Official Clan War Ruleset.
Started by: WyzDM | Replies: 80 | Views: 25,940 | Sticky
Dec 6, 2013 10:19 AM #1119320
Awesome, I wanted to tell you to post this on SP. We could also start to post official preps from all clans in general in this section, just so it's not dead. And that everyone here could keep up on how clans are doing.
Dec 6, 2013 3:14 PM #1119405
After some discussion with a few other players, is any else open for a castle ban rule? The stage is way too small to negotiate any midgame for either empire, it's rather frustrating.
Dec 6, 2013 3:24 PM #1119415
Quote from WyzDMAfter some discussion with a few other players, is any else open for a castle ban rule? The stage is way too small to negotiate any midgame for either empire, it's rather frustrating.
Second this.
Also, if OvC or CvO GH should also be banned...except for OvO and CvC ofc.
Dec 6, 2013 10:11 PM #1119496
I'd be fine with banning Castle.
What about GH though? Yes/No on a ban?
EDIT: A total ban, not empire specific.
What about GH though? Yes/No on a ban?
EDIT: A total ban, not empire specific.
Dec 7, 2013 1:33 AM #1119577
A little late to ask this but basically an all out turtle will fail you?
Dec 7, 2013 2:15 AM #1119596
GH has space. While I understand a lot of players dislike that against chaos, it's still very much viable for OVO. Remember, you still have counterpicks as well. With castle, even OvO is a bear to such short space and options in start macro. At least that's how I see it. Does anyone move for a gh ban?
Dec 7, 2013 12:20 PM #1119811
I'm okay with GH. But Castle? No please.
Dec 7, 2013 7:52 PM #1119950
Quote from _Ai_I'm okay with GH. But Castle? No please.
I guess every chaos player would be ^_^
Dec 7, 2013 9:00 PM #1119974
Quote from ShadowGeneralChaosI guess every chaos player would be ^_^
I've said earlier, it's more than just cvo. That's an argument for a gh bad for ovc. The point is how this map limits even OvO play down to the smallest technical error that can result in throwing the game.
Dec 7, 2013 11:24 PM #1120025
GH is fine but there are some exceptions where I do want a BAN. But thats just me
Dec 8, 2013 4:39 AM #1120226
well I think banning maps should be left up to whether the 2 opponents want to play them or not^^ I honestly don't think we need to make a mountain out of a mole hill<< 3v3 nine battle set up is a fine idea and should up to the clans how they want to play it O.o these make good guide lines if nothing else ;)
Dec 8, 2013 6:26 AM #1120298
We need to work better at speeding the process and gathering matches faster, while also making sure there's fair competitive play. There has to be some order to this (not a pun).
Right now we barely do 3v3s because match listings take as much tiem as they do. They really shouldn't. I always manage to finish before everyone else It's bot because I'm super quick at winning every game (which I don't), it's because I'm focused and I'm considerate of the time to get things moving.
Right now we barely do 3v3s because match listings take as much tiem as they do. They really shouldn't. I always manage to finish before everyone else It's bot because I'm super quick at winning every game (which I don't), it's because I'm focused and I'm considerate of the time to get things moving.
Dec 8, 2013 2:36 PM #1120443
And what you mean it takes too long? the prep itself or the matches?
Mhh...also, what about 2-3 preps = 1 clan war? Such as one week end 1 prep, the winner got 1 "war" point, next weekend next prep, this time with other members, winner get "war" point...if it is now 1-1, next weekend final prep, clan will chose their paticipers, the winner wins the clan war...if its still a tie, then it will be a tie.
Also, with banning the maps: maybe we should get more experience, then we should judge...
Mhh...also, what about 2-3 preps = 1 clan war? Such as one week end 1 prep, the winner got 1 "war" point, next weekend next prep, this time with other members, winner get "war" point...if it is now 1-1, next weekend final prep, clan will chose their paticipers, the winner wins the clan war...if its still a tie, then it will be a tie.
Also, with banning the maps: maybe we should get more experience, then we should judge...
Dec 10, 2013 4:58 AM #1121230
Quote from ShadowGeneralChaosAnd what you mean it takes too long? the prep itself or the matches?
The prep, I believe there's too much idle time between matches.
Quote from ShadowGeneralChaosMhh...also, what about 2-3 preps = 1 clan war? Such as one week end 1 prep, the winner got 1 "war" point, next weekend next prep, this time with other members, winner get "war" point...if it is now 1-1, next weekend final prep, clan will chose their paticipers, the winner wins the clan war...if its still a tie, then it will be a tie.
Having points would be silly. Why not just count 1 prep win as 1 prep win?
Quote from ShadowGeneralChaosAlso, with banning the maps: maybe we should get more experience, then we should judge...
That's why I'm in favor of removing castle. In my experience, it's very limiting and games can be decided from one simple mistake early in the map. Reaction time and response doesn't offer anything for punishes because of the small map distance. As soon as 1 player gets the advantage, the game can be very well theirs. This isn't an Order vs Chaos thing, GH has space for these decisions (a lot, which is why it can be striked). Castle, in my opinion, is too small even for OvO, and pretty much comes down to who can manage that tower for the first 30 seconds of game. Pretty lame if you ask me.
Another suggestion: should there be anything in specific about lags, or even lagouts? Lag-outs can count for a loss, I see that as fair, but if someone has a really slow connection, and it affects the game, should there be anything to confront this?
Dec 10, 2013 4:23 PM #1121465
mmhh...well, your right ^_^ i think we should ban castle...with GH it isnt decided yet, so guys, what ya thinking?