Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Beefy
2

Posts: 653
Joined: Jul 2007
Rep: 10

View Profile
Aug 6, 2007 4:16 PM #49781
Quote from Exilement
Call the points just points.

I think right now the plan has to do with gutting the ragdoll for jewels, or something.



good, and how do u do that? THAT'S WHY WEAPONS CONTROLLEDBY DA PLAYER WOULD HELP.... :Dope: if your mouse pointer turned into a weapon like a sword, slashing a dead body would extract jewles... if this idea of the mouse-pointer weapons has been posted, i dont have time to read all posts, i have a life u kno
Lone Wolf
2

Posts: 768
Joined: Jun 2007
Rep: 10

View Profile
Aug 6, 2007 5:33 PM #49784
Weapons controlled by the player would make this game a clone of Interactive Buddy. This isn't some mindless game where you torture some helpless being. You actually think and produce a contraption to maim the target.
Kagedanji
2

Posts: 171
Joined: Jul 2007
Rep: 10

View Profile
Aug 6, 2007 11:49 PM #49819
This is actually just Interactive Buddy made by more innovative people :D.
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Aug 7, 2007 12:13 AM #49824
...people who happen to have an entire VBulletin board of ideas.
Kagedanji
2

Posts: 171
Joined: Jul 2007
Rep: 10

View Profile
Aug 7, 2007 1:12 AM #49839
And free doughnuts.
blacknaturestick
2

Posts: 74
Joined: Jun 2007
Rep: 10

View Profile
Aug 7, 2007 8:34 AM #49880
Maybe the ragdoll oculd have AI , u could turn this on or off, because i get very bored sometimes when I'm just whacking and tossing around a body. :Dope: :Bricked:

maybe you could set the enemy AI to a little or a very smart enemy.

I probably know what most of you are gonna say,.. " we already said no AI , or whatever"

But it gets boring sometimes with an stick that just lays around.:Bricked: :Bricked: :Bricked: :Cry: :Sweating: :Cold:

_________________________
.................................................|
..........NOOBS , lol................|_______
................../.....\.........................|...........|
___....___________________......_____|
.......O.......................................O............
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Aug 7, 2007 8:37 AM #49881
WE DON'T NEED AN AI NOOB, AND IT DOESN'T JUST LIE AROUND.

FOOL.

READ THE GODDAMN THREAD.
Exile
Administrator
2

Posts: 8,404
Joined: Dec 2005
Rep: 10

View Profile
Aug 7, 2007 6:40 PM #49976
No AI, I doubt there will be any real time interaction, but Axcho seems to want to have it. I'm not against the idea but it needs more discussion.
blacknaturestick
2

Posts: 74
Joined: Jun 2007
Rep: 10

View Profile
Aug 7, 2007 9:34 PM #50002
Quote from Jawz
WE DON'T NEED AN AI NOOB, AND IT DOESN'T JUST LIE AROUND.

FOOL.

READ THE GODDAMN THREAD.



I've read the whole thread , u damn freak
axcho

Posts: 364
Joined: Aug 2006
Rep: 10

View Profile
Aug 7, 2007 10:11 PM #50006
No AI, no real-time interaction (probably).

pandemedic and blacknaturestick, you seem to be describing a game where the player is free to do various interesting and horrible things to a ragdoll, and the fun comes from how the ragdoll reacts, whether it's actually intelligent, or if it just dies gruesomely.

The game we are planning on making is actually the opposite of that. The fun, interesting part comes from how you manage to do these horrible things to the ragdoll, not in how the ragdoll responds. The interesting part is in the challenge of figuring out how to do what you want to the ragdoll, when you can't affect it directly. You have to design and test out different contraptions to do it for you.

That doesn't mean that the ragdoll's reactions can't be interesting (see blood spraying, limbs flying, etc.) but that's not the main focus. Ragdoll AI is very difficult, and while your idea of an enhanced Interactive Buddy could be a good game, it is a project for the future.
general_zim
2

Posts: 62
Joined: Oct 2005
Rep: 10

View Profile
Aug 8, 2007 1:13 AM #50026
That doesn't mean that the ragdoll's reactions can't be interesting (see blood spraying, limbs flying, etc.) but that's not the main focus.


That brings up another question:


Are there going to be any gibs or gore? Are you going to model the gibs?


And if you do, will they be optional to reduce lag?
sticrush

Posts: 0
Joined: Jun 2026
Aug 9, 2007 6:49 AM #50274
Whats a gib?! Is it a technical term?!
general_zim
2

Posts: 62
Joined: Oct 2005
Rep: 10

View Profile
Aug 9, 2007 7:00 AM #50275
1(n) of 3D computer games, a fragment esp. a gobbet of flesh resulting from total obliteration of a target usually by means of an explosion; giblet.
stickmanme1
2

Posts: 42
Joined: Apr 2007
Rep: 10

View Profile
Aug 9, 2007 9:19 AM #50281
kk,you'll probably hate me for this but here goes.
how about little tiny reactions like flinching or starting to duck just before he gets whacked over the head with a weight. just small things, purely for show.
Lone Wolf
2

Posts: 768
Joined: Jun 2007
Rep: 10

View Profile
Aug 9, 2007 5:18 PM #50342
How about a changable background? I guess it's really minor and should wait til the main game is done, but I think it's a good idea. Unless it's already been suggested.