Should Stick Empires make some changes to certain maps?

Started by: Narsheh | Replies: 14 | Views: 2,103

Narsheh

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Apr 8, 2013 4:02 AM #940891
I love the idea of the competitiveness of taking over the central tower all the time. Just not on small maps like Castle.

So, should Stick Empires remove the middle tower in maps like Castle? There's still a chance you can always win without relying on the tower, mainly because now people can focus on messing each other's economy (even more fun and chaotic in my opinion! :D). This could be an option that could be toggled On/Off before pressing the "Find Battle" button.

And that leads me to another idea, how about putting some obstacles like some random poison puddles in the middle of the map? Something to spice up the gameplay even more instead of just ghosts.Zombies that attacks both sides, very small bombs, and random poison puddles. This could also be an option too in the beginning of the match, so it doesn't disrupt every single gameplay. Just click "Find Matches with obstacles" or leave it unchecked.
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I would also never forget the Flying Crossbowmen and Wingadons! :eek:
So basically, while the ground units suffer poison, undeads, and land mines, the flying units would suffer against flying dynamite-sticks and wind resistance. The wind will blow towards one side, giving pressure and resistance to those who goes against the wind. The other side would benefit from the wind due to much more speed. The wind would occur rarely throughout the game, and it would blow at least both sides. It would also blow dynamite sticks and arrows faster towards where the wind is heading (Castle Archers can be able to shoot these flying bombs). This will not effect ground units.
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Nuclear fallout is another one of my ideas. This sign would appear randomly at the top part of your screen throughout the game, even at the beginning! When the 1 or 2 minute timer ticks off, there would be poison that spreads throughout the entire map. Any unit who are not protected under their castle (garrisoned) would be quickly eliminated. Poison will clear in about 15 seconds. All dangerous obstacles and bombs are wiped out when the poison clears up. This could be a great game changer when there is a camper at the Ghost Tower and an effective map cleaner. :rolleyes: (To all you awesome campers out there!)
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Lastly, how about the idea of elevation? Something like fighting on a mountain always keeps me wondering if it'll ever exist.
One example could be on each different side of the mountain, that is where you and your opponent's castle would be. The peak of the mountain would be where the central tower is. Some units could be able to climb the mountains efficiently, while some could not. This could be able to change each player's army to suit the adaptability of the map.
(Flying Crossbowmen/Wingadon war anyone?)
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So, what are your opinions of this? :confused:
kingkickass2013

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Apr 8, 2013 10:27 AM #941022
Just about to make a thread about this, I love the idea, but what would the minimap look like with the new elevation changes, and how will your vision work, would you be able to press the up key on the arrow keys in order to look up a hill?

However, fighting on the mountains give everybody who reaches the peak first an advantage, even if their is no tower. Why? because of the elevation change archidons and other ranged units won't have to fire far in order to hit their target, and may even get a range increase.
DragonFrost
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Apr 8, 2013 1:04 PM #941113
T.T interesting ideas, and I like how it's optional. I wouldn't do this, because I hate luck in this game (sword.... D:), and my strategy focuses on the ghost.
Triss
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Apr 8, 2013 2:31 PM #941206
Errr that's a bad idea.
If this happens, than it would depended on luck to win this game.
Imagine you almost get the central tower, then stepped upon a mine.

That would be annoying.
_Ai_
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Apr 8, 2013 3:23 PM #941247
Shit, sword mass? Nothin mines cant handle.
ShadowGeneralChaos
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Apr 8, 2013 3:54 PM #941268
mh... well well
FailingAtFailing
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Apr 8, 2013 7:54 PM #941408
Yes, if this is completely optional. Although, this kinda makes flying units more powerful since they could dodge pretty well any obstacle.
kingkickass2013

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Apr 8, 2013 8:09 PM #941419
Unless the puddles of poison are like medusas venom flux, in which it effects everybody.
FailingAtFailing
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Apr 9, 2013 12:33 AM #941595
Quote from kingkickass2013
Unless the puddles of poison are like medusas venom flux, in which it effects everybody.


Well, we could just say this game has logic that's as good as Minecraft logic.
Invincitron
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Apr 9, 2013 3:47 AM #941722
Hi reader,

LOVE the ideas... extremely creative. Hills should not be that steep... and that way, an Ability for Allbowtross could be to roll a tar ball down the hill or something. Should also add boulders which can only be destroyed by Shadowrath, Magikill Blast, Medusa's Petrify (Stone Face), and Bombers.

.:Invincitron:.
blu3blitz
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Apr 9, 2013 4:55 AM #941781
A little bit to far, but I like the idea, perhaps have obstacles that slow unit movement, and regeneration spots, so you cold go to a spot to heal for the same amount of the garrison, except it would be out in the middle, making mid battling more important and turtling a bit less...grieving?
_Ai_
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Apr 9, 2013 7:14 AM #941835
Quote from blu3blitz
A little bit to far, but I like the idea, perhaps have obstacles that slow unit movement, and regeneration spots, so you cold go to a spot to heal for the same amount of the garrison, except it would be out in the middle, making mid battling more important and turtling a bit less...grieving?


Just one more push then we can win. Oh shit, he massed swords. No worries, I got a Mage! But hey where is he? Gasp, he died stepping on an invisible mine! Noooo his swords are killing me! Nooo I lost all my units. I hate this game. Rage quit.

>.>
Xate
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Apr 9, 2013 11:37 AM #941966
First one: 50% agree. The other 50% hate is when I lose because of it.
Second one: Steep...What does it do? Don't get it.
My idea: Make the field larger(Make it... so that we can scroll up and down(?)(Bigger?) and have walls(Inaccessible areas). 3 towers(Which requires upgrades separately) at the top middle, middle and bottom middle. Therefore we can do things like ambush, fortifies,...
Narsheh

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Apr 10, 2013 4:57 AM #942583
Hello guys! Sorry I didn't get to reply to this thread early enough.

@kingkickass2013 Ah, the minimap would be a bit different. You could be able to zoom in/out of your minimap and your whole screen too (more details below). As you climb up the hill, you can move your mouse up towards the screen to look up, just like moving your mouse towards the right to see the right view, etc. Yes, ranges are suppose to get a range increase. But that does not mean that you can't win if you didn't get to reach the peak first. :)

Also a list I feel like adding for the mountain maps:
- EGiants, Giants, and Crawlers(?) could be able to climb/descend the mountains fast on all 4's but can not attack while climbing/descending. (Makes it look scary, good counters against archers) (They are big too, so why can't they climb fast?) :eek:
- Archers and other ranged units (including Deads) get increased range (uphill, downhill, and reaching the peak)
- All ground units will have decreased speed when climbing uphill, but they could still be able to attack while climbing
- Ground units could be able to descend very fast downhill (by sliding, but they can't attack)
- Castle Archers could be able to shoot uphill (As much range when someone is sliding downhill)
- The map will be as wide as Green Hills
- You could be able to zoom in and zoom out your screen by pressing CTRL + Left Click (In) or CTRL + Right Click (Out)
- The minimap is also able to be zoomed in and out, but you don't have to press CTRL (Just click on your minimap)

About the obstacles:
- Obstacles would be generated if covered by the Fog of War (the black screen). For example, if you put a unit in the middle of the map, the fog clears up for you in the middle and no bombs, poison, etc. would be created. Even if your opponent still has his Fog of War, the bombs would still not be produced.
- Mines can be destroyed by Magikills and archers
- Poison puddles could only be cleared up by Magikill's poison spell and by Medusa
- Zombies would attack anyone who are closer to them

The whole system in general:
- This is all optional
- Near the "Play Match" button, there could be a check box for "Obstacles" and "Mountain map". If you check those boxes, you would face someone who also checked those boxes too
- The points you win/lose would go into 2 different ranking boxes other than the regular rank boxes. One would be "Custom Options Rankings"(Bombs, Poison) and one would be "Mountains Map". More competition if you asked me and will not mess up your regular ranks.


I apologize if reading all this is a bore to you, but I feel like clearing a lot of things up.

And @Invincitron - I thought you were banned! How did you manage to make it back to Stickforums? Well, anyways, welcome back! :D
blu3blitz
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Apr 10, 2013 5:38 AM #942598
seems a little far fetched, like the idea of moar archer range