Jutsu's logic
Assassins should be extremely strong, while mages must be weak and forced to fight near enemies
Also known as "Fuck MOBA, I just want to get kills"
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Quote from _Ai_But that's what assassins do. Kill mages. Kill squishies. Assassins also needs a lot of skill to not slip up and let the prey run away.
Quote from ChimeroYi...
Also, speaking of assasins, try ap trist. The burst is absolutely insane.
Quote from DiPiJutsu's logic
Assassins should be extremely strong, while mages must be weak and forced to fight near enemies
Also known as "Fuck MOBA, I just want to get kills"
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Quote from _Ai_Except for Yi, as Jutsu pointed out.
Quote from McRhookcough Ziggs cough
Quote from JutsuThey should rename the game to League of Mages.
I could play a high speed assassin that takes sharp skill and reflexes "unless they're assassins with cheesy teleport abilities."and still get utterly decimated if I slip up and get caught once. OR I could just play a mage and constantly fire off insanely powerful spells from half way across the map.
But then I'd be entitled to bitch when an assassin eludes my insanely huge trap ability "looking at you veigar" and kills me. Waaaah, that's bullshit, why doesn't riot just force him to stand there and let me bombard him with my death ray? Wahhhh, why can he kill me? Riot should cut his damage in half so I have the durability of a fighter. Waaaah.
Edit: What I'm trying to say is this. I was advertised a speedy, high risk and high reward puritan assassin capable of excellent damage if played properly. I purchased this product and was pleased, even after the last two nerfs. But now I don't have the same product I purchased.
Now Kha'zix is going to be an INSANE risk for average rewards champion. So what's the point of playing him? When I could simply play a no risk for great rewards mage like Vel'Koz?
This gameplay design doesn't make sense and if you disagree you don't understand the fundamentals of game design and balance.
Quote from jdoggThe idea behind the kha'zix change is very good imo. They buffed his isolation damage by a ton.
Quote from jdogg
This simply isn't true. The only long range safe mages that are very strong right now are Nidalee and Ziggs. The reason these picks are so strong is because they are extremely long range AND they have mobility spells. Nidalee has her pounce on a 2s cooldown and Ziggs has his satchel charge with completely separates him from divers. There isn't a single mage that is extremely strong right now that doesn't have some form of mobility. The reason being immobile champions get destroyed by assassins, bruisers, and tanks. Champions like Syndra, Orianna, and Veigar get destroyed by diving champions. This is why the top tier picks almost always have a mobility spell: LeBlanc, Kassadin, Nidalee, Kayle, etc.
Quote from jdoggI actually don't think it should be balanced around competetive play, but I think my point still stands, unless you disagree with what champions I listed as strong right now then I don't see how that matters.
As far as Vel'koz goes: Yes, he can do lots of damage very easily, but his problem is that he dies so easily and has no escapes, like I said before. These immobile mages seem like they are extremely easy to play because of how much AOE damage they do, but in reality you have to have extremely good positioning in order to not die immediately. Especially someone like Vel'koz who is required to stand still in order to do damage with his ultimate.