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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

SmileyHunter

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Nov 2, 2012 3:59 AM #775896
Hey There Crazy Jay A newbie here At stickpage but been playing about 7 years on your games Big Fan.Just wanted to know that me and my friend INRL Anjain we dont know how to friend each other on Stick Empires.

Please Relpy-
SmileyHunter
jamesbob21

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Nov 2, 2012 10:30 PM #776445
i really miss the ability to control the men directly. please make an effort to save this awesome ability we had in the first one!
jamesbob21

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Nov 3, 2012 12:03 AM #776517
can you add a explanation of what upgrades do? thx!
tygor123

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Nov 3, 2012 3:15 AM #776690
I feel as if archers should have a penalty for having an enemy reach them. They are the ranged class, after all. Maybe a slower movement speed?
Fathom

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Nov 3, 2012 8:20 AM #776865
There should be a button to cancel the upgrades you might have accidentally pressed, just like how you can cancel the unit creation.
p.s. I'm Leaf in stick empires and I only use chaos. Crazy Jay if your out there add me. my codes 940. I'm ranked 20'th currently on the leader board.
DragonFrost
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Nov 3, 2012 3:33 PM #777174
1. Please finish campaign mode so laggy people can play without lag.
2. Somehow lower the lag?
3. Make a "clear battle history" or whatever button so you can restart without making another account. But of course to prevent people from "accidently" pressing it. make a small box that appears asking people if they are sure they want to delete the battle history.
StickEmpiresHelper

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Nov 4, 2012 11:59 AM #778050
Hello, even though this will be deleted or not looked at im still going to try and give some good ideas.



Now in the world of immorta there are two factions/armies, Order and Chaos, there should still be a civil army or 'barbarians' in the campain or even in muitiplayer. I have a few suggestions of what they should look like if by anychance you actually read this.



Mercinairs (Merconaries): Swordwraith peasents with axes



Barbarian Stick

Barbarian Crossbowman Stick

Barbarian Miner Stick



Kind ideas,

Jude King. judeking2@yahoo.com
SpartanDeath

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Nov 4, 2012 2:00 PM #778121
There isn't a problem but many 'noobs' haven't grasped the idea of a centre tower, mana etc. These should be shown in the tutorial
TheFighterz
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Nov 4, 2012 5:22 PM #778234
Quote from SpartanDeath
There isn't a problem but many 'noobs' haven't grasped the idea of a centre tower, mana etc. These should be shown in the tutorial


I think mana is more needed to go in-depth. The centre tower isn't much of a problem. Out of 15 new people I have faced, 12 of them I had to fight for a while to hold the tower.
TheCruelOne

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Nov 4, 2012 6:09 PM #778267
Well don't know if anyone will actually read this but here goes in no particular order...
1. First and foremost for those of us with older computers manual graphics control would be more helpful then auto-toggle.
2. Maybe a function allowing the assigning of miners while they are building. e.g. 2 miners building assign them to mine or pray.
3. A switch that would allow mass assembly (of combat units) in the center of the map would work wonders.
4. Mana is reallllly easy to mine may need to slow down the collection rate since on average I only need one or two miners to get plenty of mana.
5. Auto-toggle for unit abilities would be REALLY helpful. Though I guess it may discourage players from paying attention to combat.
... and for now that's all I got (obviously just suggestions) really great job so far!
TheFighterz
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Nov 4, 2012 8:05 PM #778354
1. Miners to mine slightly faster or allow a bar that showed their progress, and right-clicking them should automatically give all gold mined like Stick War 1.
2. All units (other than miners) automatically charge after a nearby enemy. This should either be toggled off or stopped completely.
3. Reduce Spearton health slightly.
4. Allow Chaos to be in campaign. (It'd give more value to Chaos)
kidinvisible

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Nov 4, 2012 8:38 PM #778370
Quote from TheFighterz
1. Miners to mine slightly faster or allow a bar that showed their progress, and right-clicking them should automatically give all gold mined like Stick War 1.
2. All units (other than miners) automatically charge after a nearby enemy. This should either be toggled off or stopped completely.
3. Reduce Spearton health slightly.
4. Allow Chaos to be in campaign. (It'd give more value to Chaos)


1) Has already happened, miners do move faster slightly. with the miner hustle upgrade.
2) This is an option
3) I personally use chaos and don't have any particular idea on what their health should be.
4) I Think chaos should have a separate campaign for people who actually use paid for them to use online.
bluerinse

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Nov 5, 2012 12:45 AM #778543
I liked Stick War for many reasons, and I expected Stick Empires to have the same features. Here are some of them:

Spear Throw Animation
I have liked the ancient Greeks long before I played this game. In fact, the spearton on the cover was what hooked me. It sucks that the spear throwing and the mini sword was removed.
True, an instant kill spear is quite overpowered. However, you can let it do the same damage as the others so the animation can be used again.
Magikill Minions
Yeah, I guess it'll make the magikill a little too overpowered. Maybe make it cost a lot more? I kind of liked the little guys.
Garrisoned Troops Become Archidons
These days, if you don't have the proper protection in the beginning (a wall and an archidon OR an archidon and another tank unit OR a castle archer), then you're toast. It's a big problem if the enemy kills your beginning archidon and picks off your miners. It'll be nice if your garrisoned archers can shoot too, not as strong as castle archer, but enough to provide protection from spamming swordwraths.
bluerinse

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Nov 5, 2012 1:07 AM #778574
Some more suggestions:

Don't show people's losses!
I've observed that people in the leaderboard are there not because they have a lot of wins, but because they have a good win/loss ratio. This makes me nervous and reluctant to play. (I'm only a coward because I have something to lose. Currently at 10/6.)

OP Tower Spawn
How would you like it if a giant is attacking you every few seconds?

Annoying Pause Menu
Noobs keep pausing because they don't want to lose. This reinforces my first point: don't show losses!

Castle Archer Blind Spot
Is it a strategy or glitch exploit? Units against castle wall can't be shot at by castle archers.
http://www.youtube.com/watch?v=jwsd8FPsvf8

Trapped
After all your miners are killed, you lose. Yeah, I know it's a strategy, but it gets annoying if the enemy gets a speaton early in game, runs past your units, and kills all your miners before you can do anything. You can't even garrison, because you'll lose gold.
franklyn13

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Nov 5, 2012 2:19 AM #778644
patch 1.9 is not working totaly because sometimes my archers miss they tragets and in patch says "bot when the archers miss they tragtes is fixed" and the graphics toogle i think you have to make it manual because my computer is slowly and sometimes they dont active automaticly.
another thing i see sometimes the workers,swordwrath,archers etc... pass over the walls of castle or over the statue, like if this was of air
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