Stick Empires, Third Race: Elemental Empire

Started by: CRAZY JAY | Replies: 535 | Views: 52,750

fhtrg

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Feb 24, 2014 8:13 PM #1164482
Quote from Azxc
Ah, yea... sorry I made some mistakes



By the time they had already got a bunch of archers
also you forget about harassment, with 1-2 archers it can screw 2 bars elements by kiting around



Castle Air


But when the fire+water reaches them, boom, dead
_Ai_
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Feb 25, 2014 8:42 AM #1164738
Quote from fhtrg
But when the fire+water reaches them, boom, dead


Same things happen with Chaos's bombers, but its still efficient against bombers.

Should've kited.
WyzDM
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Feb 25, 2014 9:11 PM #1165081
I think the archidon range is slightly farther (only a very tiny bit), out than the lightnings, but shit, those things are unavoidable. I think the damage is fine, but since they're much faster anyway the ranged should be decreased, or have place of impact be location when attack is launched (so it's possible to avoid). Otherwise, 1-2 of those things early game pretty much set the win being able to obliterate any early units.
fhtrg

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Feb 25, 2014 9:58 PM #1165104
Quote from WyzDM
I think the archidon range is slightly farther (only a very tiny bit), out than the lightnings, but shit, those things are unavoidable. I think the damage is fine, but since they're much faster anyway the ranged should be decreased, or have place of impact be location when attack is launched (so it's possible to avoid). Otherwise, 1-2 of those things early game pretty much set the win being able to obliterate any early units.


castle archer
Nyarlathotep

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Feb 25, 2014 10:21 PM #1165130
Quote from WyzDM
I think the archidon range is slightly farther (only a very tiny bit), out than the lightnings, but shit, those things are unavoidable. I think the damage is fine, but since they're much faster anyway the ranged should be decreased, or have place of impact be location when attack is launched (so it's possible to avoid). Otherwise, 1-2 of those things early game pretty much set the win being able to obliterate any early units.


They can't shoot while moving and have to stand still for a couple seconds before shooting. Archers absolutely obliterate them.
WheresMyCheetos
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Feb 26, 2014 12:00 AM #1165165
Rain I thought you said they were OP, trying to make sure they stay buffed and abuse it while you can lol?

Lightning is not AOE right? and I think like Wyzdm said lightning should have a short range
Nyarlathotep

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Feb 26, 2014 1:49 AM #1165199
Quote from WheresMyCheetos
Rain I thought you said they were OP, trying to make sure they stay buffed and abuse it while you can lol?


Well, I was incorrect in my initial assessment. They're not overpowered, and in fact can be countered pretty easily. However, I'd definitely like to see a lot of change to elementals and a couple nerfs.
N0va
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Feb 26, 2014 4:15 AM #1165241
I don't find it fair that 2 empires you'll have to pay, while the Order is free. Maybe, work something out?
ShadowGeneralChaos
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Feb 26, 2014 7:26 PM #1165550
hue hue...just asking myself: Which unit will be spawned from the tower? (tower spawn)
jerrytt
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Feb 27, 2014 2:05 AM #1165674
Quote from ShadowGeneralChaos
hue hue...just asking myself: Which unit will be spawned from the tower? (tower spawn)


53 speartons, obviously
funnyfingers
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Feb 27, 2014 2:28 AM #1165682
hmm thinking from what I seen those flying air heads are abit op since they cant be tanked. I know it would take some work but I was thinking allowing a skill for spears and jugs to act as lighting rods so they will get hit by lighting instead that would help on tanking I think and so you don't actually have to debuff the air heads instead.
WheresMyCheetos
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Feb 27, 2014 2:48 AM #1165686
Quote from ShadowGeneralChaos
hue hue...just asking myself: Which unit will be spawned from the tower? (tower spawn)


Treeant maybe?
FailingAtFailing
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Feb 27, 2014 3:09 AM #1165697
Quote from WheresMyCheetos
Treeant maybe?


Oh god no, every game I have played against Elementals, they freeze my starting archer and quickly get an Earth to pummel my sword with its stun attack, then combine for a Treeant which is so easy to harass with. It's way OP. Also, am I the only one noticing that the Elementals all seem to take reduced damage from attacks? A Swordwrath and a basic Elemental both have two bars of health, but my arrows and sword swings seem to do less damage to an Elemental than to a Swordwrath.
funnyfingers
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Feb 27, 2014 4:18 AM #1165718
I have got 18 hours too go till EL comes out and this guy only gots five hes soo lucky >.< http://snag.gy/22FrD.jpg
jerrytt
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Feb 27, 2014 4:41 AM #1165725
How hard is it for people to understand that one bar of health on two units doesnt mean they havr the same health? Miner=\=archer=\=cat=\=bomber ect