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Major Balance change next patch!

Started by: CRAZY JAY | Replies: 30 | Views: 3,327

Bladed Fire
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Nov 3, 2012 12:34 PM #776986
Is the incoming gold of miner increasing?
300noob
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Nov 3, 2012 1:56 PM #777035
As far as i can see now, the dominating strategy is early rush...i think that need some more tweaks. Making the early rush the strategy to go with in every single freaking game is not good at all.
kidinvisible

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Nov 3, 2012 11:37 PM #777607
Quote from 300noob
As far as i can see now, the dominating strategy is early rush...i think that need some more tweaks. Making the early rush the strategy to go with in every single freaking game is not good at all.


Which in my opinion puts Chaos at a disadvantage, because the only thing they can build early game when order builds 1 swordswrath 1 archer is 5 crawlers, which generally wouldn't beat swordswrath and an archer early game.

Chaos can't build a range unit straight away because of mana, and if they could they would still not have poison early game.
I think Chaos has one of two options to this update, 5 crawlers or miners and castle archers. - And the second option was meant to not be a strategy because with the new update, but in my opinion has actually led to this strategy likely being used.
Reiniat

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Nov 4, 2012 4:49 AM #777886
Quote from CRAZY JAY
We are working on tweeking it so it only happens in extreme situations of slow computationalisim.

HAHAHAAHAH like mine!!, its ok anyway the game runs smooth...

Quote from CRAZY JAY
The best strategies are not rush strategies however we need to find a balance so that Rush, balanced or economic will all work, atm, the only thing that works is Economic, because like I said Miner, Miner, Miner, Miner, Miner, Castle archer, Miner, Miner, Miner. is not how the game is intended.

I complained about that early on, but then i found a way to overpass this EASILY (and no, its not create more miners), still i've never seen anyone using my strategy so i dont want to tell it just yet :)

Quote from kidinvisible
Which in my opinion puts Chaos at a disadvantage, because the only thing they can build early game when order builds 1 swordswrath 1 archer is 5 crawlers, which generally wouldn't beat swordswrath and an archer early game.
Chaos can't build a range unit straight away because of mana, and if they could they would still not have poison early game.
I think Chaos has one of two options to this update, 5 crawlers or miners and castle archers. - And the second option was meant to not be a strategy because with the new update, but in my opinion has actually led to this strategy likely being used.

Thats wrong because Chaos can create ONE poisoning turret and it will obly the enemy to garrison to heal, and then just create an Axe guy (dont know his real name) and it will kill any Swordwraths or Archidons throwed at him, so the Empire player must create a Speartan and that will require enough time for the battle to become against him and for the Chaos to start a his own rush (or take the middle tower, or began the arms race).
I lost against that strategy a few times, then i learned to overpass it, but it requires me to create a Speartan early one, wich will left me uncapable to Blitzkrieg (unless the enemy is really dumb).
Still i dont know enough about Chaos to be sure.

Quote from 300noob
As far as i can see now, the dominating strategy is early rush...i think that need some more tweaks. Making the early rush the strategy to go with in every single freaking game is not good at all.

Everytime someone Blitzkriegs at me he ends up fleeing off of my own Blietzkrieg :), so thats the best counter strategy, if you make him enough damage he will retreath and you can begin the arms race.

(Blietzkrieg=early rush, or maybe early swarm sounds better...?)
Brandonn

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Nov 4, 2012 5:41 AM #777929
Good Work and Good Luck Man!

-Brandon
MiamiBigAL

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Nov 4, 2012 12:42 PM #778073
Quote from CRAZY JAY
Please share your strat to counter it? whats your user name and rating.


I'm rank 8, rating 1817 at the moment, record 90/4. Add 310 if you want to play me and do tests. Going economy was never a viable strategy, and now it definitely isn't at all.

The whole point is grabbing the middle tower for income and force you to go castle archer (damaging your economy), and therefore shifting the economy into my favour. If you don't go early rush, you lose the economy game and the early units game at the same time. A wall allows you to cut off the enemy's second-tier gold supply while ramping up your own (especially coupled with some archers).

Econ is just suicide in my opinion.
MrSticky

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Nov 4, 2012 9:25 PM #778403
i like it.
DragonFrost
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Nov 5, 2012 2:53 AM #778667
COME ON. This person's mass economy strategy (5 miners) managed to kill my spearton >.>. Although I killed 2 miners. I STILL THINK THIS NEW PATCH TOTALLY MADE MINERS OVERPOWERED.
300noob
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Nov 5, 2012 5:24 AM #778766
Quote from Reiniat

Everytime someone Blitzkriegs at me he ends up fleeing off of my own Blietzkrieg :), so thats the best counter strategy, if you make him enough damage he will retreath and you can begin the arms race.

(Blietzkrieg=early rush, or maybe early swarm sounds better...?)

uhm thanks but that doesn't work very well...
and no the opponent try to rush me to dead not arms race
Dracus94

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Nov 5, 2012 10:12 PM #779297
Okay well. I've come to the conclusion that economy based play is the way to go. Rushing can still be held off just with a single castle archer. There's really no other way to play the game than to go for the long-term, because rushing still isn't worth it.
What I'm thinking is to increase the time it takes to get a castle-archer out.
300noob
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Nov 6, 2012 1:28 PM #779831
Quote from Dracus94
Okay well. I've come to the conclusion that economy based play is the way to go. Rushing can still be held off just with a single castle archer. There's really no other way to play the game than to go for the long-term, because rushing still isn't worth it.
What I'm thinking is to increase the time it takes to get a castle-archer out.

then apparently (not sure if i spell right), ya haven't seen the people that can defeat that stra and/or ya can't do that.
they are easy to beat.. just grab the middle tower, defend it while building up economy and you got the edge you need and if needed, rush the guy with archers-meatshields, i beat some people using miners castle archer stra that way.
Reiniat

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Nov 7, 2012 2:47 AM #780353
True, i can win within 3 mins by only creating speartans and going directly for the miners (castle archers cant do shit against speartans), in fact, i havent had games long enough to create a monk or a giant lately.
Dracus94

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Nov 7, 2012 3:55 AM #780424
I guess it's just me then.
xenodor

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Nov 7, 2012 4:26 AM #780455
Quote from CRAZY JAY
The best strategies are not rush strategies however we need to find a balance so that Rush, balanced or economic will all work, atm, the only thing that works is Economic, because like I said Miner, Miner, Miner, Miner, Miner, Castle archer, Miner, Miner, Miner. is not how the game is intended.


I disagree. Rushing in with the swordwrath archer combo (load fast and at the same time)
killing any swordwarths or archers they may have built up,
then retreating to the tower to gain control of the +20 income?
put that on top of the attacker getting in the first hit, and
it works 75% of the time, easy.
MiamiBigAL

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Nov 7, 2012 10:57 PM #781273
I'm beginning to change my mind. miner/miner/miner is now really powerful. However, I'm not so sure about miner/miner/miner/miner/miner/(castle archer when needed). I'm fairly certain I can beat that pretty easily.
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