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New Abilities?

Started by: THEFORCE | Replies: 28 | Views: 1,605

THEFORCE
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Feb 28, 2013 3:11 PM #899865
OK, I think I'm posting in the right section this time...

So I was thinking, and maybe they should add new abilities to most of the units in SE, this way the game won't get boring after a while.

I like SE but you can't just stick to the same old same old abilities all the time, there should be some new abilities, 9 units for each race is OK, but add more abilities.

without changes with abilities the game could get boring, but if you add more abilities to units, it will get more interesting.

Post comments here either if you think they should add more abilities or not!

And if you do, then tell us what abilities they should add!
PUMU
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Feb 28, 2013 3:18 PM #899871
Crawlers- Frenzy
are able to continue moving whislt atking retreating enemies
Eclipsors- Slieght
Shoots arrows 2x as fast as normal.
THEFORCE
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Feb 28, 2013 4:06 PM #899898
Quote from pumuecils
Crawlers- Frenzy
are able to continue moving whislt atking retreating enemies
Eclipsors- Slieght
Shoots arrows 2x as fast as normal.


Good idea.

especially the eclipsors as they should have abilities!
Xate
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Feb 28, 2013 4:09 PM #899900
And they will be OP.
jli

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Feb 28, 2013 4:11 PM #899902
Quote from pumuecils
Crawlers- Frenzy
are able to continue moving whislt atking retreating enemies
Eclipsors- Slieght
Shoots arrows 2x as fast as normal.


o.O That... is OP.
PUMU
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Feb 28, 2013 9:36 PM #900108
meh.. where's your ideas?
jli

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Feb 28, 2013 10:20 PM #900135
Quote from pumuecils
meh.. where's your ideas?


I guess you have a point. Here's my ideas:

Archidon: PASSIVE Fire arrow - 400 gold, 20 seconds
Bank: Greed - 100 gold, 100 mana, 10 seconds: Miners go straight to mining after exiting the castle.
Giant: Crowd Control - 50 gold, 50 mana, 30 seconds: Mass stun.
kingkickass2013

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Mar 1, 2013 1:19 AM #900254
Um giants are already OP, TRUE the damage reduction makes them not as powerful as they used to be, but giving them area attack is like giving the medusa an area petrify ability.

Here's my ability ideas:

Juggerknight

The axeman, they do a little more damage with their axes. passive ability with a cost of 200 gold and 200 mana with a waiting time of 30.

Spearton

Extra plating, they have much stronger armor, reducing the damage they take. PASSIVE 400 gold and 50 mana with a waiting time of 30.

Crawler

Cobras venom, the crawlers now inflict poison. PASSIVE 300 gold with 300 mana with a waiting time of 20.

Bomber

Sprinting training, they are now much much faster, can catch up to a shadowrath now, PASSIVE 500 gold with a waiting time of 60.

Bigger bombs, increases the bomb radius without increasing the damage, PASSIVE 300 gold with a waiting time of 60.

Shadowrath

Shinobi level 3, increases foot speed when in shinobi, makes it so you can catch up with a miner with miner hustle when upgraded. PASSIVE TO THE SHINOBI ABILITY 600 gold and 250 mana with a waiting time of 30.

Archidon

Scout, the archidons vision increases along with its range, it can shoot further and see the entire map (so if your on grassy hills and your archidon is back at base and has scout, activate it to see the entire map all the way to your enemies base), ACTIVATE ABLE ABILITY that costs 350 gold and 50 mana with a waiting time of 40 to research, 50 gold to activate.

Swordwrath

Rage level 2, they do a bit more damage and run much faster, PASSIVE TO THE RAGE UPGRADE costs 800 gold and 100 mana with a research time of 70.

Meric

Healing training, they are taught to double the amount of people healed per healing animation, they now heal and cure 2 people at a time rather 1, PASSIVE costs 300 gold and 500 mana with a waiting time of 10.

Marrowkai

Hell fire, send up 1 pillar to do damage against the targeted soldier, this only hits one soldier and does as much as 1 whole bar to a swordwrath, ACTIVATE ABLE ABILITY Marrowkai already starts with this costs 30 mana to use with a waiting time of 18.

Magikill

Increased range, increases spell range, PASSIVE costs 500 mana with a waiting time of 30

Medusa

Commanding, increases the damage of those nearby Medusa, PASSIVE costs 500 gold and 250 mana with a waiting time of 20

Albowtross

Better flight, Increases the flight speed, PASSIVE 600 gold with a waiting time of 20

Deads

Range differences, does more and more damage the closer the enemy gets, PASSIVE 500 gold with a 20 waiting time


This is all I could think of right now, what do you all think?
Xate
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Mar 1, 2013 7:54 AM #900469
Spearton's shield wall is underused, so this will help:
Spear thrust: thrusting the spear out with range of 2 spears, can be used only in shield wall mode, takes 1 bar of HP away.
300 gold, 200 mana waiting 30 secs. Cooldown: 12 secs.
_Ai_
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Mar 1, 2013 8:25 AM #900491
Alba, if faster will be so OP. I can kite with them easily.
THEFORCE
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Mar 1, 2013 8:07 PM #901075
Quote from kingkickass2013



Archidon

Scout, the archidons vision increases along with its range, it can shoot further and see the entire map (so if your on grassy hills and your archidon is back at base and has scout, activate it to see the entire map all the way to your enemies base), ACTIVATE ABLE ABILITY that costs 350 gold and 50 mana with a waiting time of 40 to research, 50 gold to activate.



OK, but I think this would make the game predictable, especially with this cost every player will do this at the start, so they can scout the opponent and know how to counter it.

It could be either for a period of time or higher cost so it will only be in late games, or you could do it with a specific number of archers, say 10?

To not make the game predictable, but nice thoughts overall :)
PUMU
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Mar 1, 2013 9:13 PM #901129
spearton armor increase is OP it will force the opponent to go with other melee units and other units wont me able to combat them one spearton would be able to take thousands of arrows before dying and they would completely ignore defending enemy units bringing back the spearton rush.
KrayZStick
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Mar 1, 2013 10:08 PM #901164
What's the point of this if it only makes the units OP? STOP MAKING OP SUGGESTIONS!
WheresMyCheetos
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Mar 1, 2013 10:48 PM #901200
The reason why its too OP is cause Wingadons are cheap fast and strong (or was until air nerf) but shooting twice as fast makes them better then an albowtross with blazing bolts but cost less
Panki
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Mar 1, 2013 11:04 PM #901217
Here's one idea for eclipsors.

Eclipsors: Evade PASSIVE

Eclipsors have 70% chance from getting hit by projectiles.
Cost: 300 g 100 m
Research time: 40
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