Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
catmana
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Joined: Aug 2025
Posts: 0
Joined: Aug 2025
Aug 9, 2007 7:05 PM #50362
it already has been suggested
black_parade
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Joined: Aug 2025
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Joined: Aug 2025
Aug 10, 2007 10:55 AM #50447
Speed mode - See how fast you can send the stickman flying.
Challenge Section - Puts all of the challenges into one section.
Sorry if any of these have been suggested.
Challenge Section - Puts all of the challenges into one section.
Sorry if any of these have been suggested.
Aug 10, 2007 11:44 AM #50455
Quote from stickmanme1kk,you'll probably hate me for this but here goes.
how about little tiny reactions like flinching or starting to duck just before he gets whacked over the head with a weight. just small things, purely for show.
That's not a bad idea actually, even if it's just small, it'd add a touch of realism and maybe even make it a bit more of a challenge, if the ragdoll is trying to stop itself from being torn apart.
But I don't think that'd be very easy, I know such script can be torture.
Aug 10, 2007 9:29 PM #50514
Doesn't the flinching count as AI?
It's still a funny idea for the victim to do a frightened anime pose when your hammer is freakishly close to his head.
The doll would stay that way until you move it away, and you get special points for torturing the guy like that.
It's still a funny idea for the victim to do a frightened anime pose when your hammer is freakishly close to his head.
The doll would stay that way until you move it away, and you get special points for torturing the guy like that.
Aug 11, 2007 4:23 AM #50573
I do like the flinching idea. It could possibly flinch at something move fast close to it's head or something.
Like a weight part of the contraption flying up as a result of a trigger, and as it passes the ragdolls head, he reacts by flinching or moving or something, and then his doom!
Like a weight part of the contraption flying up as a result of a trigger, and as it passes the ragdolls head, he reacts by flinching or moving or something, and then his doom!
Aug 11, 2007 4:31 AM #50576
Is there going to be a Campaign Mode? Every mode we've suggested is kinda of a "challenge" if you know what I mean.
A campaign mode would be you will be given limited resources and you have to deal a certain amount of damage to the ragdoll. And maybe by beating levels in this mode will unlock other stuff such as other modes, skins, etc.
A campaign mode would be you will be given limited resources and you have to deal a certain amount of damage to the ragdoll. And maybe by beating levels in this mode will unlock other stuff such as other modes, skins, etc.
Aug 11, 2007 4:52 AM #50580
I don't see how they could implement campaign mode into this. I mean, what's there to do, you know?
The missions would most likely get repetitive, and it would just get flat out boring. But I like the idea.
The missions would most likely get repetitive, and it would just get flat out boring. But I like the idea.
Aug 11, 2007 5:11 AM #50585
Yeah, I guess so.
This is something that's probably something you guys won't do, but here it is.
When the ragdoll get's killed, how about making everything go slow-mo and make the screen fade out?
This is something that's probably something you guys won't do, but here it is.
When the ragdoll get's killed, how about making everything go slow-mo and make the screen fade out?
Aug 11, 2007 8:19 AM #50596
Like a post processing?
That would be pretty cool. And have a random one every time. The screen would fade to black or red, or 'blood' could drip down or something. Neat idea.
That would be pretty cool. And have a random one every time. The screen would fade to black or red, or 'blood' could drip down or something. Neat idea.
Aug 11, 2007 3:44 PM #50655
New mode!
Yojimbo Mode (Yojimbo is Japanese for "bodyguard"):
Your victim says he'll pay you $50, sweet. But you have to protect him this time if you want the dough. Make contraptions to block random incoming missiles, rushing infantry, motorcycles, even angry samurai with those long wood choppin swords.
Ending: The ragdoll says he won't pay you, then you hear a Mortal Kombat sound FX...FINISH HIM! And you do so for extra points.
Yojimbo Mode (Yojimbo is Japanese for "bodyguard"):
Your victim says he'll pay you $50, sweet. But you have to protect him this time if you want the dough. Make contraptions to block random incoming missiles, rushing infantry, motorcycles, even angry samurai with those long wood choppin swords.
Ending: The ragdoll says he won't pay you, then you hear a Mortal Kombat sound FX...FINISH HIM! And you do so for extra points.
Aug 11, 2007 4:20 PM #50663
Quote from KagedanjiNew mode!
Yojimbo Mode (Yojimbo is Japanese for "bodyguard"):
Your victim says he'll pay you $50, sweet. But you have to protect him this time if you want the dough. Make contraptions to block random incoming missiles, rushing infantry, motorcycles, even angry samurai with those long wood choppin swords.
Ending: The ragdoll says he won't pay you, then you hear a Mortal Kombat sound FX...FINISH HIM! And you do so for extra points.
I'd be surprised if you aren't Related/Are Chinese/Japanese.
Aug 11, 2007 7:16 PM #50696
Why aren't you still banned
Aug 11, 2007 8:02 PM #50701
Passing off calling someone Asian as an insult huh?
Well, eat this.
JOO AN AMERICAN HAHAH WIT YO KFC AND MIKEL JACKSUN HAHAHUH.
Well, eat this.
JOO AN AMERICAN HAHAH WIT YO KFC AND MIKEL JACKSUN HAHAHUH.
Aug 11, 2007 8:03 PM #50702
Also, JOO AMERICUNZ WIT YOUR HATE OF DOUBA POSTS.
I'm part Vietnamese actually.
Will someone make a real comment on my game mode?
I'm part Vietnamese actually.
Will someone make a real comment on my game mode?
Aug 11, 2007 8:14 PM #50704
Seems like a good idea
also seems like you went out of your way to throw a japanese word in there.
also seems like you went out of your way to throw a japanese word in there.