plz don't say elemental is op in any situations
I just discover many weaknesses of elemental , and found that chaos is way much better than elemental
first of all, V can be killed by just a few archers
second, the tower spawn 2 of elemental is way much weaker than giants of order and chaos, the health is damn low
third, the air elements cannot target in one single unit, cannot kite and cannot chae
fourth, archers can kite continuously while escaping , and archer mass can beat air mass
five, no tankers for elementals
I have just lose to an order noob with simply archer mass and merics.... and I feel damn angry after that lose .
So, no any nerf for elements before any burfs
up till now the only thing that I feel feasible for elemental is the scorpions. All other units are underrated
SE Chat Thread
Started by: _Ai_ | Replies: 9,866 | Views: 899,992
Mar 1, 2014 7:03 PM #1167508
Mar 1, 2014 7:20 PM #1167516
I agree that EvE is more up to probability then skill really, they're all the same now.
Also, since I'm lazy could some report this glitch please?
Don't abuse it pl0x
Water heal inside castle removes health bar and is invincibile.
Courtesy of Ordwiz and Rafael3:
http://www.stickempires.com/play?replay=replay4881222&version=1.96
Also, since I'm lazy could some report this glitch please?
Don't abuse it pl0x
Water heal inside castle removes health bar and is invincibile.
Courtesy of Ordwiz and Rafael3:
http://www.stickempires.com/play?replay=replay4881222&version=1.96
Mar 1, 2014 11:44 PM #1167577
Quote from CuriousTurtleI agree that EvE is more up to probability then skill really, they're all the same now.
Also, since I'm lazy could some report this glitch please?
Don't abuse it pl0x
Water heal inside castle removes health bar and is invincibile.
Courtesy of Ordwiz and Rafael3:
http://www.stickempires.com/play?replay=replay4881222&version=1.96
Please report that in the elemental's bug report thread.
Mar 2, 2014 2:21 AM #1167668
so its castle air, I personally think castle fire makes more sense and is more practically so that each empire has its unique CA.
(Order=splash. Chaos=Poison.Elemental=Burnt)
(Order=splash. Chaos=Poison.Elemental=Burnt)
Mar 2, 2014 4:17 AM #1167761
Well Cheetos, it's unblockable.
And no tankers for elems? Almost all of their combined units are tanks. Heck, their as tanky as juggers and spears.
And no tankers for elems? Almost all of their combined units are tanks. Heck, their as tanky as juggers and spears.
Mar 2, 2014 8:12 AM #1167848
I think they mean elemental doesn't have a unit designed purely for tanking, such as the Order and Chaos giants and massed order speartons in shield wall mode.
Edited in: As in, there are a lot of elemental units that are quite bulky, but there are no units that are bulky enough and cheap enough to act as meat shields for damaging units.
Edited in: As in, there are a lot of elemental units that are quite bulky, but there are no units that are bulky enough and cheap enough to act as meat shields for damaging units.
Mar 2, 2014 9:28 AM #1167880
I think all other E units are okay, players just need more experience to adapt the strategies
E in early game can be strong if you micro well on water+earth start
The only thing I think it is op is tree ants, where they can spawn scorpions at the back, camping there and keep spawning them to the enemy's base
So, I guess we rlly, rlly have to make scorpions cost mana....
E in early game can be strong if you micro well on water+earth start
The only thing I think it is op is tree ants, where they can spawn scorpions at the back, camping there and keep spawning them to the enemy's base
So, I guess we rlly, rlly have to make scorpions cost mana....
Mar 2, 2014 11:02 AM #1167949
Quote from AzxcI think all other E units are okay, players just need more experience to adapt the strategies
E in early game can be strong if you micro well on water+earth start
The only thing I think it is op is tree ants, where they can spawn scorpions at the back, camping there and keep spawning them to the enemy's base
So, I guess we rlly, rlly have to make scorpions cost mana....
I don't think tree ants is op at all
sword spams and continuously retreat can kill the tree
also, order should always turtle in the beginning when OvE.
You know, the combination of tree is trouble and costs 100mana already, also the econ would fall behind
also in late game elemental has no any tankers and the ghost is damn weak.
The tree scorpion is the only feasible thing for elemental empire now.
Mar 2, 2014 12:04 PM #1167971
Maybe you should try something just other than tree spam. All elemental battles I see only consists of trees.
Mar 2, 2014 3:41 PM #1168086
I don't get what bat is saying... trees can be killed by a continuous sword spam; but order should turtle? So should the hypothetical order player be sword spamming or turtling?
Mar 2, 2014 11:16 PM #1168262
So, what do we all work as/aspire to be when we grow up? :D in some attempt to spark conversation.
Mar 3, 2014 1:36 AM #1168322
Quote from WyrmspawnI don't get what bat is saying... trees can be killed by a continuous sword spam; but order should turtle? So should the hypothetical order player be sword spamming or turtling?
well, maybe my sentence leads to misunderstanding
order may not need to turtle
but I am just not talented enough to pressure elementals with order
however, I win most of the time with my order again elementals when I turtle, so that is why I do this suggestion :P
Mar 3, 2014 4:03 AM #1168411
Christ the spambots are everywhere today.
EDIT: NEWWW SUBFORUM :D
EDIT: NEWWW SUBFORUM :D
Mar 3, 2014 3:25 PM #1168834
i saw that.
someone should eventually delete those.
ive also gotten back into AQ a bit
someone should eventually delete those.
ive also gotten back into AQ a bit
Mar 3, 2014 3:35 PM #1168847
what the hell are thos Louis Vuitton threads O_O