So, should Stick Empires remove the middle tower in maps like Castle? There's still a chance you can always win without relying on the tower, mainly because now people can focus on messing each other's economy (even more fun and chaotic in my opinion! :D). This could be an option that could be toggled On/Off before pressing the "Find Battle" button.
And that leads me to another idea, how about putting some obstacles like some random poison puddles in the middle of the map? Something to spice up the gameplay even more instead of just ghosts.Zombies that attacks both sides, very small bombs, and random poison puddles. This could also be an option too in the beginning of the match, so it doesn't disrupt every single gameplay. Just click "Find Matches with obstacles" or leave it unchecked.

I would also never forget the Flying Crossbowmen and Wingadons! :eek:
So basically, while the ground units suffer poison, undeads, and land mines, the flying units would suffer against flying dynamite-sticks and wind resistance. The wind will blow towards one side, giving pressure and resistance to those who goes against the wind. The other side would benefit from the wind due to much more speed. The wind would occur rarely throughout the game, and it would blow at least both sides. It would also blow dynamite sticks and arrows faster towards where the wind is heading (Castle Archers can be able to shoot these flying bombs). This will not effect ground units.

Nuclear fallout is another one of my ideas. This sign would appear randomly at the top part of your screen throughout the game, even at the beginning! When the 1 or 2 minute timer ticks off, there would be poison that spreads throughout the entire map. Any unit who are not protected under their castle (garrisoned) would be quickly eliminated. Poison will clear in about 15 seconds. All dangerous obstacles and bombs are wiped out when the poison clears up. This could be a great game changer when there is a camper at the Ghost Tower and an effective map cleaner. :rolleyes: (To all you awesome campers out there!)

Lastly, how about the idea of elevation? Something like fighting on a mountain always keeps me wondering if it'll ever exist.
One example could be on each different side of the mountain, that is where you and your opponent's castle would be. The peak of the mountain would be where the central tower is. Some units could be able to climb the mountains efficiently, while some could not. This could be able to change each player's army to suit the adaptability of the map.
(Flying Crossbowmen/Wingadon war anyone?)

So, what are your opinions of this? :confused: