Stick Page Forums Archive

If You Could Add Another Unit For Order

Started by: asdfstick | Replies: 29 | Views: 4,572

asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 18, 2012 7:52 PM #791118
If you could add another unit for the Order empire, what would it be?
Give a description of the unit.
How much it costs
How Much Health
Damage or Healing(or both)
Population
Range or Melee
Flying or Ground Unit
Abilities( if any)

I remember someone saying something about the natives from Stick War. So I'll put a description for them. Natives equipped with a spear and sheild(same as spearton) they wear the band with the leaves like from Stick War
Cost: 300 gold 100 mana
Health: Half of a spearton
Damage: same as a spearton
Population:3
Melee
Ground
Abilities: Call of the tribe(50gold50mana) (costs 5 mana everytime its activated), Natives speed and attack speed increases for a short period of time.
Shield of Defense (starts with), Natives get on the shield position and they can move(very slow-like) and attack, defense doubles but damage is halved.
Sorry for all the editing:P
TheFighterz
2

Posts: 262
Joined: Oct 2012
Rep: 10

View Profile
Nov 18, 2012 8:17 PM #791149
Iron Eagle

Same wings as Albowtross. Has giant, steel, freddy kreuger-like claws on feet and hands. Swoops down at the enemy (execution has Iron Eagle grabbing the unit and dragging it off-screen up for .03 seconds and dropping it to it's death). Heavily armored.

Abilities:

Steel Claws - More Damage
Predatory Edge - Same as Crawler
Broken Wing - Moves slightly slower, but dips up and down, making it harder to hit

Cost: 500 Gold - 100 Mana
Health: Same as an Albowtross's
Damage: Medium
Population: 3
Melee
Flying
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Nov 18, 2012 9:11 PM #791192
IF any units were added to order, they would also have to add another unit to chaos, or take away a unit from order (miner? :P)(jk about miner)
petmuju
2

Posts: 207
Joined: Oct 2012
Rep: 10

View Profile
Nov 19, 2012 11:30 AM #791831
Weakling:

10 gold
1/2 population
Training time: none

Health: half of starting miner
speed: slower than a snail
damage: 10 hits to kill an archidon
ground
Seadefen
2

Posts: 16
Joined: Oct 2012
Rep: 10

View Profile
Nov 19, 2012 12:27 PM #791857
Horse riders (upgraded from sword-wrath / spearton)

Able to dash throgh Spearton's shields and jump over miner's walls. Deals heavy melee damages when dashing. Able to hit the air units.

Costs: well Idk, upgraded from a swordwrath so maybe either expensive or cheap but takes long time for the "training" process... (or the swordman will receive his horse as a reward of his 5th kill? lol)

Health: 2 for the rider and 1 or 2 more for the horse. This is called light infantry. Heavy infantry would be the riding-Spearton who has up to 5 cells of HP.

Population : 1 or 2 or 0 for the horse, depends.

Sketch with paint (sorry I draw badly):
Image
This may look cooler with some different weapons or decorative capes or helms or wings or bras or anything... on.
P/S: I forgot the horse's tail lol.


Quote from petmuju
Weakling:

10 gold
1/2 population
Training time: none

Health: half of starting miner
speed: slower than a snail
damage: 10 hits to kill an archidon
ground


what the hell, :rofl: , what for? Human wave tactic? :rofl::rofl::rofl::rofl::rofl:
I think they made it 80 pops maximun as a limit that the server will run smoothly if each account controls maximum 80 units not 160.
Beside, if the training time = 0 then imagine when you hold (for example) button 0 then it will spawn 160 weaklings in the same time moving forward, well, traffic jam at the castle gate.
300noob
2

Posts: 395
Joined: Oct 2012
Rep: 10

View Profile
Nov 19, 2012 1:42 PM #791902
Have anyone watched Terminator 2 and 3? add the guy
http://www.google.com.vn/imgres?q=t-800&hl=vi&biw=1280&bih=931&tbm=isch&tbnid=0ouiIbV33LUYaM:&imgrefurl=http://en.wikipedia.org/wiki/Terminator_(character)&docid=xBWAEcT8KGWpnM&imgurl=http://upload.wikimedia.org/wikipedia/en/thumb/b/b9/Terminator-2-judgement-day.jpg/250px-Terminator-2-judgement-day.jpg&w=250&h=313&ei=1zaqUKOLOuSiigeOrYHoBg&zoom=1&iact=hc&vpx=447&vpy=125&dur=4120&hovh=250&hovw=200&tx=100&ty=138&sig=107425981820603802142&page=1&tbnh=142&tbnw=114&start=0&ndsp=30&ved=1t:429,r:2,s:0,i:69
price, don't know
pop, maybe 4-5
using a shotgun, effective at close range (high damage at close range), can stun (random chance, getting higher when move close in)...
rate of fire, slower than the archer
range, uhm shorter than the deads or albowtross...can attack air
armored
as much health as spearton.
can't be poison because he's practicly a machine
electric wall have slight damage bonus like 5%
petmuju
2

Posts: 207
Joined: Oct 2012
Rep: 10

View Profile
Nov 19, 2012 2:13 PM #791914
Quote from Seadefen

what the hell, :rofl: , what for? Human wave tactic? :rofl::rofl::rofl::rofl::rofl:
I think they made it 80 pops maximun as a limit that the server will run smoothly if each account controls maximum 80 units not 160.
Beside, if the training time = 0 then imagine when you hold (for example) button 0 then it will spawn 160 weaklings in the same time moving forward, well, traffic jam at the castle gate.


They will be killed by castle archer as soon as they reach.
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 19, 2012 3:27 PM #791942
Quote from 300noob
Have anyone watched Terminator 2 and 3? add the guy
http://www.google.com.vn/imgres?q=t-800&hl=vi&biw=1280&bih=931&tbm=isch&tbnid=0ouiIbV33LUYaM:&imgrefurl=http://en.wikipedia.org/wiki/Terminator_(character)&docid=xBWAEcT8KGWpnM&imgurl=http://upload.wikimedia.org/wikipedia/en/thumb/b/b9/Terminator-2-judgement-day.jpg/250px-Terminator-2-judgement-day.jpg&w=250&h=313&ei=1zaqUKOLOuSiigeOrYHoBg&zoom=1&iact=hc&vpx=447&vpy=125&dur=4120&hovh=250&hovw=200&tx=100&ty=138&sig=107425981820603802142&page=1&tbnh=142&tbnw=114&start=0&ndsp=30&ved=1t:429,r:2,s:0,i:69
price, don't know
pop, maybe 4-5
using a shotgun, effective at close range (high damage at close range), can stun (random chance, getting higher when move close in)...
rate of fire, slower than the archer
range, uhm shorter than the deads or albowtross...can attack air
armored
as much health as spearton.
can't be poison because he's practicly a machine
electric wall have slight damage bonus like 5%


That would be an awesome unit to add. I'm guessing 550 gold, 450 mana for the price
Panki
2

Posts: 415
Joined: Oct 2012
Rep: 10

View Profile
Nov 19, 2012 3:38 PM #791945
It would be awesome, but the technology is too advanced. Maybe we could make a similar unit with the same stats, and it could have maybe a ton of javelins?
300noob
2

Posts: 395
Joined: Oct 2012
Rep: 10

View Profile
Nov 20, 2012 3:28 AM #792435
Quote from Panki
It would be awesome, but the technology is too advanced. Maybe we could make a similar unit with the same stats, and it could have maybe a ton of javelins?


what? it's fine...we could image the terminator travel back in time. plus, the shotgun fit better to ability to stun or knock back.
and another thing, the terminator will look cooler than a guy with a bunch of javelins/spears :)
if you mean something else, we can add
<----this ROFL
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 20, 2012 4:02 PM #792772
Apprentice
300gold 300 mana
Health same as a meric
He deals a little amount of damage but any ally unit in his radius(the radius of magikill's explosion) will heal(slow recovery) if injured.
Pop:4
Melee(abilities are ranged)
Ground
Abilities: Fireball(costs 30 mana every time it's activated)(starts with), apprentice shoots 2 fireballs out of his wand.The 2 fireballs have the same damage as a shadowrath's first attack and have a small AOE
Medical Attention(100gold 100mana): The apprentice's healing radius doubles.
TheFighterz
2

Posts: 262
Joined: Oct 2012
Rep: 10

View Profile
Nov 20, 2012 9:08 PM #792973
Minion:

50 gold, 0 mana
50 Time to Make
3/4 health of a crawler
Deals same damage as a crawler
Pop: 1
Melee
Ground
Abilities: Teamwork (Pack Mentality, but with health instead)


_______

Native

300 gold, 0 mana
150 time to make
Low Damage
Same health as an Archidon
Damage is slightly less than a Archidons, but has more range
Moves the same speed as a Crawler without Predatory Edge
Pop: 3
Ranged
Ground
Abilites: SureShot (Heavy Range increase, but noticbly less damage), Poisoned Arrows (Self Explainitory)
asdfstick
2

Posts: 587
Joined: Nov 2012
Rep: 10

View Profile
Nov 20, 2012 11:32 PM #793130
This unit might be tough.
Sword master: a swordwrath with a tremendous amount of training.
Costs: 1000gold 800mana
900 trianing time
Health: same as a spearton
Damage: Same as a swordwraths x3
pop: 8
Normal speed
Melee
ground
Abilities: Super rage(300 gold for research 50 mana per use): Swords master gains tremendous attack power(swordwrath x10) for 4 sec
The bigger they are, the harder they fall,(100gold and 50mana for reaserch) (50mana per use ) sword master targets the nearest enemy giant and and takes out 3/4s of a giant no matter what size.
__________________________________________________________________________

Samurai- an upgraded ninja.
Costs 600gold 150mana
Training time: 600
Health: same as ninja
Damage: same as ninja's first attack
Speed: slow-normal
pop: 3
Melee
Ground
Abilities: Arrow reflecting vest(400gold 50 mana for research)- Samurai is immune to all units that shoot arrows(archidons,allbowtross, and eclipsors) Harden(300mana for research)- Samurai's defence doubles
m0ntana
2

Posts: 1,136
Joined: Oct 2012
Rep: 10

View Profile
Nov 21, 2012 12:45 AM #793197
Lobera: a swordrath/spearton
costs: 400 gold 300 mana
600 training time
health: a little higher then speartons
pop: 7
damage: a mix of speartons and swordraths
speed: a little above normal
ground
abilities: Super Sword: Ultimate Death: sword turns black and green, making it's speed and attack go up by 30 percent.
Super Slash: the Lobera does one smash that instantly kills a unit, but for giants, he damages them 1/4.
The Final Smash: the Lobera throws its sword in the air, and it quickly punches all units in front of him in a line, damages them all at 3/4, except for giants, 1 and a half/4, and also stuns them for 2 seconds, and after the final smash has finished, the sword falls back into his hands.
TheFighterz
2

Posts: 262
Joined: Oct 2012
Rep: 10

View Profile
Nov 21, 2012 2:35 AM #793300
Mercanary/Warrior - A swordwrath with a normal sword, but also had the shield of a Spearton
Training time: 450
Costs: 400 gold - 0 Mana
Health: 1 unit less than a speartons
Pop: 4
Damage: Slightly more than a swordwraths
Speed: Below average.
Ground
Abilities: To the Death - Unit does increased damage at last unit. Power of Money - Costs 50 gold, unit gains .5 more damage and .25 more health for a short time

___________

Gladiator
Cost: 500 gold - 30 mana
Training time: 400
Health: 2 units less than a speartons
Pop: 5
Damage: Very High
Speed: Slow
Ground
Abilities: Net - Throws a net, forcing the unit in place (Note: Unit can still fight back), Pain Threshold - (Passive) Gladiator is immune to stuns
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.