
Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Sep 22, 2007 5:42 PM #59697
and the next terrible test 

Sep 23, 2007 11:28 AM #59806
Yes I did why do you ask ???Quote from Kagedanji...You said you read the ENTIRE thread, right?
Sep 24, 2007 3:03 AM #60006
Made my old one a little more advanced. Still crappy though.


Sep 24, 2007 3:26 PM #60063
This isn't the, 'post your rube goldberg machines' thread. Stop spamming it.
catmana
Posts: 0
Joined: Jun 2026
Posts: 0
Joined: Jun 2026
Sep 24, 2007 5:09 PM #60071
any one know when this will be done?.......has it been started on even yet?
Off Topic: how do i get a picture in my sig to work?
Off Topic: how do i get a picture in my sig to work?
Sep 24, 2007 7:30 PM #60088
Actually, yeah it is. Keep posting.Quote from Cereal ManThis isn't the, 'post your rube goldberg machines' thread. Stop spamming it.
I'll add these animations to the first page in a while.
Sep 24, 2007 10:32 PM #60122
Quote from Cereal ManThis isn't the, 'post your rube goldberg machines' thread. Stop spamming it.
It's concept animations...
Sep 24, 2007 11:48 PM #60147
Quote from catmanaany one know when this will be done?.......has it been started on even yet?
Off Topic: how do i get a picture in my sig to work?
** STAB **
Sep 25, 2007 2:05 AM #60173
this is a test sorta like lonewolf's 

Sep 25, 2007 3:45 AM #60181
Quote from coopercruethis is a test sorta like lonewolf's
Nice, pretty smooth. Why didn't you do that on your other anims? And the spike should already be there, not come out of the ground.
Sep 25, 2007 5:45 PM #60231
jeah, i was thinking that but, i didn't want to make it to much like yours.
Sep 26, 2007 12:39 AM #60307
its called Interactive BuddyQuote from *jynx*this reminds me of a game. where this guy is ur friend but u can hurt him and place bombs everywhere and he goes flying around.
btw good idea
Sep 26, 2007 6:37 AM #60337
I've updated the first post. Thanks coopercrue and Lone Wolf, for your continuing contributions. Much appreciated. :)
Also Kagedanji, even though your animation shows real-time interaction which probably isn't how the game will be played, the vision you've depicted of the interface is very expressive. It is very helpful.
In fact, for everyone else, besides for the animations of existing contraptions, what would be cool are animations of the player building the contraptions. And you could also have an animation of it in action afterward if you want. Though either type of concept animation is still gladly accepted. :)
Also Kagedanji, even though your animation shows real-time interaction which probably isn't how the game will be played, the vision you've depicted of the interface is very expressive. It is very helpful.
In fact, for everyone else, besides for the animations of existing contraptions, what would be cool are animations of the player building the contraptions. And you could also have an animation of it in action afterward if you want. Though either type of concept animation is still gladly accepted. :)
Sep 26, 2007 3:26 PM #60354
Quote from axchoI've updated the first post. Thanks coopercrue and Lone Wolf, for your continuing contributions. Much appreciated. :)
Also Kagedanji, even though your animation shows real-time interaction which probably isn't how the game will be played, the vision you've depicted of the interface is very expressive. It is very helpful.
In fact, for everyone else, besides for the animations of existing contraptions, what would be cool are animations of the player building the contraptions. And you could also have an animation of it in action afterward if you want. Though either type of concept animation is still gladly accepted. :)
Okay man. I'll work on that anim then. Hopefully, the interface won't look too bad.
Sep 30, 2007 2:01 AM #61097
any more ideas?