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BSE Version 5 Round 8: It's a Trap!!!

Started by: Camila | Replies: 118 | Views: 21,364 | Closed

Camila
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Jul 11, 2014 2:36 AM #1217965
Quote from Pox
Do the 3 traps need to be visible from the start of the animation?

Like if I have mines do I need to actually show that the mine is there or can I just show an explosion?


Since is a requirement I'd recommend you to make them visibles, and if they're mines, just draw a grey dot or something on the floor.
Mustika
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Jul 11, 2014 3:10 AM #1217981
Guess it's time to update the Q&A again :3
Just want to remind you guys to read the front page as well =D this post is the continuation of existing Q&A section from there, and I might not be going to add similar question with the existing ones in the future.

Quote from Frost10114
Could a trap disappear? For example I'm gonna use a laser beam as a trap, It would look like one if I made it stay there, It would like it hangs.

When you think on a trap, spikes and lasers come to your head, but as long as it hurts a stickman it can be considered a trap, and of course if it's a laser or a bomb, it can dissapear after it's activated.

~Camila


Quote from pyrosamurai
Do the traps necessarily have to hurt the sticks or can they be beneficial too? Say a trap spring bounces one enemy into another allowing them to land a hit.

Is ok then pyro!, as long as the trap can intervene with the combo in some way, go for it.

~Camila


Quote from Op34

so the extra moves can be place anywhere or like organics in the combo Like

Kick, Throw, Counter- grab, Kick, Punch, Knee, Uppercut, Jab,...........

No. The optional part at the end to get a bonus score is an extended version of the original combo. You cannot alter the order.

~Arch-Angel


Quote from Pox
Do the 3 traps need to be visible from the start of the animation?

Like if I have mines do I need to actually show that the mine is there or can I just show an explosion?

Since is a requirement I'd recommend you to make them visibles, and if they're mines, just draw a grey dot or something on the floor.

~Camila
Camila
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Jul 11, 2014 3:38 AM #1217988
STOP BEING SO HELPFUL!

jk never stop I love it.

♥♥♥♥♥♥♥
Sasuke27096
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Jul 11, 2014 5:45 AM #1218024
So i havnt checked all pages on this thing so i might be asking a question thats already asked but is it the seconds like the one that flash shows you at the top next to the framerate? (5 Seconds will be 120 Frames lol)
Edit:Im using 24FPS
Edit2: Is it 5 Seconds(120 Frames) or 0.5 xD
Edit3: So much edits, If it is 0.5 seconds im gonna have to restart the whole thing D:
FL-Nordin
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Jul 11, 2014 10:38 AM #1218154
Quote from Sasuke27096
So i havnt checked all pages on this thing so i might be asking a question thats already asked but is it the seconds like the one that flash shows you at the top next to the framerate? (5 Seconds will be 120 Frames lol)
Edit:Im using 24FPS
Edit2: Is it 5 Seconds(120 Frames) or 0.5 xD
Edit3: So much edits, If it is 0.5 seconds im gonna have to restart the whole thing D:


you didnt have to check aaaaaaalll the 5 pages,
its on the frontpage
*The traps must spawn each 5 seconds
Arch-Angel
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Jul 11, 2014 2:38 PM #1218222
.5 is half a second...
Mustika
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Jul 11, 2014 2:51 PM #1218227
Quote from Sasuke27096
Edit3: So much edits, If it is 0.5 seconds im gonna have to restart the whole thing D:

I'm sure it will be hard to imagine on how many traps you'll need to make while executing combos...except when it's going to be super fast-paced where even judges can't see them.
Like Nordin said, 5 seconds is on the rules, my good sir.

Quote from Camila
STOP BEING SO HELPFUL!

jk never stop I love it.

♥♥♥♥♥♥♥

You know, I could just stop whenever I want, too. Just wait for my busy time and I might leave by my own >w>
...
...


Lol, of course I'm just kidding XD The BSE is going to its end and I want to see how the result will be, so I was like, "why not just finish this with a happy ending instead?"

♥♥♥♥♥♥♥
FL-Nordin
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Jul 11, 2014 3:18 PM #1218230
oe oe, another question,
if we want to fade the screen out slowly or something, after the finisher, do we still need to spawn traps?
Arch-Angel
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Jul 11, 2014 9:43 PM #1218336
Quote from FL-Nordin
oe oe, another question,
if we want to fade the screen out slowly or something, after the finisher, do we still need to spawn traps?


I would say no, because there is no longer any reason for them.
Pox
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Jul 12, 2014 12:55 AM #1218398
Anothu!

Do the characters have to be affected by the spawning traps?
Sasuke27096
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Jul 12, 2014 1:01 AM #1218401
Lol it is 5 seconds as in 120 frames im afraid i wont have a single trap spawning xD
_SAVY_

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Jul 13, 2014 2:39 PM #1218967
is it a problem when the traps spawn faster then 5 seconds but still never more then 5 seconds
Camila
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Jul 13, 2014 3:24 PM #1218976
Quote from _SAVY_
is it a problem when the traps spawn faster then 5 seconds but still never more then 5 seconds


Of course! Go ahead :3.
_SAVY_

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Jul 13, 2014 5:15 PM #1218993
Quote from Camila
Of course! Go ahead :3.


lol wait so its not a problem? we are allowed to do dat .o.? cuz uhm i asked if iz a problem and u anwsered to me with of course so idk dfsjkbfgjbajuebiorgbuabrubgjfbjfbnwjfnsjknbgijkakiujhnuihnuifhnrequhnuiqevhnujswwghwih
PivotBlimp

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Jul 13, 2014 5:49 PM #1219002
Quote from _SAVY_
lol wait so its not a problem? we are allowed to do dat .o.? cuz uhm i asked if iz a problem and u anwsered to me with of course so idk dfsjkbfgjbajuebiorgbuabrubgjfbjfbnwjfnsjknbgijkakiujhnuihnuifhnrequhnuiqevhnujswwghwih

This exact question was in my first post and nobody answered >_>
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