I was just about to go full lazy and come up with something dumb...untill i saw this
> http://www.hyunsdojo.com/dojo/1360/ < (made by MoonJaspers)
(this is not an entry to anyhing so don't get confused or anything)
This cracked me up so much that I went animating right away
Thanks moonjaspers
BSE Version 5 Round 5: Carrier Carnage
Started by: Tsang | Replies: 175 | Views: 26,334 | Closed
Mar 9, 2014 1:19 PM #1173106
Mar 9, 2014 1:38 PM #1173110
Ok, I have twooo questions. If I make my animation on, say, a treadmill, could they fall of or something and than resume fighting on another surface?
Also, would fighting on a steep incline count as a moving surface as long as they are affected?
Also, would fighting on a steep incline count as a moving surface as long as they are affected?
Mar 9, 2014 1:50 PM #1173119
Quote from GlacierSnakeOk, I have twooo questions. If I make my animation on, say, a treadmill, could they fall of or something and than resume fighting on another surface?
Also, would fighting on a steep incline count as a moving surface as long as they are affected?
As long as the surface they're fighting on the entire time acts as a treadmill. You can't simply get out of the special element by having them on a treadmill for only a few seconds.
Mar 9, 2014 5:19 PM #1173226
Quote from Arch-AngelAs long as the surface they're fighting on the entire time acts as a treadmill. You can't simply get out of the special element by having them on a treadmill for only a few seconds.
shit im not sure if im getting the special element right...
Mar 9, 2014 6:13 PM #1173238
Special Element - The combo must be performed on a moving conveyor belt, treadmill, or any platform constantly traveling in any direction for the duration of the animation.
or any platform constantly traveling in any direction for the duration of the animation.
For now, as long your platforms are affecting the combo or the stickmen it's fine, I talked about camila and doing for example a Super smash brothers style element is fine as long they are affected.
or any platform constantly traveling in any direction for the duration of the animation.
For now, as long your platforms are affecting the combo or the stickmen it's fine, I talked about camila and doing for example a Super smash brothers style element is fine as long they are affected.
Mar 11, 2014 4:25 AM #1173873
Does it necessarily have to be stickfigures? Could i do fullbody?
Mar 11, 2014 6:20 AM #1173898
Quote from JanRavnikI have 2 questions, both might be..ehmm...silly
Can we make fullbody and would a falling rock count as a moving platform for a part of the animation?
Quote from TsangAs a reply to your first question, no, sadly. They've gotta be stick figures.
For your second question, you can have a falling rock at the beginning of your animation if you choose to have a beginning leading to the combo, but your combo must occur entirely on a flat moving surface.
There you go ^u^
Mar 11, 2014 6:30 PM #1174230
Quote from JanRavnikThere you go ^u^
Now THAT is how you use quotes to answer a question am I right
Anyways it seems as if a lot of people have dropped out of the BSE rounds as they went along (Just look at round one through now)
Mar 12, 2014 8:31 PM #1174501
Question time again ^u^ dun hat meh :c
Would a flashback effect break the combo?
Would a flashback effect break the combo?
Mar 12, 2014 9:15 PM #1174513
Here's my entry http://chewyfa.deviantart.com/art/BSE-Version-5-Round-5-439947692
The weird gelly stuff on the ground is like the stuff from Portal, the stuff that makes you run faster or whatever it is.
The weird gelly stuff on the ground is like the stuff from Portal, the stuff that makes you run faster or whatever it is.
Mar 12, 2014 10:29 PM #1174533
Quote from JanRavnikQuestion time again ^u^ dun hat meh :c
Would a flashback effect break the combo?
you mean the type of flashbacks in Naruto manga or the flashback efect like being thrown back. What I think is that as long as the treadmill effects continues after it happens your fine. And every hit must take place while the treadmill is moving. Am I right?
Mar 15, 2014 7:26 PM #1175900
Thanks for the entries so far! I'll go ahead and update them on the front page for you guys. :)
Mar 16, 2014 9:59 PM #1176302
OOOOOOO Dang! ten days left!?!?!
Time sure does fly
*Try and squeeze in as much animation I can till then.
Time sure does fly
*Try and squeeze in as much animation I can till then.
Mar 17, 2014 4:59 PM #1176630
you guys should rename this from BSE to BCE, i never see any best "sequence" executions, everythings so bias for best "cinematic" executions now |:
Mar 17, 2014 5:05 PM #1176631
Quote from Jommyou guys should rename this from BSE to BCE, i never see any best "sequence" executions, everythings so bias for best "cinematic" executions now |:
I kinda agree. Although Pivotblimp seems to be more focused on the exceutions itself in his last 2 entries.