Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Scarecrow
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Aug 3, 2007 5:19 AM #49096
Quote from coopercrue
shut up and post pictures of your ideas

Quote from coopercrue
i'm not gonna swear or anything cuz i'm catholic but i don't speak geek so i don't know what nooblet means and 37 posts does not matter i've been on tons of boards before and was only banned once. other than that back to the ragdoll stuff

Quote from Exilement's sig]Image[/quote]

[/CHANCES OF A DECENT COMEBACK ARGUMENT]


Reported mother****er.

Twice.


Now get out and don't come back.




[QUOTE=axcho
Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare. I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.


That's a pretty cool song, but you're right, I don't think it'd work too well with the game.

I don't think you should worry about the music until you've actually made the game, because you're not going to be able to put the music in until the end anyway because of the test export time.
stealth212
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Aug 3, 2007 8:24 AM #49143
1. A completely random suggestion is; Saves.
Being able to save a game, if only temporarily makes it very cool.
Sadly, i guess saving would be VERY hard with flash.
2. As seen in "Interactive Buddy", a shop might be a good idea, it's nice when in a game you can have everything straight away, but in a ragdoll game it gets boring fast, 'coz in the end there's nothing left to do. Uggh, i guess for a shop you need money or points, try and not make that too easy to get. IMO that was one of "Interactive Buddies" major flaws, money was earned to easily, letting you finish the game too fast.

Lastly, good luck, i can see your really serious about this so i hope it works out : D
Exile
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Aug 3, 2007 2:17 PM #49169
Quote from stealth212
1. A completely random suggestion is; Saves.
Being able to save a game, if only temporarily makes it very cool.
Sadly, i guess saving would be VERY hard with flash.


Saving is a concept that's already been brought up.. it's pretty much vital to this game, but I don't know if Axcho knows how to do it exactly. He's looking into it as far as I know.

2. As seen in "Interactive Buddy", a shop might be a good idea, it's nice when in a game you can have everything straight away, but in a ragdoll game it gets boring fast, 'coz in the end there's nothing left to do. Uggh, i guess for a shop you need money or points, try and not make that too easy to get. IMO that was one of "Interactive Buddies" major flaws, money was earned to easily, letting you finish the game too fast.


You won't be getting everything right in the beginning, don't worry about that
sticrush

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Aug 4, 2007 6:51 AM #49334
This is going along nicely.
Lone Wolf
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Aug 4, 2007 7:32 PM #49447
There should be a setting to choose how much blood there will be.

None: No blood
Low: A little blood
Normal: Fair Amount of blood
Savage: A hella lot of blood
Kagedanji
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Aug 5, 2007 2:10 AM #49492
One of the special items could be C4.

Click a C4 button in your items list and plant it on a contraption piece or wall with your mouse, and you will have an assigned key to detonate the bomb.

If your ragdoll is, lets say, launched up a tunnel from a see saw, and the ragdoll is right above the C4 planted within the tunnel, detonate, and he will fly higher, if he is below the bomb in mid flight, he goes down.

The C4 could also have a possiblility to break your contraption if the parts for your machine were placed poorly.

When you place a wall, it will fall from gravity after there is a tremor or burst of air from a bomb unless you placed a support of some sort next to the wall.

Also, which of these should be the in game currency for unlockables...

Pain Points, or Blood Pints?

C4 will cost 2000 of either of those.
general_zim
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Aug 5, 2007 2:27 AM #49495
Ideas from garrys mod for construction:


Welding/Nailing to secure props

Duplicate to duplicate props

Remover to remove props

And these can be tools in which you use with the mouse curser.
Exile
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Aug 5, 2007 3:11 AM #49508
Uh.. C4.. I swear we talked about that before

We know explosives will be part of the game

Weilding/nailing probably won't, however. We have connecting pieces to interconnect everything.
general_zim
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Aug 5, 2007 3:39 AM #49516
ok, that answers my question.
coopercrue

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Aug 5, 2007 4:05 AM #49521
Quote from Lone Wolf
There should be a setting to choose how much blood there will be.

None: No blood
Low: A little blood
Normal: Fair Amount of blood
Savage: A hella lot of blood
hmmmm nice idea
Kagedanji
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Aug 5, 2007 4:57 AM #49530
I still have my question, Pain Points or Blood Pints as in game money?

C4 was probably mentioned, but we never got in depth with it.
Exile
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Aug 5, 2007 3:17 PM #49575
We're planning on having the scoring be based off of how hard you hit the ragdoll. Axcho went in-depth with it near the beginning of the thread.
redpengu

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Aug 5, 2007 6:48 PM #49612
a
Kagedanji
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Aug 5, 2007 10:58 PM #49641
Pengu is right. -_-

Well, since you don't know which of the two you're going to name your scoring. I'll just refer to them as Pain Points.

I thought of a new unlockable mode.


Hell Trip Mode (could replace the idea for distance mode):

Make one or more contraptions to launch your ragdoll as far as you can, you have limited tools. Try to launch your ragdoll far enough to fall into other randomly prebuilt contraptions which will either launch your victim farther or give him the finishing blow for extra Pain Points.
Exile
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Aug 6, 2007 12:24 AM #49656
Call the points just points.

I think right now the plan has to do with gutting the ragdoll for jewels, or something.