I'm not trying to make chaos stronger, because unless you play as them you wont see that after 5 minutes they generally suck.
So what I'm saying is you get 5 minutes to take a foothold to win as chaos, but if in the first 3 minutes some one's already double walled and spamming archers..
The wall is to over powered because...when you've got 20 archers behind it, and a miner who can put a second wall up straight after one's destroyed.
You can't just send crawlers to destroy it, you have to have giants/5-10 juggerknights because the archers will destroy anything, so as for the skeletal mage, skull fists, I do use it but generally it's a lost cause because unless you can keep a stronghold of the tower after attacking it, the attack was pointless and destroyed your army.
As for using archidons, I'm complaining about chaos vs wall, as the only thing with the ability to kill the miner is the eclipse and that's got horrible range damage so would require a lot of them. All other units (including dead - the poison archer) attacks wall.
dude, i have mates who play chaos too, we have had a great battle, back and ford, back and ford , arrows, sword, spear, guts fly everywhere
he managed to destroyed my double wall and heavily damaged my army but luckily he don't have any mage or controling the units enough so i survived with some died cuz of poison while he retreating then he back with more units and destroyed my newly built wall while my army haven't fully recovered yet and made like about 6-7 of my miners died before my army recovered. the battle ended with me the winner but it was a close battle, i win mainly because i know him better than he know me.
and heck, we are both at the top 40 on the leaderboard.