Arch-angel x Foscex fanfic.
I wish I knew how to write stories like these.
Added Q&A section! thanks mustika! <3
BSE Version 5 Round 8: It's a Trap!!!
Started by: Camila | Replies: 118 | Views: 21,364 | Closed
Jul 7, 2014 10:34 PM #1216407
Jul 7, 2014 10:56 PM #1216418
Quote from CamilaArch-angel x Foscex fanfic.
I wish I knew how to write stories like these.
Added Q&A section! thanks mustika! <3
Camila Cove, A Pirate's Tale of Booty.
I'm still waiting for this one (or whatever Hewitt named the batcave lol).
Jul 7, 2014 11:30 PM #1216430
Could a trap disappear? For example I'm gonna use a laser beam as a trap, It would look like one if I made it stay there, It would like it hangs.
Jul 8, 2014 12:08 AM #1216445
Quote from Frost10114Could a trap disappear? For example I'm gonna use a laser beam as a trap, It would look like one if I made it stay there, It would like it hangs.
I don't see why not, you might want to wait for Camila's answer to be certain, but I would say that if a bomb spawns, it's going to disappear if it explodes.
Jul 8, 2014 2:58 AM #1216506
Arch angel is right, when you think on a trap, spikes and lasers come to your head, but as long as it hurts a stickman it can be considered a trap, and of course if it's a laser or a bomb, it can dissapear after it's activated.
Jul 8, 2014 4:27 AM #1216536
Quote from Arch-AngelIf you start the animation off with a spiked pit trap, a saw blade trap, and a shooting arrow trap, all active, then every five seconds a new trap would be introduced on top of the three active ones that you have.
Here, just for you and anyone else so there is no confusion: http://www.hyunsdojo.com/dojo/2082/
Okay thanks.
Jul 10, 2014 3:43 AM #1217487
Do the traps necessarily have to hurt the sticks or can they be beneficial too?
Jul 10, 2014 4:57 AM #1217512
Quote from pyrosamuraican they be beneficial too?
Can you write an example?
Jul 10, 2014 5:43 AM #1217535
Quote from CamilaCan you write an example?
Say a trap spring bounces one enemy into another allowing them to land a hit.
Jul 10, 2014 8:44 AM #1217606
Quote from pyrosamuraiSay a trap spring bounces one enemy into another allowing them to land a hit.
I don't see why this wouldn't be okay
Jul 10, 2014 3:53 PM #1217774
Is ok then pyro!, as long as the trap can intervene with the combo in some way, so for it.
Jul 10, 2014 6:33 PM #1217809
I can't Help It :3

hmm this is interesting but hard IDK :3 so tempting
so the extra moves can be place anywhere or like organics in the combo Like
Kick, Throw, Counter- grab, Kick, Punch, Knee, Uppercut, Jab,...........

hmm this is interesting but hard IDK :3 so tempting
so the extra moves can be place anywhere or like organics in the combo Like
Kick, Throw, Counter- grab, Kick, Punch, Knee, Uppercut, Jab,...........
Jul 10, 2014 6:45 PM #1217813
No. The optional part at the end to get a bonus score is an extended version of the original combo. You cannot alter the order.
Jul 10, 2014 6:48 PM #1217814
Quote from Arch-AngelNo. The optional part at the end to get a bonus score is an extended version of the original combo. You cannot alter the order.
oh ok then :)
Jul 11, 2014 12:27 AM #1217929
Do the 3 traps need to be visible from the start of the animation?
Like if I have mines do I need to actually show that the mine is there or can I just show an explosion?
Like if I have mines do I need to actually show that the mine is there or can I just show an explosion?