Hell, I'd buy the game if it came out
Even if it was free
Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Apr 16, 2010 1:35 PM #570373
Apr 17, 2010 8:04 PM #571112
Quote from JutsuI will play the game when it comes out.
Thank you.
Quote from ScatManHell, I'd buy the game if it came out
Even if it was free
Ha, I'll make sure to put a big donate button on the site then. ;)
Apr 20, 2010 12:07 AM #572193
Yeah, if it's good I'll donate at least $100 if I can. And maybe a sock full of old washers and stuff.
Apr 20, 2010 7:50 AM #572349
3 years and you've only got a working physics system up?
Son, I am disappoint
Son, I am disappoint
Apr 20, 2010 8:45 AM #572365
Quote from Blasphemer3 years and you've only got a working physics system up?
Son, I am disappoint
this is not your run of the mill copy-pasted-code flash platform game
Apr 20, 2010 12:35 PM #572419
No but it should be finished by now. Or at least have a far better physics system
Apr 20, 2010 3:03 PM #572477
Alright, try making the game from his concept.
If you can do it in less then three years then you can bitch.
Didn't axcho say this was partly a learning exercise to get the grasps of the physics engine shit down, anyway?
If you can do it in less then three years then you can bitch.
Didn't axcho say this was partly a learning exercise to get the grasps of the physics engine shit down, anyway?
Apr 20, 2010 5:11 PM #572561
Creating games is about enjoying the creation of games; it's not simply about impressing others and earning enough money to buy the world. You should make games for yourself, and make the decision to release it yourself without pressure of a few friends or indeed almost an entire community of forumgoers who are drooling over this concept.
Take as much time as you like axcho. And even more time if it helps. I reccomend you read this and this; they're about Source modding but they also have helpful tips on game-making in general. Click on the external links at the bottom too.
Take as much time as you like axcho. And even more time if it helps. I reccomend you read this and this; they're about Source modding but they also have helpful tips on game-making in general. Click on the external links at the bottom too.
Apr 21, 2010 1:04 AM #572797
I have not been working on Dejeweled continuously for three years. I've been working on it occasionally over a three-year time period. Very occasionally, on account of school, work, etc. What have you contributed to the project in the last three years? No one's paying me to do this - the game wasn't even my idea in the first place.
Thanks for the links, Raffi.
Looking back through my latest idea notebook, I'm realizing that the time that I was most productive and happy with my work was when I was programming the collision detection for the Dejeweled physics engine last November. Not sure what this means for Dejeweled, but I'm going to see what I can do to apply this realization to my current work, since I have not been very satisfied with how I'm spending my time lately.
Thanks for the links, Raffi.
Looking back through my latest idea notebook, I'm realizing that the time that I was most productive and happy with my work was when I was programming the collision detection for the Dejeweled physics engine last November. Not sure what this means for Dejeweled, but I'm going to see what I can do to apply this realization to my current work, since I have not been very satisfied with how I'm spending my time lately.
Apr 21, 2010 8:21 AM #573018
Quote from axchoI have not been working on Dejeweled continuously for three years. I've been working on it occasionally over a three-year time period. Very occasionally, on account of school, work, etc. What have you contributed to the project in the last three years? No one's paying me to do this - the game wasn't even my idea in the first place.
Thanks for the links, Raffi.
Looking back through my latest idea notebook, I'm realizing that the time that I was most productive and happy with my work was when I was programming the collision detection for the Dejeweled physics engine last November. Not sure what this means for Dejeweled, but I'm going to see what I can do to apply this realization to my current work, since I have not been very satisfied with how I'm spending my time lately.
Just ignore him, I will wait however long it takes.
Apr 21, 2010 5:02 PM #573178
Quote from axchoThanks for the links, Raffi.
I want to help as much as possible.
I'm not schmoozing though I don't think.
Apr 26, 2010 7:00 AM #575993



This is a good game to base it on http://www.funny-games.biz/tortur-o-matic-2.html except you build the torture o matic place.
Apr 27, 2010 9:41 PM #576889
Thanks, JamMan! I've added your animations to the first page. :)
Apr 28, 2010 1:42 AM #577002
thats some pretty good deaths.
Apr 28, 2010 12:06 PM #577195
Quote from axchoI have not been working on Dejeweled continuously for three years. I've been working on it occasionally over a three-year time period. Very occasionally, on account of school, work, etc. What have you contributed to the project in the last three years? No one's paying me to do this - the game wasn't even my idea in the first place.
I would very gladly help on the project.