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The Underwater Collab

Started by: Stickmanias | Replies: 54 | Views: 5,638

kronusFA
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Mar 1, 2014 3:53 PM #1167419
put me as maybe :>
Andrewgho
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Mar 1, 2014 4:32 PM #1167460
I'm in, but don't blame me if I can't finish it XD
National Examination in Indonesia will be held this May, you already know that XD so don't blame me if I'm not finish it XD
IsaacXBode
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Mar 1, 2014 8:41 PM #1167530
Put me in. :D
Phosphate

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Mar 1, 2014 11:04 PM #1167560
im going to join this :) but don't blame me if i lose interest.
Bio

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Mar 2, 2014 3:19 AM #1167715
i join in..... but i don't know can finish it or not
Stickmanias
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Mar 2, 2014 10:58 AM #1167943
Quote from kronusFA
put me as maybe :>


Quote from Andrewgho
I'm in, but don't blame me if I can't finish it XD
National Examination in Indonesia will be held this May, you already know that XD so don't blame me if I'm not finish it XD


Quote from quick kicks
im going to join this :) but don't blame me if i lose interest.


Quote from BioMega
i join in..... but i don't know can finish it or not


I'm not gonna add you guys on the list, please if you really wanna join this collab just make the part if YOU REALLY WANTED TO. I don't care if you have a exam or whatever..
Mustika
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Mar 2, 2014 12:21 PM #1167979
I got question: Will the background be moving after all the collab parts got compiled, or just static instead? Take the Wheel Collab as an example, everybody moves to the right and the background obviously needs to move to the left. While Rushed 4's background is static (don't count the wall crack and V-Cam effect).

I'm asking this because still rather blank for my stick's next moves and such.
Hydra
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Mar 2, 2014 11:13 PM #1168261
sure i will do this :P
Shaffy
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Mar 3, 2014 10:34 AM #1168597
I'm in, though you need to specify maybe how long it should be. Also, I'm not sure how the 20-30fps setting will work. With a 12-24 layout, you can simply double frame the 12fps parts and export a 24fps animation, but that can't be done with 20-30fps. I'd recommend maybe changing that as well to 12-24fps.
Stickmanias
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Mar 3, 2014 10:36 AM #1168599
Quote from Mustika
I got question: Will the background be moving after all the collab parts got compiled, or just static instead? Take the Wheel Collab as an example, everybody moves to the right and the background obviously needs to move to the left. While Rushed 4's background is static (don't count the wall crack and V-Cam effect).

I'm asking this because still rather blank for my stick's next moves and such.

Quote from Stickmanias
This is slow-paced collab, due to underwater physics.


i think that will answer your question >_>
the background is moving anyway

Quote from Shaffy
I'm in, though you need to specify maybe how long it should be. Also, I'm not sure how the 20-30fps setting will work. With a 12-24 layout, you can simply double frame the 12fps parts and export a 24fps animation, but that can't be done with 20-30fps. I'd recommend maybe changing that as well to 12-24fps.

I can optimize the 24+ fps, simply just delete some frames (like op34 part on wheel collab)
Mustika
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Mar 3, 2014 10:48 AM #1168601
Quote from Stickmanias
i think that will answer your question >_>
the background is moving anyway

This is the only answer I need though ;_;
Haha, thanks anyway. Good luck with other participants. ^^"
Crylex
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Mar 3, 2014 3:58 PM #1168878
Hey guys! Crylex here.
As you know,Stickmaniaz allowed me to pass him an idea for a new collab. In doing so,he also has given me the honor of Co-hosting/co-managing this engagement. Therefore,if you have any questions/comments/suggestions, please direct them to me in order to take the weight off of StickM. while he compiles/composes the collab.

Thank you....
->Crylex<-
Hydra
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Mar 4, 2014 12:13 AM #1169249
are you gonna add me to the front page?
devi

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Mar 4, 2014 12:24 AM #1169260
Quote from Hydra
are you gonna add me to the front page?


Don't bother asking dude
Just get to work on it instead of waiting
Hydra
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Mar 4, 2014 12:59 AM #1169275
Quote from devi
Don't bother asking dude
Just get to work on it instead of waiting


ya thats true XD
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