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Order walls

Started by: kidinvisible | Replies: 27 | Views: 2,602

kidinvisible

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Nov 1, 2012 8:30 PM #775486
The walls that order can create
1) are near on impossible to destroy while being created.
2) Unless you're behind the wall being created or have a flying unit you cannot kill the miner creating it.
3) Should not be allowed to place 2 in a small space.
4) Should NOT Be allowed to be created so quickly after one's been destroyed/another has just been created.
m0ntana
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Nov 1, 2012 9:37 PM #775522
Also, the chaos wall is underpowed. It is tiny, has way little health, and shoots weak attacks.
Bladed Fire
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Nov 2, 2012 12:11 AM #775626
As Order, use one Shadowrath with shinobi level 2 to destroy it. As Chaos, use Marrowkai's hell fists and reaper plus deads in the back to destroy it.
Dracus94

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Nov 2, 2012 2:59 AM #775834
If you have archidons you can kill the miner...
300noob
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Nov 2, 2012 5:31 AM #775950
what are you talking about?
the wall is good, nothing to complaint, i beat people with double wall easy, just need to learn how.
as for the tower on chaos, they can stop small swordwrath attacks.

i think i only see ya trying to make the chaos stronger so ya can win everybody who using order with chaos.

yes i beat the living light out of many people using tower but i also do the same to wall.
kidinvisible

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Nov 2, 2012 12:55 PM #776158
I'm not trying to make chaos stronger, because unless you play as them you wont see that after 5 minutes they generally suck.
So what I'm saying is you get 5 minutes to take a foothold to win as chaos, but if in the first 3 minutes some one's already double walled and spamming archers..
The wall is to over powered because...when you've got 20 archers behind it, and a miner who can put a second wall up straight after one's destroyed.
You can't just send crawlers to destroy it, you have to have giants/5-10 juggerknights because the archers will destroy anything, so as for the skeletal mage, skull fists, I do use it but generally it's a lost cause because unless you can keep a stronghold of the tower after attacking it, the attack was pointless and destroyed your army.

As for using archidons, I'm complaining about chaos vs wall, as the only thing with the ability to kill the miner is the eclipse and that's got horrible range damage so would require a lot of them. All other units (including dead - the poison archer) attacks wall.
Tecness2

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Nov 2, 2012 1:12 PM #776167
The only thing I agree with in this thread, is walls are op. There should be a delay from when I kill a wall, until he's able to build another. (600 delay)
300noob
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Nov 2, 2012 2:00 PM #776204
Quote from kidinvisible
I'm not trying to make chaos stronger, because unless you play as them you wont see that after 5 minutes they generally suck.
So what I'm saying is you get 5 minutes to take a foothold to win as chaos, but if in the first 3 minutes some one's already double walled and spamming archers..
The wall is to over powered because...when you've got 20 archers behind it, and a miner who can put a second wall up straight after one's destroyed.
You can't just send crawlers to destroy it, you have to have giants/5-10 juggerknights because the archers will destroy anything, so as for the skeletal mage, skull fists, I do use it but generally it's a lost cause because unless you can keep a stronghold of the tower after attacking it, the attack was pointless and destroyed your army.

As for using archidons, I'm complaining about chaos vs wall, as the only thing with the ability to kill the miner is the eclipse and that's got horrible range damage so would require a lot of them. All other units (including dead - the poison archer) attacks wall.


dude, i have mates who play chaos too, we have had a great battle, back and ford, back and ford , arrows, sword, spear, guts fly everywhere
he managed to destroyed my double wall and heavily damaged my army but luckily he don't have any mage or controling the units enough so i survived with some died cuz of poison while he retreating then he back with more units and destroyed my newly built wall while my army haven't fully recovered yet and made like about 6-7 of my miners died before my army recovered. the battle ended with me the winner but it was a close battle, i win mainly because i know him better than he know me.
and heck, we are both at the top 40 on the leaderboard.
kidinvisible

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Nov 2, 2012 2:09 PM #776216
Quote from 300noob
dude, i have mates who play chaos too, we have had a great battle, back and ford, back and ford , arrows, sword, spear, guts fly everywhere
he managed to destroyed my double wall and heavily damaged my army but luckily he don't have any mage or controling the units enough so i survived with some died cuz of poison while he retreating then he back with more units and destroyed my newly built wall while my army haven't fully recovered yet and made like about 6-7 of my miners died before my army recovered. the battle ended with me the winner but it was a close battle, i win mainly because i know him better than he know me.
and heck, we are both at the top 40 on the leaderboard.


I jump between 50-25 on leaderboard..
It's nothing to do with me being an idiot, the fact is and as tecness has tested and proved, Order will beat chaos in a massive fight.
And as I also recall him saying in a post somewhere, Chaos need to win within 5-6 minutes or so,
I don't think Order is overpowered as such, I just think all they're little advantages make a large advantage in a battle, and with the wall as well it makes it an even bigger enhancement.
300noob
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Nov 2, 2012 2:51 PM #776243
Quote from kidinvisible
I jump between 50-25 on leaderboard..
It's nothing to do with me being an idiot, the fact is and as tecness has tested and proved, Order will beat chaos in a massive fight.
And as I also recall him saying in a post somewhere, Chaos need to win within 5-6 minutes or so,
I don't think Order is overpowered as such, I just think all they're little advantages make a large advantage in a battle, and with the wall as well it makes it an even bigger enhancement.

Well, if the chaos don't beat the order in first 6 minutes, chaos could considered lose. though some players can turn the tide.and some order players is not good at all and lose with the chaos player spend like 10 freaking minute waiting for the order player. i arranged the battle between those 2 and that's the result, the chaos player who i beat 4 times with no loses so far beat the other order player after waiting for him in 10 mins no rush...and the order player is not very happy....
kidinvisible

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Nov 2, 2012 3:04 PM #776250
Quote from 300noob
Well, if the chaos don't beat the order in first 6 minutes, chaos could considered lose. though some players can turn the tide.and some order players is not good at all and lose with the chaos player spend like 10 freaking minute waiting for the order player. i arranged the battle between those 2 and that's the result, the chaos player who i beat 4 times with no loses so far beat the other order player after waiting for him in 10 mins no rush...and the order player is not very happy....

I didn't understand a word of that.
300noob
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Nov 3, 2012 2:06 PM #777053
Quote from kidinvisible
I didn't understand a word of that.


well, that's not a suprise.
but the order wall is pretty normal...don't need to mess with it.
kidinvisible

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Nov 3, 2012 11:33 PM #777599
Quote from 300noob
well, that's not a suprise.
but the order wall is pretty normal...don't need to mess with it.


Nothing to do with my intelligence, more to do with your spelling and grammar.
MrSticky

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Nov 4, 2012 9:26 PM #778405
in all of my 70+ games i've never seen an chaos wall yet.... :(
kidinvisible

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Nov 4, 2012 9:39 PM #778415
Quote from MrSticky
in all of my 70+ games i've never seen an chaos wall yet.... :(


Chaos don't have walls, they have in-effective turrets.
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