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Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

axcho

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Aug 24, 2009 4:39 AM #478119
Quote from pheonixslayer21
@the letter, it was informational but was so long i got through the first quarter of it :)

@the game, i got a few new ideas, may be at the beginning of the game you can pick your sticks color, making this idea possible, (i dont know if the stick figure dying was a suggestion already)how about if you die(if you can die) have the camera shake like it was a hard hit then your stick turns black, when he does that he'll turn ragdoll, here's an example of what im talking about(the ragdoll sucks but you know what i mean)
Not a bad idea. :) I'll investigate the aesthetic possibilities of this effect sometime in a color concept, maybe. The way it might end up, at least one idea I had, was that at certain points (like if the ragdoll dies) the background would turn the color of a jewel, the ragdoll and all the structures would be a black silhouette, and the jewels would be white against the colored background. Could be interesting...
axcho

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Sep 2, 2009 7:17 AM #482301
Good news. I'm going indie.

:)
Sacred
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Sep 2, 2009 1:04 PM #482412
So, you put this on hold? Or.....?
Devour
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Sep 2, 2009 1:54 PM #482453
Looks like it, but once he gets back to work on Dejeweled he can do it full time.
lincoln10

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Sep 2, 2009 2:00 PM #482461
there should be stick figures there to make a lot more funny
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Sep 2, 2009 9:28 PM #482624
Quote from lincoln10
there should be stick figures there to make a lot more funny


I have complete confidence in knowing that you didn't even read the first post of this thread at all. But rather just read the name and came and posted.

Gtfo.
axcho

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Sep 2, 2009 11:01 PM #482669
I'm working on door constraints right now. My head hurts... ;)

Anyway, I realized that Dejeweled is a really big, ambitious project that I need to work up to. I plan to work on the prototypes more regularly, releasing maybe one every week, on the side while working on other games that will prepare me for Dejeweled.
Devour
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Sep 2, 2009 11:32 PM #482682
I still largely support you making a small fighting game out of your ragdoll prototype. It has lots of potential.
axcho

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Sep 3, 2009 5:27 AM #482887
Argh, I've got the door constraints mostly working, but I can't figure out the right spring damping formula! It just spazzes out, no matter what I try... :(
zed_newguy

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Sep 3, 2009 10:17 AM #482953
hey, maybe a chainsaw or the slicy rotating thingy,or some guns,or maybe 2 walls banging to each other -->| (ragdoll here) |<-- ( |= wall)
Cronos

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Sep 3, 2009 10:21 AM #482957
Great idea's try making a short animation demonstrating them.
Devour
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Sep 3, 2009 2:15 PM #483115
Axcho, I bet somebody would know what you're doing wrong with the spring dampening (whatever that is, haha) if you asked or posted the script on some programming forum.
axcho

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Sep 3, 2009 7:46 PM #483270
Quote from Devour
Axcho, I bet somebody would know what you're doing wrong with the spring dampening (whatever that is, haha) if you asked or posted the script on some programming forum.
Yeah, I might try that. It is a pretty obscure problem, though. I would be surprised if I get any sort of solution that way.

Anyway, posted a new screen shot here. Yay, staff.

Once I get that spring damping issue resolved, I can release the next engine prototype.
axcho

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Sep 3, 2009 10:11 PM #483341
Okay, I think I've figured it out, but it requires three square root operations per door constraint... :p

I'll see if I can find a way to get rid of those. Square roots are slooowww...
Devour
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Sep 3, 2009 11:02 PM #483366
Good luck with your advanced math that I could never do. D:
I'll be waiting for the next prototype though. :>
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