Oh man, i have played agianst Chaos 2 times and win!!!
I think my enemy was an amateur (rating 1351)
But well, I think Chaos is fair. It has good and bad options like order.
Quote from BuddyLucky2This is off topic but,
Does anyone think i should get rid of the "Creators Clan Ideas" in my signature?
or is there a possibilty that the 5(Labeled below) of them might use one of my Ideas?
(CrazyJay, Brock(emon), Winston Zhang, Eli and stone)
@WheresMyCheetos: "You might want to get out of that car...Mages are great at hijacking and planting bombs...hehe all i need to activate is a single word(Fulmanate)" :Evil: (jk)
Quote from WheresMyCheetosYea but buddy I have hired a shadowrath with shinobi level 2 to drive.
He jumps out a car and killls buddy.
Anyways on topic finally someone else who thinks chaos is even
Quote from _Aiman_Speaking of bombers and shadows, can a bomber hit a ninja in shinobi, if exploded manually? Test it anyone.
Quote from ubermanAnother factor, often only understood by chaos players and overlooked by order players;
TL-DR; Chaos really struggles on very short stages. BUT this is the point; there are two very very short maps (vs only one very long map), and they seem to come up far too regularly. Therefore, in a significant proportion of games, chaos is at a huge disadvantage.
Swords are stronger than crawlers, but have the same construction time. Its true that they can hit and run, and its true they can get an advantage of numbers. But on a short stage, neither of these things apply; its not the slight difference in price but the construction time that limits the number of crawlers in the first minute of the game.
If order keeps sending very early swords, the chaos player doesnt have advantage of numbers (construction time is the same) and doesnt have space to hit and run. So swords simply kill the crawlers before there are enough of them to fight back effectively, and if the crawlers try kite, swords ignore them and kill miners!
Only Godlike micro can save the crawlers from being wiped by early sword rush. Once he gets rage, crawlers are totally inefective, unless in a huge number advantage.
Without godlike micro, as a 1900-2000 ranked player I would consistently lose to people with upto 200+ less ranking - and lose a shed load of ranking.
I have improved to near godlike micro, and now can hold my own with crawlers against swords to a degree, and dont automatically lose to lower ranked players who rush swords on short maps. But against roughly equal ranked players rushing swords on a short stage, I am screwed.
My first three games today were all short maps, all against lower ranked players.
Actually, due to massive amount of working on my micro, I managed to win all 3, but I got only 2 or 3 ranking from them all - had I lost one, I'd have lost shed loads.
Thats not OP for Chaos, thats a major pain in the ass.
Can any of you anti-chaos folks point to a situation where a good (OK I am not brilliant, but I got chaos 2k and 1950 ish) order player can consitently be beaten by a chaos player of significantly lower rank? Where an equally ranked player will almost automatically win?
Having got more micro skill, I can see how Gale and WyzDM can defend on short stages, but you cant judge chaos by considering the very very best players only. It is simply unfair that a player must be significantly better and very very good with micro to avoid being rolled over.
Quote from _Aiman_Yes you should, no they wont.
Quote from ubermanAnother factor, often only understood by chaos players and overlooked by order players;
TL-DR; Chaos really struggles on very short stages. BUT this is the point; there are two very very short maps (vs only one very long map), and they seem to come up far too regularly. Therefore, in a significant proportion of games, chaos is at a huge disadvantage.
Swords are stronger than crawlers, but have the same construction time. Its true that they can hit and run, and its true they can get an advantage of numbers. But on a short stage, neither of these things apply; its not the slight difference in price but the construction time that limits the number of crawlers in the first minute of the game.
If order keeps sending very early swords, the chaos player doesnt have advantage of numbers (construction time is the same) and doesnt have space to hit and run. So swords simply kill the crawlers before there are enough of them to fight back effectively, and if the crawlers try kite, swords ignore them and kill miners!
Only Godlike micro can save the crawlers from being wiped by early sword rush. Once he gets rage, crawlers are totally inefective, unless in a huge number advantage.
Without godlike micro, as a 1900-2000 ranked player I would consistently lose to people with upto 200+ less ranking - and lose a shed load of ranking.
I have improved to near godlike micro, and now can hold my own with crawlers against swords to a degree, and dont automatically lose to lower ranked players who rush swords on short maps. But against roughly equal ranked players rushing swords on a short stage, I am screwed.
My first three games today were all short maps, all against lower ranked players.
Actually, due to massive amount of working on my micro, I managed to win all 3, but I got only 2 or 3 ranking from them all - had I lost one, I'd have lost shed loads.
Thats not OP for Chaos, thats a major pain in the ass.
Can any of you anti-chaos folks point to a situation where a good (OK I am not brilliant, but I got chaos 2k and 1950 ish) order player can consitently be beaten by a chaos player of significantly lower rank? Where an equally ranked player will almost automatically win?
Having got more micro skill, I can see how Gale and WyzDM can defend on short stages, but you cant judge chaos by considering the very very best players only. It is simply unfair that a player must be significantly better and very very good with micro to avoid being rolled over.
Quote from jliYou have a point, but you only consider crawlers vs. swords. Bombers are quite a frightening force and can be used to thin out the numbers. The devs did something to the swords, 2 bombers and BOOM, swordwrath dies.
Quote from BuddyLucky2Short maps are paradise for bombers as you can get a 100% chance to win if you just bomb the weak miners before wall can even be researched :/