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If you could add Two new abilities for any Unit (Order/Chaos)

Started by: lntrepid | Replies: 95 | Views: 5,459

DragonFrost
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Jan 13, 2013 9:08 PM #850380
The upgrades for buildings?
xKroNos

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Jan 14, 2013 8:07 PM #851294
i dont know.... its not that important. the building upgrade can stay in the same place
phantomen

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Jan 17, 2013 4:19 AM #853284
Quote from xKroNos
Its a good idea! but what you gonna do with the right side of the place.?


what right side? o.0
_Ai_
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Jan 17, 2013 2:21 PM #853489
Anti-air 100g 50m (Spearton)(50 mana to use)(30 Seconds each use)
Leaps high to the skies, enough to reach the flyer, stabs them and lands on top them, instantly killing them.
DragonFrost
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Jan 17, 2013 11:51 PM #853911
Wait a minute... Then spears would be OP. 20 albows vs 25 spears, SPEARS WIN, cuz they 1 hit KO every albow. Even 20 ears and a few archers work too :-/
isgood

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Jan 18, 2013 12:25 AM #853938
Spear thrower 1: speartons throw spears, spears thrown are cuts out half of a regular spearton health (1 shot KO swordwrath 1 shot KO archidon many shots for giant, etc.) after thown speartons use knife which does slightly less damage than a swordwrath (300 gold 0 mana)
Spear thrower 2: thrown spears are have increased damage, spears can damage multiple units at a time (400 gold 50 mana)
Spear thrower 3: thrown spears can target flying units, speartons get 2 extra spears (550 gold 150 mana)
Deflection(swordwrath): swordwrath can slice giant boulders in half, increase health, use swords to defend themselves from dead meat and arrows, and can block meelee attack (can only be used during rage) (600 gold 400 mana)
ShadowyWhisper
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Jan 18, 2013 12:55 AM #853979
Quote from isgood
Spear thrower 1: speartons throw spears, spears thrown are cuts out half of a regular spearton health (1 shot KO swordwrath 1 shot KO archidon many shots for giant, etc.) after thown speartons use knife which does slightly less damage than a swordwrath (300 gold 0 mana)
Spear thrower 2: thrown spears are have increased damage, spears can damage multiple units at a time (400 gold 50 mana)
Spear thrower 3: thrown spears can target flying units, speartons get 2 extra spears (550 gold 150 mana)
Deflection(swordwrath): swordwrath can slice giant boulders in half, increase health, use swords to defend themselves from dead meat and arrows, and can block meelee attack (can only be used during rage) (600 gold 400 mana)


I, personally would add

1. Statue: Form another statue and be able to turn into another fighting unit

2. Miner: Miners use pickaxes to stab others. Only one shot in 20 sec, reduce any unit health by half except statue and Giant LOLLL

3. Spearton: Form a phalanx that takes no damage for a short period of time. Attack also reduced, must have at least 6 Spearton.
DragonFrost
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Jan 18, 2013 12:56 AM #853982
Why did you quote the other suggestion?
ShadowyWhisper
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Jan 18, 2013 1:19 AM #854015
Quote from DragonFrost
Why did you quote the other suggestion?


Better than quoting the OP :P
Tecness2

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Jan 18, 2013 1:46 AM #854052
Magikill:
Stun -Exactly what the name is, a small area, stuns them for a second or two.

Archidon:
Tri-shot - Shoots 3 arrows, weaker than normal, but hits targets (or one). All three arrows together do a total of 1.5x normal arrow damage.

Wingadon:
Poison Shot - Shoots a poison arrow, like the flame arrow.

Juggerknight:
Passive: Berserker - When the juggerknight's health drops to 20%, he gains an attack speed & damage bonus.
isgood

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Jan 18, 2013 9:28 PM #854867
Shuriken: shadowwrath can throw ranged shurikens at enemies, throwing doesnot stop or slow unit when running, the damage is a little more than a dead rotten meat (75 gold 0 mana)
Human combustible: Majikill can summon a flame that damages a group of units at a time. Fire is about 1/2 more damage than poison. Fire spreads on to nearby units. Fire is put down after about 20 seconds. (650 gold 100 mana) (50 mana per use)
FailingAtFailing
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Jan 19, 2013 12:43 AM #855029
Magikill
Ghost
Research Cost: 450 Gold 100 mana
Cast Cost: 100 mana
Effect: Summons 2 uncontrolled ghost swordwrath that are "raged" and slowly lose health at a rate of one bar per 10 seconds (so it lasts 20 seconds top)
Recharge Time: 30 seconds

Clumsiness
Research Cost: 500 gold 250 mana
Cast Cost: 100 mana
Effect: Can only be used on a single giant. Affected giant is stunned and cannot attack or move for 10 seconds.
Recharge Time: 15 seconds

Transmute
Research Cost: 500 mana
Cast Cost: 250 mana
Effect: Adds 200 gold to your gold count
Recharge Time: 5 seconds

Meric
Mass Heal
Research Cost: 500 mana
Cast Cost: 100 mana
Effect: All friendly units in the blast radius are healed an entire bar of health. Merics are healed 2 bars instead. Deads, since they are undead, will take 2 whole bars of damage instead.
Recharge Time: 45 seconds

Swordwrath
Chainmail
Research Cost: 500 gold
Cast Cost: Is not cast, is passive like Miner Hustle
Effect: All swordwrath will have a chestplate that adds an additional bar of health (putting them on par with merics in terms of health)

Sharpen
Research Cost: 500 gold
Cast Cost: Passive
Effect: All swordwrath do more 50% more damage

Miner
Repair
Research Cost: 100 gold 150 mana
Cast Cost: 200 gold 25 mana
Effect: The Miner heads to the statue and repairs it for the equivalent of 6 bars of health (same health as a miner wall or spearton)
Recharge Time: 1 minute
Little Leaf
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Jan 19, 2013 1:05 AM #855052
Quote from Tecness2
Magikill:
Stun -Exactly what the name is, a small area, stuns them for a second or two.

Archidon:
Tri-shot - Shoots 3 arrows, weaker than normal, but hits targets (or one). All three arrows together do a total of 1.5x normal arrow damage.

Wingadon:
Poison Shot - Shoots a poison arrow, like the flame arrow.

Juggerknight:
Passive: Berserker - When the juggerknight's health drops to 20%, he gains an attack speed & damage bonus.


Hey I love the last two ideas^^^
Little Leaf
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Jan 19, 2013 1:12 AM #855056
I would add more kill animations. :confused::rolleyes:
Bladed Fire
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Jan 19, 2013 5:31 AM #855276
Last Support(1000 gold 1200 mana to research passively) Let units that dies gives the last suport they have for their army.
Swordwraths and Archidons have none, Giants too.
Spearton:Throws spear with half the range of Albowtross that deals 3/4 of normal damage.
Shadowrath: Stabs the unit that poisons and deals more damage than normal poison.
Magikill: Small version of Blast.
Meric: Mass heal with half of normal heal.
Albowtross: Drops crossbow to let Archidon to wield that increase damage to x2 and decrease shoot range.
Crawler, Bomber and Dead have none, Chaos giant too.
Juggerknight: Throws his axe that instant kills miners and deals half of the health of Shadowrath to normal units.
Marrowkai: Summon a dead with poison guts.
Medusa:Mass petrification(Just kidding) Spits a pool of poison like venom flux but instead of normal poisoning, the poison deals half of the health of each unit except giants(Can only poison one unit)
Eclipsor: Shoots an arrow that deals splash damage.
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