Plot: You are a soldier, trapped in the stick-figure world. Every stick figure has a special ability. Here are the different colors and corresponding powers.
grey - Regular enemy. Able to carry human weapons.
really light blue, shiny - Cyborg enemy. Able to shoot lasers out of a shoulder mounted cannon. Can see in the dark.
grey, shiny - Security guard. You can not sneak up behind him. Ever.
black - Civilian.
green - assassin. Can camouflage into any character, but will look very metallic. Can not camo into robotic enemies such as cyborg.
yellow - target. You must assassinate this enemy.
Note: Although the main AI for regular enemies that is modded for other enemies is only 20% finished, it works like AI - Artificial Idiocy. The multiplayer works OK, but because the player is only stickfigure hands right now, it's not excellent.
Here's a video containing some features. It is sped up to not show the lag on my end from recording the ultra-high poly machine gun using cam studio. It works fine regularly though, on an HP G50 219CA. I will add a donate button if anyone wants to make contributions. If you'd like to help code this project,
Video #1: http://www.youtube.com/watch?v=6N1nWafoDqU
Reloading, can't see in video #1: http://www.youtube.com/watch?v=187Hco-fyvc
Making a new FPS video game!
Started by: The_Stick | Replies: 20 | Views: 1,627
Jan 6, 2013 6:24 PM #844134
Jan 6, 2013 6:30 PM #844141
Wait wut?
So what are we discussing here?
So what are we discussing here?
Jan 6, 2013 6:35 PM #844147
the typical stuff spoken about when a brand new game is announced. Also, please give suggestions of what I should code into it. I'm working on this alone :(. Looking for people to help. Watch the videos to see what I've already got done in the past 3 weeks.
Jan 6, 2013 6:43 PM #844152
I give this project 3 weeks at most.
Jan 6, 2013 6:47 PM #844154
Quote from ScootyI give this project 3 weeks at most.
You have no idea how hard it is to make a video game. You might have used FPSC or crap, but this is the real deal. This, is made in Unity and 3DS Max. Try to replicate this in less then 3 weeks.
Jan 6, 2013 6:54 PM #844159
Quote from The_StickYou have no idea how hard it is to make a video game. You might have used FPSC or crap, but this is the real deal. This, is made in Unity and 3DS Max. Try to replicate this in less then 3 weeks.
I think he meant your project will be active for three weeks most upcoming works die within days and most times weeks. Plus this thread was posted in the wrong section anyways.
Jan 6, 2013 7:06 PM #844163
Pox, game development IS MY JOB. Even if this IS only a side project, I won't give up on it. Also, I can swap out a few models and animations and it can be sold as a 'normal' modern shooter game :) Plus, I've invested quite a bit of my time into it, do you think I'd just stop?
Jan 6, 2013 7:37 PM #844180
Quote from The_StickPox, game development IS MY JOB. Even if this IS only a side project, I won't give up on it. Also, I can swap out a few models and animations and it can be sold as a 'normal' modern shooter game :) Plus, I've invested quite a bit of my time into it, do you think I'd just stop?
Okay.
Thats cool, I guess.
Jan 6, 2013 8:04 PM #844197
I don't get why everyone's hating on this project so much. I mean, it looks functional right now and it seems like it has some real potential.
Jan 6, 2013 8:05 PM #844198
Quote from The_Stickthe typical stuff spoken about when a brand new game is announced. Also, please give suggestions of what I should code into it. I'm working on this alone :(. Looking for people to help. Watch the videos to see what I've already got done in the past 3 weeks.
i make games too. do you go to tutorials in youtube for codes? or did you code everything by yourself.
EDIT: for how long did you start making games? and yeah it takes about 2 months or more to make them i bet.
Jan 6, 2013 8:15 PM #844204
lol.. some people are being mean. This looks pretty cool, I've recently started learning a bit of unity as well. Good luck!
Jan 6, 2013 8:47 PM #844230
Quote from PoxI think he meant your project will be active for three weeks most upcoming works die within days and most times weeks. Plus this thread was posted in the wrong section anyways.
Hit the nail on the head.
Jan 6, 2013 9:58 PM #844270
Quote from Miccoollol.. some people are being mean. This looks pretty cool, I've recently started learning a bit of unity as well. Good luck!
Thank you :) If you'd like to help, you could learn a LOT.
Quote from -yuno-i make games too. do you go to tutorials in youtube for codes? or did you code everything by yourself.
EDIT: for how long did you start making games? and yeah it takes about 2 months or more to make them i bet.
1. I code it all myself. As I said, programming is my job.
2. 2 months!?!?!?!? Are you crazy? Oh yeah, you probably don't make the 3D models yourself and code it yourself at all. And you probably don't texture, never used raycast, or ever made a 3D game. I started 2 years ago.
Quote from SkysharkI don't get why everyone's hating on this project so much. I mean, it looks functional right now and it seems like it has some real potential.
Thanks1
Jan 6, 2013 11:54 PM #844318
It is awesome indeed.... But still in the wrong section >_>
Jan 7, 2013 12:41 AM #844339
That triple post is going to come back and bite you in the ass. Anyway, from your videos you only have the model of a single gun, a square of land, a tower, a physics enabled cube, and a "reloading" animation where the gun dips a bit. Given that you've apparently already spent two years on only that, you have yet to hit the bulk of your production. Making detailed maps that take into account the traits of each of the classes you've listed and on that scale should take months in themselves, but judging from the time it took you to make what you have currently, I'd say years at least. You've got plenty of ambition, I'll give you that, but you're operating on a scale too large for one person. So, good luck I guess.