Diablo II Flash Game (Shakin' off the cobwebs)
Started by: GrimmtheReaper | Replies: 309 | Views: 24,576
dark falcon2Posts: 1,496
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View Profile I regret so much to be the only guy doing this T_T
Others design while I animate T_T
I gotta do everything (attacks, defenses, walks, runs...) in 4 different angles, and re-make the body parts symbols for each angle...
Which makes 8 angles in total for every move, which I animate, and for which character I do the body design;
ALONE.
Poor Ikarhan ! That's Why I Stay Out Of Troubles ! :3
IkarhanPosts: 1,127
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View Profile Lazy f*cker xD
C'mon you make totally rocking Backgrounds, you even strted to do a "library" of items to use in yur BGs, you'd suit this project perfectly !
Se7en2Posts: 161
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View Profile :eek: 8 angles ?!
i think grimm should expand the Character and armor design/animation to 5 or 6 spots and the guys who will join will make sprite sheets with you , that would make it easier and faster to sprite ,because i think spriting is the hardest job in doing games
Atomicapple2Posts: 1,143
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View Profile well im almost done with tristam just one more building...
edit: done should i post it here?
dark falcon2Posts: 1,496
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View Profile Lazy f*cker xD
C'mon you make totally rocking Backgrounds, you even strted to do a "library" of items to use in yur BGs, you'd suit this project perfectly !
Well Yeah Sure :3 What Should I Make ? But Only 2d Backgrounds No Over Top Angles Or Stuff !
GrimmtheReaper2Posts: 1,918
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View Profile should i make tristam before or after it fell? (after is on top before is on bottom)

Considering the tutorial levels take place before the utter destruction, make the intact version.
Atomicapple2Posts: 1,143
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View Profile Considering the tutorial levels take place before the utter destruction, make the intact version.
i already completed it and sent it to seven.
random questions V
will this game have a coin system, if so what can we buy?
any mini bosses?
Easter eggs?
can the character wear armor?
do monsters drop loot?
open world or level?
we should also make #diablo2 on irc
also i think 4 angles for each move/motion is enough. 8 is to damn stressful
IkarhanPosts: 1,127
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View Profile also i think 4 angles for each move/motion is enough. 8 is to damn stressful
I make 4 angles then flip horizontaly to make 8
Atomicapple2Posts: 1,143
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View Profile copletely forgot about that. Btw can you send me the all the sprites you made so far. i want to see our progress(and ill cnc).
IkarhanPosts: 1,127
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View Profile CnC my sprites ?! I made each in less than 2min... it is a non official sprite sheet to test out the codes ! K' then. I'm back from weekend holiday tomorrow afternoon . I'll publish'em during the night
Atomicapple2Posts: 1,143
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View Profile that sound good then. i might make some minor changes to them to make them better ;)
but im sure there already awesome
Se7en2Posts: 161
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View Profile can anyone make a support sig for the thread ? :D
GMR2Posts: 3,411
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View Profile Hey, do you guys have a working demo yet? :D
Se7en2Posts: 161
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View Profile Hey, do you guys have a working demo yet? :D
not yet :/
GrimmtheReaper2Posts: 1,918
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View Profile Hey, do you guys have a working demo yet? :D
What Se7en means is that we don't have a functional demo yet. We are hoping to have one sometime in the next two months. Sounds like progress has been made.