make the miners cheaper
2-decrease the spartas health
3-buff the ninja
4-archers need more damage output
5-the game play to slow u need wait for 15 minutes to prepare an army speed it up the action so can get started a bit early (decrease the spwn time of all the soliders and abilities across the board )
6-mages need a buff (in terms of healing and damage out put)
7-normaL solider with any mystical abilites dont need mana to produce plz(sparta,sword,arrow,miner non magical and ninja,giant,mage flying archer are magical)
8-decrease the size of an individual solider only giant should take 3 the rest are well normal so they only take a normal sticks place
SHAD0VV

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Jan 17, 2016 10:16 PM #1431228
Quote from GLobalSparta
Comments and suggestion the game is to slow the max amount of soliders u can have are to low the miner is actually more expensive then a killer swordwrath
the sparta are over powerd arrows dont do enough damage the ninja is worhtless the mage and healer are to expensive since the sparta can kill them any way giant take to much infantry space for there give damge output also u should win coins on every won match and lose them on every lost match this way u can at least buy some customization before next year and why is the sparta in need of mana he doesnt use magic

suggestion
1-make the miners cheaper
2-decrease the spartas health
3-buff the ninja
4-archers need more damage output
5-the game play to slow u need wait for 15 minutes to prepare an army speed it up the action so can get started a bit early (decrease the spwn time of all the soliders and abilities across the board )
6-mages need a buff (in terms of healing and damage out put)
7-normaL solider with any mystical abilites dont need mana to produce plz(sparta,sword,arrow,miner non magical and ninja,giant,mage flying archer are magical)
8-decrease the size of an individual solider only giant should take 3 the rest are well normal so they only take a normal sticks place


Sorry, but I'd have to disagree with everything you are saying besides, perhaps the ninja buff.
First off, miners are already very very efficient for their cost. Don't see why you want to buff them.
Secondly, Speartons are just fine. They have a good amount of hp.
3. Don't entirely disagree or agree, maybe but probably not.
4. Archers are already insanely powerful. Archer mass nowadays is like the only strategy viable at top level play. Buffing them more would be a nightmare.
5. I disagree. Most games can be easily finished within 5 minutes.
6. Healing? Not sure if you mean meric or mage.
7. Nah. This would pretty much make mana obsolete, making the game more boring. It would be like turning Order into elementals...
8. No. just no. This would:
a. Make the game super laggy
b. There would be much more stalling. You yourself said in your post that you want shorter games, but this will make games much longer.

Thanks for the suggestions, but I think these would make the game less balanced.
AsePlayer
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Jan 18, 2016 4:22 AM #1431326
Quote from SHAD0VV
Sorry, but I'd have to disagree with everything you are saying besides, perhaps the ninja buff.
First off, miners are already very very efficient for their cost. Don't see why you want to buff them.
Secondly, Speartons are just fine. They have a good amount of hp.
3. Don't entirely disagree or agree, maybe but probably not.
4. Archers are already insanely powerful. Archer mass nowadays is like the only strategy viable at top level play. Buffing them more would be a nightmare.
5. I disagree. Most games can be easily finished within 5 minutes.
6. Healing? Not sure if you mean meric or mage.
7. Nah. This would pretty much make mana obsolete, making the game more boring. It would be like turning Order into elementals...
8. No. just no. This would:
a. Make the game super laggy
b. There would be much more stalling. You yourself said in your post that you want shorter games, but this will make games much longer.

Thanks for the suggestions, but I think these would make the game less balanced.


Hell no ninjas op
Skeletonxf
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Jan 18, 2016 7:11 AM #1431369
If you are waiting 15 to prepare an army no wonder you think everything is too slow.
GLobalSparta

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Jan 18, 2016 9:16 AM #1431388
1-If u make the game faster it become more challenging for both players and u do that by decreasing the spawn times of abilities and units
2-archers cant defend them selves from incoming soliders like a sparta(op stick) u can make the archer shoot more rapidly to counter that
3-this is something I didnt say before that spartan need to train to be able to use there shield and shield bashes which is wierd thier are spartas
4-miner doesnt need a buff im sorry i siad that it just needs to be less expenisve than a sword wrath (which can kill a miner)if u make the sword wrath more expensive then it is already weak it cost more hell no no one gonna buy that
5-in stcik war 1 the spartans had less health but they used there shield to protect against archers now spartan be like ( I DONT FUCK WITH U) just saying in stick war 1 spartans were smart

6-why can just win coins for winning a match and lose them for losing one that way i can get some customization before next year ( take 8 ball pool the coin system there works )
PUMU
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Jan 18, 2016 9:30 AM #1431391
First. Do you know what kiting is?
nutsophast

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Jan 18, 2016 11:45 AM #1431422
Quote from AsePlayer
Hell no ninjas op


Not op. They really stall in massed form, but they shouldn't have time to get in that stage anyway.
alternate

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Jan 18, 2016 1:20 PM #1431428
The only times ninjas are OP is in laggy matches... otherwise, they are pretty easy to keep in check.
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