I addressed the problem with Archidons in my previous post. If the speartons charge them, they will get stunned by a Spearton Wall and hit with spells. If they do manage to slip past, then you know where to aim with the spells yet again. With Speartons effectively neutralized, Giants, Magikill and Archidons can easily take any amount of Albows. Albowtross won't be able to hit the Archidons as they are being protected by Tank Units. And it's not so much of a straight-up fight really. You've got the units working together, which is why I'm going to stand by what I said. As for the only one Meric bit, could you explain? Also, you'd be down a pop. You would only get 79.
1. I'd have my Shinobi II Shadows in to assassinate your Magikill. No more spells for you.
2. I only get 1 Meric because I want that extra population.
3. I meant the same army as you, except 1 Meric instead of 3-4, 0 Archidons instead of 6, and enough Albows to fill out the rest of the population instead of 0. Guess that wasn't exactly made clear...
4. Spearton Wall is rendered useless with Magikill Wall. In fact, it actually works against you. I'd just cast Electric Wall, wait for you to move out of Spearton Wall, then charge.
5. I'm good with theorycraft, but terrible in the actual game, because my micro is seriously bad.