Blazing bolt is not an ability, it's an upgrade.
speed decrease for both flying unit? oh c'mon...
Chaos already have lots of poison...don't need more...
crawler is cheaper than swordwrath so why do you want it to be stronger?
don't need increase in gold price because gold is limited...
deads cost even less? hell no! dude, a dead can even kill a albowtross with blazing bolt....
i think they put the mage's spell cast time like that so it can fit to the words he says when he casts the spells
meric....should make them attack passively and attack when ordered to prevent charging infront of the army during a fight....
People don't seem to get, Wingadon is the chaos version of the archidon and the dead is the chaos version of the Flying crossbowman. Why does order get something that costs 400 gold and increases damage afterwards, and costs absolutely nothing to use, while chaos has to use 300 gold to research it, and then 10 mana each time afterwards.
Flying units have an immunity against most ground troops, they shouldn't be as strong as the currently are. 2/3rds of the game can't even hit them -_-
The Chaos race are the masters of poison, they should have a lot of it.
Did you even read the suggestion? MAKE THE CRAWLER WEAKER. After upgrading, which is like 50 gold and 200 mana, it goes a health increase with its normal speed increase.
I have no idea what this is referring too.
A Dead
SHOULD be able to kill a flying crossbowman with ease.
Okay? That doesn't change the fact it gets a lot of Magikill's killed.
I don't get what the first part of this is...Also, if you put them on hold position, they don't move up but still heal.
Poisonous arrows: no because as they spawns cheaplier and faster, they should be weaker. Balancing means there are strategies for both sides to win, not 2 sides are exactly copies of eachothers, with different appears.
Btw, poisons s much more advantageous than fire, cos ones wounded by fire can retreat a little and hide behind companions and keep shooting. Neither can a poisoned one.
Flying unit's moving speed is OK atm I guess, not that slower than archers coz in a long map, they will surely die after realizing that the enemy has spearton shield + some few archers, before getting back into base to get reinforcement. I meant the battle will become less versatile, but just sending units up and watch if they die and buy another unit to replace.
The reaper skill: I hate it. Really hate it. @@ Maybe it's the only thing of Chaos that can rape me atm so I guess it's almost balanced. (I'm an Order player.)
Blazing bolt's mana cost? Nah no need, 400 golds at the beginning is already a big hurt in the economy.
Crawler's recent speed is already hard to be countered. If it increases 10 more % then they may dodge all arrows, or sword, or even slow spells, well, no damage at all while running. I agree with the idea that decrease their starting speed, so that they won't annoy the other's miners as early and effectively as they are doing. But just -10%.
Bobmer: wait, I though they can only suicide? Do they have other abilities? Do they need health?
As I said, the chaos race are the masters of poison, they should have a lot of poison, but I changed it a bit.
...Well, I don't have an answer for that, but I do have a question. Why are you sending a semi-expensive unit as a scout? Why not a swordwrath.
It's currently a bit overpowered. With good enough control, you can take control of one unit, indefinitely, for an unlimited amount of time, using only 2 skeleton mages. This nerf would require 3! :p
Well, I could say the same about the poison guts 300 gold cost, and 10 mana cost each time it's used, but other than that, why are you getting blazing bolts early game anyway?
This idea is not a speed increase, just a health increase. There is currently an upgrade that increases speed (NOT pack mentality), this upgrade would increase health as well as its standard speed.*
They need more health because 2 arrows can kill him :p. At least make it 3 after upgraded.
I think albowtross is too weak, he can easily pwned by Order Giant or simply archers and zombies...
So don't decrease their hp
And blazing bolt is so expensive (400 gold) so no mana cost plz :(
For Magikill, I think he talked too much before he casts spells.... his targets should have already run away =.=
So, increase his casting speed, same as Medusa
...THEY SHOULD BE GETTING "PWNED" BY ALL THESE UNITS. They are some of the only units that can actually attack them -_-
Poison guts is also expensive at 300 gold and 10 mana each time it's used, and since the dead is the chaos' standard archer, it's used a lot more than blazing bolts.
Well, the talking speed of both is the same, the difference is, the Medusa's action takes less time. Her hair moves forward and she spits poison on the ground. The Magikill has to raise his staff and then throw air forward.
I think Allbowtross is slow enough. It takes him 24 arrows(without blazing bolts) to kill a speaton.
Blazing Bolts: But it's passive!
Wingadon Poison Arrow: Nope, too much poison already. Even a dead killed my archers easily without effort!
Since deads throw their own guts, they should run out of hp easily unless it auto-regenerates as soon as he rips out his guts! O_o
How does the flying crossbowman being slow, affect how many hits it takes him to kill a unit THAT
CAN NOT ATTACK HIM.
Yes, that's what I want to change.
A dead is armored, while an Archidon is not.
That would be funny."How did your dead die?" "Oh, he threw too many guts..."
Having strong air units that can only be attacked by 1/3rd of the game is like going into a CoD game with a perk that makes you bullet proof, while your character is a hand-to-hand & Melee weapon combat master.