BSE Version 5 Round 8: It's a Trap!!!

Started by: Camila | Replies: 118 | Views: 21,364 | Closed

Camila
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Jul 7, 2014 10:34 PM #1216407
Arch-angel x Foscex fanfic.

I wish I knew how to write stories like these.

Added Q&A section! thanks mustika! <3
Arch-Angel
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Jul 7, 2014 10:56 PM #1216418
Quote from Camila
Arch-angel x Foscex fanfic.

I wish I knew how to write stories like these.

Added Q&A section! thanks mustika! <3


Camila Cove, A Pirate's Tale of Booty.
I'm still waiting for this one (or whatever Hewitt named the batcave lol).
Frost10114
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Jul 7, 2014 11:30 PM #1216430
Could a trap disappear? For example I'm gonna use a laser beam as a trap, It would look like one if I made it stay there, It would like it hangs.
Arch-Angel
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Jul 8, 2014 12:08 AM #1216445
Quote from Frost10114
Could a trap disappear? For example I'm gonna use a laser beam as a trap, It would look like one if I made it stay there, It would like it hangs.


I don't see why not, you might want to wait for Camila's answer to be certain, but I would say that if a bomb spawns, it's going to disappear if it explodes.
Camila
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Jul 8, 2014 2:58 AM #1216506
Arch angel is right, when you think on a trap, spikes and lasers come to your head, but as long as it hurts a stickman it can be considered a trap, and of course if it's a laser or a bomb, it can dissapear after it's activated.
Red Death
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Jul 8, 2014 4:27 AM #1216536
Quote from Arch-Angel
If you start the animation off with a spiked pit trap, a saw blade trap, and a shooting arrow trap, all active, then every five seconds a new trap would be introduced on top of the three active ones that you have.

Here, just for you and anyone else so there is no confusion: http://www.hyunsdojo.com/dojo/2082/


Okay thanks.
pyrosamurai

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Jul 10, 2014 3:43 AM #1217487
Do the traps necessarily have to hurt the sticks or can they be beneficial too?
Camila
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Jul 10, 2014 4:57 AM #1217512
Quote from pyrosamurai
can they be beneficial too?


Can you write an example?
pyrosamurai

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Jul 10, 2014 5:43 AM #1217535
Quote from Camila
Can you write an example?


Say a trap spring bounces one enemy into another allowing them to land a hit.
Arch-Angel
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Jul 10, 2014 8:44 AM #1217606
Quote from pyrosamurai
Say a trap spring bounces one enemy into another allowing them to land a hit.


I don't see why this wouldn't be okay
Camila
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Jul 10, 2014 3:53 PM #1217774
Is ok then pyro!, as long as the trap can intervene with the combo in some way, so for it.
Op34
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Jul 10, 2014 6:33 PM #1217809
I can't Help It :3
Image

hmm this is interesting but hard IDK :3 so tempting
so the extra moves can be place anywhere or like organics in the combo Like

Kick, Throw, Counter- grab, Kick, Punch, Knee, Uppercut, Jab,...........
Arch-Angel
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Jul 10, 2014 6:45 PM #1217813
No. The optional part at the end to get a bonus score is an extended version of the original combo. You cannot alter the order.
Op34
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Jul 10, 2014 6:48 PM #1217814
Quote from Arch-Angel
No. The optional part at the end to get a bonus score is an extended version of the original combo. You cannot alter the order.


oh ok then :)
Pox
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Jul 11, 2014 12:27 AM #1217929
Do the 3 traps need to be visible from the start of the animation?

Like if I have mines do I need to actually show that the mine is there or can I just show an explosion?