Diablo II Flash Game (Shakin' off the cobwebs)

Started by: GrimmtheReaper | Replies: 309 | Views: 24,576

dark falcon
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Jul 25, 2013 3:50 PM #1046027
Quote from Ikarhan
I regret so much to be the only guy doing this T_T
Others design while I animate T_T
I gotta do everything (attacks, defenses, walks, runs...) in 4 different angles, and re-make the body parts symbols for each angle...
Which makes 8 angles in total for every move, which I animate, and for which character I do the body design;

ALONE.


Poor Ikarhan ! That's Why I Stay Out Of Troubles ! :3
Ikarhan

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Jul 25, 2013 3:52 PM #1046030
Lazy f*cker xD
C'mon you make totally rocking Backgrounds, you even strted to do a "library" of items to use in yur BGs, you'd suit this project perfectly !
Se7en
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Jul 25, 2013 3:53 PM #1046032
:eek: 8 angles ?!

i think grimm should expand the Character and armor design/animation to 5 or 6 spots and the guys who will join will make sprite sheets with you , that would make it easier and faster to sprite ,because i think spriting is the hardest job in doing games
Atomicapple
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Jul 25, 2013 3:55 PM #1046035
well im almost done with tristam just one more building...

edit: done should i post it here?
dark falcon
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Jul 25, 2013 4:03 PM #1046050
Quote from Ikarhan
Lazy f*cker xD
C'mon you make totally rocking Backgrounds, you even strted to do a "library" of items to use in yur BGs, you'd suit this project perfectly !


Well Yeah Sure :3 What Should I Make ? But Only 2d Backgrounds No Over Top Angles Or Stuff !
GrimmtheReaper
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Jul 27, 2013 3:18 AM #1048237
Quote from Atomicapple
should i make tristam before or after it fell? (after is on top before is on bottom)
Image


Considering the tutorial levels take place before the utter destruction, make the intact version.
Atomicapple
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Jul 27, 2013 3:46 AM #1048279
Quote from GrimmtheReaper
Considering the tutorial levels take place before the utter destruction, make the intact version.

i already completed it and sent it to seven.


random questions V
questions galore (Click to Show)


we should also make #diablo2 on irc

also i think 4 angles for each move/motion is enough. 8 is to damn stressful
Ikarhan

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Jul 27, 2013 11:39 AM #1048590
also i think 4 angles for each move/motion is enough. 8 is to damn stressful


I make 4 angles then flip horizontaly to make 8
Atomicapple
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Jul 27, 2013 1:25 PM #1048633
copletely forgot about that. Btw can you send me the all the sprites you made so far. i want to see our progress(and ill cnc).
Ikarhan

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Jul 27, 2013 3:09 PM #1048691
CnC my sprites ?! I made each in less than 2min... it is a non official sprite sheet to test out the codes ! K' then. I'm back from weekend holiday tomorrow afternoon . I'll publish'em during the night
Atomicapple
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Jul 28, 2013 3:17 AM #1049515
that sound good then. i might make some minor changes to them to make them better ;)
but im sure there already awesome
Se7en
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Jul 31, 2013 8:53 PM #1053864
can anyone make a support sig for the thread ? :D
GMR
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Jul 31, 2013 9:43 PM #1053905
Hey, do you guys have a working demo yet? :D
Se7en
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Jul 31, 2013 9:47 PM #1053910
Quote from ???
Hey, do you guys have a working demo yet? :D


not yet :/
GrimmtheReaper
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Jul 31, 2013 10:36 PM #1053943
Quote from ???
Hey, do you guys have a working demo yet? :D


What Se7en means is that we don't have a functional demo yet. We are hoping to have one sometime in the next two months. Sounds like progress has been made.