Stick Page Forums Archive

Flash Help Thread

Started by: Exile | Replies: 477 | Views: 47,653

Ashley August

Posts: 0
Joined: Jul 2025
Jul 9, 2009 10:59 PM #456364
Flash is a program, it is not owned by Macromedia it is owned by adobe. the current version is Adobe Flash CS3. Flash uses a programing language called ActionScript.

Simply put, ActionScript is a programing language. It allows you (the programer) to the enhance user control of a flash application. If you want anything exciting or interactive to happen within a flash application you have to use ActionScript. With ActionScript you can program your flash application to adapt, or reach to user input, user action, external data or even the time of day. An example of such a change would be igoogle’s web header. If you have an igoogle account you can choice your own web header. This header will change based on weather conditions and the time of day.
Avian
2

Posts: 1,773
Joined: Nov 2008
Rep: 10

View Profile
Jul 10, 2009 2:35 PM #456938
No, the current version is Adobe Flash CS4.
Farrrty22

Posts: 32
Joined: Jun 2008
Rep: 10

View Profile
Jul 28, 2009 4:59 PM #467764
I downloaded stickfigure pivot and I can't make the 3-D bullettime thing... how do I do it?
Shanto
2

Posts: 3,698
Joined: Dec 2007
Rep: 10

View Profile
Jul 28, 2009 5:17 PM #467774
Quote from Farrrty22
I downloaded stickfigure pivot and I can't make the 3-D bullettime thing... how do I do it?


This is the FLASH help thread dumbass. Go to the pivot section or something
Tidus

Posts: 417
Joined: Aug 2008
Rep: 10

View Profile
Aug 15, 2009 3:46 PM #474859
Quote from edwin711
ya um this will sound stupid but how u down laod flash

We cannot tell you. You can download the trial from google, but the full version, well, you'll have to find out on your own.

Quote from Ashley August
Flash is a program, it is not owned by Macromedia it is owned by adobe. the current version is Adobe Flash CS3. Flash uses a programing language called ActionScript.

Simply put, ActionScript is a programing language. It allows you (the programer) to the enhance user control of a flash application. If you want anything exciting or interactive to happen within a flash application you have to use ActionScript. With ActionScript you can program your flash application to adapt, or reach to user input, user action, external data or even the time of day. An example of such a change would be igoogle’s web header. If you have an igoogle account you can choice your own web header. This header will change based on weather conditions and the time of day.

[SIZE="6"]THIS IS BE BOT.[/SIZE]
kyleism

Posts: 22
Joined: Aug 2009
Rep: 10

View Profile
Aug 23, 2009 6:40 AM #477788
Some of these may have been asked before and answered but i do not want to look through 43 pages of posts to find them. Sorry for being lazy

How do you suggest that we animate a stick. Do you have each limb on a separate layer, the body on one and the head on the other, or all on the same layer, or something else? Does each stickguy in the movie have a set of layers? Do you make symbols for each stick guy? For symbols such as guns, how do you manage having one arm in front and the other behind? Do you use a grid to avoid resizing?

Sorry for so many questions! I'm very curious
MonsterBreath12
2

Posts: 347
Joined: Aug 2007
Rep: 10

View Profile
Sep 1, 2009 3:35 PM #482026
Can someone please explain to me how to use a c cam? thanks.
.Aklemo.
2

Posts: 1,437
Joined: Jun 2007
Rep: 10

View Profile
Sep 11, 2009 6:18 AM #486218
Quote from MonsterBreath12
Can someone please explain to me how to use a c cam? thanks.


You make a layer above the other layers, copy paste the V-cam and move it in each key frame corresponding to your animation, basically. You can also tween the V-cam to view the environment of the animation.
richardscott

Posts: 2
Joined: Sep 2009
Rep: 10

View Profile
Oct 3, 2009 9:41 AM #495178
Hi Everyone..

I am new to flash and I have downloaded one flash file and i want to integret this file in my project.
My project is based on Asp.net with C#.
Any idea?
Thanks in advance.
Devour
Administrator
1

Posts: 9,916
Joined: Apr 2008
Rep: 10

View Profile
Oct 3, 2009 9:52 AM #495179
I'm not sure what you mean, but you can just copy all the frames from the first file into your project.
revisual

Posts: 1
Joined: Nov 2009
Rep: 10

View Profile
Nov 10, 2009 7:59 PM #512149
I've had this problem, I tracked it down to a problem with your profile (I'm assuming you are on windows) try creating a new user account... hopefully, flash will open fine in it. cheers
Sumo Nüdel
2

Posts: 41
Joined: Nov 2009
Rep: 10

View Profile
Nov 28, 2009 1:27 AM #518515
Hey, I'm somewhat new to Flash but I've had quite a bit of experience in Pivot (not really that great at it, but I'm okay) and a little bit in easytoon. I've made a few tests with Flash and, after watching many many other animations, I was wondering if I was doing something wrong with the drawing. In the animations I've seen, the stick figures retain the same shape (thickness, length, etc.) but when I make my own, it's sketchy and scribbly. I was wondering if there's a certain technique to this that I am missing or if I'm going about the animating process all wrong?

I'll post a test here or in the beginner's thread if you would like to see what I mean.
.Aklemo.
2

Posts: 1,437
Joined: Jun 2007
Rep: 10

View Profile
Dec 7, 2009 1:45 PM #521680
Quote from Sumo Nüdel
Hey, I'm somewhat new to Flash but I've had quite a bit of experience in Pivot (not really that great at it, but I'm okay) and a little bit in easytoon. I've made a few tests with Flash and, after watching many many other animations, I was wondering if I was doing something wrong with the drawing. In the animations I've seen, the stick figures retain the same shape (thickness, length, etc.) but when I make my own, it's sketchy and scribbly. I was wondering if there's a certain technique to this that I am missing or if I'm going about the animating process all wrong?

I'll post a test here or in the beginner's thread if you would like to see what I mean.


There's really no technique to drawing stick figures, you just take a brush or a line tool and draw the parts of the body. Any type of stick figure you make is just fine as long as the actions you make it do are... proper.
Roverd

Posts: 18
Joined: Dec 2009
Rep: 10

View Profile
Dec 20, 2009 6:39 PM #526350
Quote from kyleism
Some of these may have been asked before and answered but i do not want to look through 43 pages of posts to find them. Sorry for being lazy

How do you suggest that we animate a stick. Do you have each limb on a separate layer, the body on one and the head on the other, or all on the same layer, or something else? Does each stickguy in the movie have a set of layers? Do you make symbols for each stick guy? For symbols such as guns, how do you manage having one arm in front and the other behind? Do you use a grid to avoid resizing?

Sorry for so many questions! I'm very curious


There's nothing wrong with being curious, it's the only way of learning next to experience :Happy:

On to the question. It really depends on your movie. If you're using the brush tool for characters, redrawing is the only option. You'll use 1 layer for each individual character. With lines, there's usually tweening involved, meaning each limb(hand, upper part of the arm, the one connected to the chest etc.) has an individual layer, exept if it's the brush scenario of redrawing everything, but that's really tiring with the line tool. If it's the tweening scenario, every limb has to be movieclipped, of course.

For placing objects on the fore- or background, hold ctrl+shift and press the up or down arrow.

The resizing issue, I really don't have a clue. You can use Union Skin to check if your lines aren't extraordinary bad.

Excuse any confusion I might have given you, and excuse my grammar as English isn't my primairy language.
Roverd

Posts: 18
Joined: Dec 2009
Rep: 10

View Profile
Dec 26, 2009 4:35 PM #528828
Lol, I killed a thread.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.