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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

Daankw

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Oct 4, 2012 8:23 AM #751191
Quote from XephyrZion
My main problem with this game is the Empire Coins, It makes it a Pay to win not a play to win and honestly almost nobody likes pay to win games. Play to win games are almost allways better than pay to win games as they are more appealing to the player. I think you need a better system that allows you to generate wealth from it rewarding your amazing efforts in ways like these- A rank system- for every enemy that is defeated you gain x amount of points to level up and gain new items/upgrades or you can pay to upgrade x levels and automatically unlock the items/upgrades. or- For every battle that you win the player could gain points to a certain item they wish to unlock or they could pay a fee to unlock it automatically. Im sure there would still be items that aren't game-breaking but help that will cost money but that would be fine. And possibly a survey system to earn Empire coins.
I hope you find my suggestions okay :)


Read 8. in help:

Do armory Items give players a game advantage over players who have not used E coins?

The armory items in Stick Empires change the look and feel of your Empire through customization, however we do not believe in giving any game advantage to players who have paid vs not paid, as this is simply unfair in the gaming world. Unlocking the Chaos race does give players a more divers Empire choice however we strive to keep both races as balanced as possbile and are constantly working to achieve this.
DUHsoALEX

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Oct 4, 2012 12:18 PM #751280
Daank, he could have simply read the post above him.
Daankw

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Oct 4, 2012 12:37 PM #751288
Yes, anyways, hope it's clear to him now!
DUHsoALEX

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Oct 4, 2012 12:59 PM #751294
Lol yeah. I think there should be a rallypoint. So basically you could choose where your units go when they spawn. Heh, this game is becoming like Age of Empires and Warcraft.
Carvarx

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Oct 4, 2012 10:57 PM #751579
I have a 5/5 record so I'm going to add my part.

Glitches

1) If units are attacking tower moving them in and out can cause for enemies to continue trying to attack.
2) When moving miners back into position after being housed ones collecting manna do not go back and stand at spawn spot.
3) You can send units though enemies making it possible to rush past their defenses

Suggestions

1) Allow ability to make a generic spot where new spawned units go.
2) Lower power of tower archers and make them upgradeable to be stronger.
3) More upgrades for ingame power.

Love the game
Halorocks99

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Oct 4, 2012 11:01 PM #751580
Grouping shoulders would be handy, and cause the game to be easier to control. also spawn points (having a place where new men could be put) like having each building (barracks, archery range, est) have a specific place. also, the campaign is not working for me, so im curious about the chaos. i cant test it, cause i dont want to pay for it, but i want to help this game develop. so i think there should be a exception of the top twenty to be able to use the Chaos civilization.
AKANexus

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Oct 5, 2012 12:11 AM #751629
> Okay. These are first-gameplay issues, which mean they can change pretty much soon as I dig deeper:

1. Allow map scrolling with WASD.
2. Have tooltips pop up when mouse-overing over the castle buildings.
3. I'd replace "Sign in" with "Log in".
4. Replace the "Start Campaign" and "Practice" buttons with greyed out versions, so to make users note those features are currently unavailable.
SausageBeast

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Oct 5, 2012 12:40 AM #751650
Are there achievements? There should be. Also, I don't think it takes that long to load.
SausageBeast

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Oct 5, 2012 12:53 AM #751658
I think there should be an score for each match based on gold, army, mana, and things like that. If someone lags out, whoever has the better score wins.
Ninjastripy

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Oct 5, 2012 1:05 AM #751665
I agree with SausageBeast's last two posts. Except maybe we can hold off on achievements for now, because it's only an Alpha. I also agree with adding popup description boxes for the buildings.
My suggestions are there should 1) be a lobby chat, so we can have discussions with more than one person at a time and so we can add friends where we can easily access our 3 digit code thing.
2) show our 3 digit code thing in-game
3) be able to sell walls, if damaged, for less money the more it is damaged
4) add walls to the tutorial, because on many people's first games they don't know to build a wall and get overrun, even after building up great defensive troops
Otherwise great game, having a lot of fun!
J_the_Man

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Oct 5, 2012 1:33 AM #751692
Great game so far... Lag is an issue, but that's probably because its the interwebs and all. Not liking the Tower Spawns. They can be taken advantage of very easily and pretty much wreck anyone... More tutorials on the tutorial. I had no idea about walls and spawn troops or what to do with upgrades. I learned quickly though.... Hope the old soundtrack is brought back because the solo track is getting boring :( I find nothing else wrong with the game so far. These are just my initial thoughts.
Halorocks99

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Oct 5, 2012 5:17 AM #751822
WASD is a great idea, yes.
Halorocks99

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Oct 5, 2012 5:20 AM #751823
Tower Spawns are for the most part the huge game changer, and esspetially the Giant fully leveled... thats an automatic loose, which is way too powered up... i would change the last a wizard, with the health of a spearton, so its harder too kill, but not totally donomonating... if the giant should be on there, it should be harder to get.
12kroko

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Oct 5, 2012 1:09 PM #752032
I think that there should be payment options that arent credit card i dont like giving my credit card info online
sjreslv

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Oct 5, 2012 2:08 PM #752063
Bring back the Music from stick war that was Great and epic
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