Okay, I didn't get rid of those square roots, but yeah - vanquished! :)
Also on the Dejeweled Development Blog. Right here.
You can expect another prototype sometime in the next couple weeks.
Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Sep 4, 2009 2:21 AM #483524
Sep 4, 2009 11:27 AM #483660
maybe spiked iron balls falling from the sky, or a wave of acid passed his body and turn him into skeleton, or maybe he attacked by man-eater bugs, or maybe a splash of lava to each of his bodyparts one by one
Sep 4, 2009 2:58 PM #483696
Quote from axchoOkay, I didn't get rid of those square roots, but yeah - vanquished! :)
Also on the Dejeweled Development Blog. Right here.
You can expect another prototype sometime in the next couple weeks.
Thats actually pretty sweet. And with the weapon in a different place, it was a completely different moving style. I had to learn how to move around with the figure all over again.
Also, when do you think you'll be starting on a prototype where being able to create boards or lines with the mouse would be possible?
Sep 4, 2009 5:13 PM #483709
Thanks. I should be able to start that with the next prototype, I think. Since I've pretty much got all the constraints working (though I should probably test the door constraint...) I can start playing with interaction a bit more.Quote from DevourThats actually pretty sweet. And with the weapon in a different place, it was a completely different moving style. I had to learn how to move around with the figure all over again.
Also, when do you think you'll be starting on a prototype where being able to create boards or lines with the mouse would be possible?
So yeah, drawing lines and such. I'll try that next. :)
Sep 5, 2009 3:08 AM #483860
i just got an idea, may be a breakable wall? or a breakable hinge would be nice for an epic death ^_^
Sep 5, 2009 7:00 AM #483915
Hey guys i got this idea
- acid wave pass him and turn him into skeleton
- high voltages electricity sting his entire body and explode him into meat chunks
- the man fell to a slicing fan and he has turned into blood juice
I shall make a demo animation for those deaths !
hey guys I finally done the demo animations :
Acid wave : http://filebox.me/view/2f5j09bky
Thunder sting : http://filebox.me/view/45rp6x2bz
Slicing fan (sorry I can't draw a slicing fan) : http://filebox.me/view/8u70u44x9
So,is that great ?
- acid wave pass him and turn him into skeleton
- high voltages electricity sting his entire body and explode him into meat chunks
- the man fell to a slicing fan and he has turned into blood juice
I shall make a demo animation for those deaths !
hey guys I finally done the demo animations :
Acid wave : http://filebox.me/view/2f5j09bky
Thunder sting : http://filebox.me/view/45rp6x2bz
Slicing fan (sorry I can't draw a slicing fan) : http://filebox.me/view/8u70u44x9
So,is that great ?
Sep 9, 2009 8:50 PM #485647
Definitely will have breakable stuff.
Thanks for the animations, Brainstick, though they'd be more helpful if they demonstrated how the weapons would work as part of an automatic mechanical contraption.
Thanks for the animations, Brainstick, though they'd be more helpful if they demonstrated how the weapons would work as part of an automatic mechanical contraption.
Sep 12, 2009 3:16 AM #486485
Its been a week, I think. Any updates or progress?
Sep 13, 2009 2:50 AM #486894
Quote from DevourIts been a week, I think. Any updates or progress?
Not yet, sorry. I've been busy with this project and I haven't made time to design the next prototype. If you want to give me a deadline I'll try to shoot for that if it's reasonable. ;)
Sep 13, 2009 2:56 AM #486900
Well at least we know that when you finish this it will be amazing.
Sep 13, 2009 3:12 AM #486909
Quote from axchoNot yet, sorry. I've been busy with this project and I haven't made time to design the next prototype. If you want to give me a deadline I'll try to shoot for that if it's reasonable. ;)
Well, depending on how much you have done, how does Monday-Wednesday sound? Or if you haven't had time to make any progress at all, then next Friday. :o
Sep 14, 2009 6:14 AM #487516
Hmm, sounds like Friday... :pQuote from DevourOr if you haven't had time to make any progress at all, then next Friday. :o
Well, I'll figure out exactly what I need to get done, and I'll let you know how long I think it will take.
Sep 14, 2009 10:22 PM #487703
Okay, here's what I'll do for Engine Prototype 04:
Just rods and pins.
Drag in empty space to create a rod.
Drag a rod to move it.
Nodes connect when you move them close.
Click a rod to pin it.
No collisions, no shapes, no doors, no walls.
Let's see, how long should that take me? I'd give myself two or three days, working a few hours each day. So, I'll shoot for Friday.
Just rods and pins.
Drag in empty space to create a rod.
Drag a rod to move it.
Nodes connect when you move them close.
Click a rod to pin it.
No collisions, no shapes, no doors, no walls.
Let's see, how long should that take me? I'd give myself two or three days, working a few hours each day. So, I'll shoot for Friday.
Sep 14, 2009 10:37 PM #487707
Okay cool.
Are the rods going to fall while we spawn them, though? If they do then we probably wouldn't have enough time to attach a pin onto it before it fell. But its great that you're making progress with this now.
Are the rods going to fall while we spawn them, though? If they do then we probably wouldn't have enough time to attach a pin onto it before it fell. But its great that you're making progress with this now.
Sep 15, 2009 2:26 AM #487775
i got an idea, a helicopter joint, may be it can go something like this?

