turret is underpowered

Started by: kingkickass2013 | Replies: 60 | Views: 2,587

kingkickass2013

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Feb 6, 2013 10:30 PM #875036
anyway back to turrets

the way to make the turret better in my book is make it cost 100 gold to research (same as the wall)

but make it cost 75 or 100 gold to make where as the wall is 200, this not only makes the turret a bit more useful on defense and possibly offense but it makes it cost efficient (which i noticed chaos has a lot of cost efficient soldiers)

and for the damage problem, make it hit two enemies at the same time, DONT increase its damage, just make it so it fires two shots at two different enemies at the same time, if there is only one foe it shoots 2 shots at that single foe
Giz
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Feb 6, 2013 10:33 PM #875038
Quote from kingkickass2013
anyway back to turrets

the way to make the turret better in my book is make it cost 100 gold to research (same as the wall)

but make it cost 75 or 100 gold to make where as the wall is 200, this not only makes the turret a bit more useful on defense and possibly offense but it makes it cost efficient (which i noticed chaos has a lot of cost efficient soldiers)


To be truthful ive seen players that keep 2 miners near their armies so that when they get attacked they can use the turrents for back up support :confused:
That Other Guy
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Feb 7, 2013 1:31 AM #875166
Quote from KrayZStick
Shouldn't this be in the chaos section?
@malbence, he's talking about the turret, not the castle dead ^^


Of course not!
asdfstick
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Feb 7, 2013 1:38 AM #875167
My option: either increase damage, faster attack rate, or reduce the mana to 0(for research).
uberman

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Feb 7, 2013 6:13 AM #875406
Reducing the mana would be a good option, it would make it available as a defensive option for chaos on a small map to survive the initial attack of swords. Maybe not a smart option, not an OP option, but at least a possible option :)
Currently, the mana cost means it is unavailable (or lose the game expensive) early on, and simply crap later on.
WyzDM
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Feb 7, 2013 6:43 AM #875414
Quote from uberman
Medusa's venom flux isnt that useful, if used alone, as your statue will fall long before the poison kills the speartons. Its more useful if used as part of a defence plan to kill his army, since evry little helps and the faster you kill all his units, the less statue damage taken.


When I start to take control, I go for a medusa to do 2 things: first, it does masssive statue damage, and I can use it for a statue rush. The second, is the next time I storm his base, I cast it right outside the garrison. When he comes out to retaliate... instant poison. :D


I know it's not actually practical, but it's fun, and I've managed to do this on certain high ranking players.
uberman

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Feb 7, 2013 12:34 PM #875532
Quote from WyzDM
When I start to take control, I go for a medusa to do 2 things: first, it does masssive statue damage, and I can use it for a statue rush. The second, is the next time I storm his base, I cast it right outside the garrison. When he comes out to retaliate... instant poison. :D


I know it's not actually practical, but it's fun, and I've managed to do this on certain high ranking players.


Hehehe thats just evil - I like it :)
_Ai_
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Feb 7, 2013 1:03 PM #875545
Heh, he did that against me
kingkickass2013

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Feb 8, 2013 3:02 AM #876298
i have an idea to add for both turret and wall, UPGRADES

this will allow you to upgrade the wall and the turret

double turrets, allows you to make 3 turrets and increases fire rate (costs 100 gold)
larger walls, increases wall health by 2 blocks but increases the build time by 10 seconds (costs 150 gold
jerrytt
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Feb 8, 2013 4:51 AM #876415
10 seconds? you do relize that would be downgrade for what most walls are used for (stopping spearton rushers)
Triss
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Feb 8, 2013 6:25 PM #877019
Turret Nerf:
1. Splash Damage
2. Poison Damage
3. A little more health.
Probably like that.
DragonFrost
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Feb 8, 2013 10:48 PM #877195
Well, than I could totally go defense ^^ I got 2 splash poison units (I'm assuming poison is splash too?), which is good for massacring a bunch of units at the same time. Only if triss's suggestion is implemented though.
stickman311

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Feb 9, 2013 7:21 AM #877811
I don't really think there's a need for turrets(except for stick war 2) cuz chaos should have already killed the enemey's statue by the time the enemey gets 15 spears(wings and juggers deafeat them
That Other Guy
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Feb 10, 2013 7:23 PM #879684
Rocket launchers possibly instead of poison. XD
DragonFrost
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Feb 10, 2013 8:24 PM #879720
Quote from That Other Guy
Rocket launchers possibly instead of poison. XD


so an AOE attack that knocks people back? Sounds good! (it would make it too op lol)