No, more like my own blitz decides it's a good idea to grab amumu into the middle of all of us so that amumu doesn't need to go through the trouble of throwing out his bandage toss.
Riot just pulled down their pants and shit directly in your mouth.
Why do they insist on making changes to jungling that have people saying that jungling is dead, whilst simultaneously trying to make my favorite champion a jungler, or useless. More like a useless jungler.
'his high base Q damage was letting him take out squishy targets even when they were actively trying to prevent isolation.'
Yes, riot. I expect to kill squishy mages once I'm in melee range with my PURE assassin. It's cool to let mages kick the shit out of my assassin in melee combat.
Guess I'll be playing Yi, who somehow has never been nerfed. Since they want to nerf kha's Q to where it can't kill squishy characters but will remain to allow master Yi to press Q to farm entire minion wave, press Q to pentakill enemy team and press Q to resurrect jesus.
Also, let's nerf Braum but continue to leave Vel'Koz absolutely unchanged. Yeah braums damage was too high, but it's okay to let vel continue to easily annihilate teams from the fog of war.
And I play as vel'koz, I still think he's a little OP.
I'm looking forward to patch 4.9, yeah looks like it's going to be great.
Riot just pulled down their pants and shit directly in your mouth.
Why do they insist on making changes to jungling that have people saying that jungling is dead, whilst simultaneously trying to make my favorite champion a jungler, or useless. More like a useless jungler.
Also, let's nerf Braum but continue to leave Vel'Koz absolutely unchanged. Yeah braums damage was too high, but it's okay to let vel continue to easily annihilate teams from the fog of war.
And I play as vel'koz, I still think he's a little OP.
I'm looking forward to patch 4.9, yeah looks like it's going to be great.
I just read the patch notes. Wow. More jungle early game problems. Go Riot!
I could play a high speed assassin that takes sharp skill and reflexes "unless they're assassins with cheesy teleport abilities."and still get utterly decimated if I slip up and get caught once. OR I could just play a mage and constantly fire off insanely powerful spells from half way across the map.
But then I'd be entitled to bitch when an assassin eludes my insanely huge trap ability "looking at you veigar" and kills me. Waaaah, that's bullshit, why doesn't riot just force him to stand there and let me bombard him with my death ray? Wahhhh, why can he kill me? Riot should cut his damage in half so I have the durability of a fighter. Waaaah.
Edit: What I'm trying to say is this. I was advertised a speedy, high risk and high reward puritan assassin capable of excellent damage if played properly. I purchased this product and was pleased, even after the last two nerfs. But now I don't have the same product I purchased.
Now Kha'zix is going to be an INSANE risk for average rewards champion. So what's the point of playing him? When I could simply play a no risk for great rewards mage like Vel'Koz?
This gameplay design doesn't make sense and if you disagree you don't understand the fundamentals of game design and balance.
I completely disagree with any of these nerfs to Kha'zix. If kha'zix wasn't snowballing, he had to pick his engagements very very carefully. If he doesn't get the reset on his leap then he's a sitting duck. I can't believe they nerfed the isolation damage as well. If the other team is dumb enough to have their squishy targets stay all by their lonesome selves out in the open then yeah, they should get dumped on. When you play against a kha'zix, you keep in mind this isolation damage and work around it.