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Vazar, The Beast [NEW FORMS]

Started by: Vazar | Replies: 110 | Views: 13,033

Hewitt

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Dec 4, 2014 8:58 AM #1277625
If he wears his tail on his head, he can just bob his head up and down and turn his head-tail into a head-flail. Plus, since its easy to spot, it serves double as a legitimate weakness.

Problem solved.
Captainalien72
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Dec 4, 2014 9:06 AM #1277629
Quote from Vazar
You sir, are my hero.

But a concept is just a concept and, before animating it in a real RHG fight, I must practice and try new stuffs. I think Terkoiz tutorials may help me about the fire and the light, but it will take much time to master it fully. I also asked Drone about plans, perspective and angles, and he accepted to teach me what he knows about that. I'll probably ask stuffs to Naberius is he's ok.

My new teachers are OP, I'll get better soon and you'll be proud ! è0é


Lol good stuff! That enthusiasm about learning and getting better. I like it :)
Drone would probably never share his techniques with me, apparently he hates my guts now.

Hewitt has a valid point, but then again it's just lame to flail your head at someone.....
JOKES!! Not when that head spews acid out! Dayum that would be awesome... but really lame and obvious as a weakness and would end a fight too quickly.
Hewitt

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Dec 4, 2014 9:12 AM #1277633
It's not lame if you don't make it lame. It's a legitimate idea. It's probably the most original thing you can ever come up with. If you can make a head-flail tail work, you'll be famous in no time. Head spits acid? No problem, just design his head in a way that his tail is always lifted up and based at the back of his skull.

And what the fuck are you talking about...ending the fight too quickly? You're rushing judgement to a hypothetical situation. If your opponent underestimates you and animates a quickie to target your obvious weakness then that's his problem---he's not going to get votes for trying.

On the other hand, if you yourself worked around such a disability in a creative manner in a setting that no one expects with a proper resolution, you will draw a crowd guaranteed no matter how stupid your power is.

If anything, from an animator's standpoint, your opponent is at the disadvantage for not trying to work around such an obvious "Flaw". The trick behind winning RHGs is to just be as creative as possible by not giving your rival-animator anything beneficial to work with :D
Captainalien72
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Dec 4, 2014 9:49 AM #1277645
Quote from Hewitt
It's not lame if you don't make it lame. It's a legitimate idea. It's probably the most original thing you can ever come up with. If you can make a head-flail tail work, you'll be famous in no time. Head spits acid? No problem, just design his head in a way that his tail is always lifted up and based at the back of his skull.

And what the fuck are you talking about...ending the fight too quickly? You're rushing judgement to a hypothetical situation. If your opponent underestimates you and animates a quickie to target your obvious weakness then that's his problem---he's not going to get votes for trying.

On the other hand, if you yourself worked around such a disability in a creative manner in a setting that no one expects with a proper resolution, you will draw a crowd guaranteed no matter how stupid your power is.

If anything, from an animator's standpoint, your opponent is at the disadvantage for not trying to work around such an obvious "Flaw". The trick behind winning RHGs is to just be as creative as possible by not giving your rival-animator anything beneficial to work with :D


I have to give it to you Hewitt. True Wisdom. If it were me vs Vazar I'd go straight for the head though, which is why I said the fight would end too quickly.

He is right enough though, finding new and creative ways to do things and end battles or even just animate the opponent's RHG will get you crowd support. I've seen animators win RHG battles simply by animating/portraying the opponent's RHG better than they do and in a more creative way, regardless of animation length or the action action. Examples are Supranova and Avanz's battle (Styr vs The French) and Terkoiz and Drift's battle (FLLFFL vs Drifts) as well as Godmouth and Oxob's battle (Morion vs Oxob), watch both animations for each battle and you'll notice how the winners (Supranova, Terk and Godmouth) all added a little something extra to their opponents RHG. It's a stylistic trait that I too have adopted.
Sir Erick

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Dec 4, 2014 10:09 AM #1277647
Wow. After reading the posts of Hewitt and Captain, I now kinda like have the urge to animate an RHG battle by making an animation that catches the crowds attention which is by making an animation by knowing the enemy's weakness and standpoints. It kinda shows of that it would be interesting to watch if both RHG's fight with a creative manner as what Hewitt said. Thanks guys for giving this kind of hint to me. Now i'm having ideas on how to make my un-original character become "original". But it would require such a very good animating experience to animate that kind of creativity. But thanks for the tips, it will help me a lot in the future. Even if it's not for me. ^_^.

Back to the topic, nice RHG Vazar. I can't believe that I still haven't commented on your RHG yet. I like the idea of what Captain and Hewitt said about the powers. :D
Vazar
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Dec 4, 2014 6:50 PM #1277844
How interesting ! I'll take that concept and think about it, Hewitt. Since my character is now a "mutant version of Mr. Pix" it'll be easy to introduce this head-flail system. Kinda reminds me Orochimaru lol.

And thinking about the originality of my animations, I think I just have to fully master the basics first, then choose a little idea to spice up my animations. I thought about the extra-gory finishers, which is apparently my actual speciality, but maybe I could find something else to show... I'm also really interested by the background of RHG universe, and would like to highlight it in my battles. :D
daftcyborg77

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Dec 4, 2014 7:33 PM #1277866
Quote from NaB3R!u$
You looked like a counterpart to my character. Put me on the hitlist, i might battle you someday.


This matchup would be one for the ages, let me just say.

You and Vazar do not know me yet, but one day, Units #02 and #03 shall launch in due time. ;)

Until then, I await this battle. :D
Vazar
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Dec 4, 2014 8:48 PM #1277896
cyborg : So do I, mate. xD

Here is a short demo about Vazar's new ability, did it today.

http://www.fastswf.com/8g9G7a0
Captainalien72
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Dec 4, 2014 9:02 PM #1277900
I think it's like 3.5 out of 5. The attack itself is nice, but the stick's reaction to being attacked as well as Vazar's ferocity are not highlighted well enough. The sand itself needs to also be causing dust or be flying up in the air if Vazar's attack is so "animalistic".
Here are the points to remember:
- Dude shouldn't just stand there and be like: "Oh Vazar, take me now!" He should be freaking out or trying to resist as he's being pulled underground.
- Vazar's attack was way too clean and smooth, especially for the way you've animated him in the past. His style is usually messy and rough. IMO you should keep to that.
- Focus on how the sand should come up when Vazar comes up for the kill.

Perhaps you may get a better idea of what I'm trying to convey with a reference video.
https://www.youtube.com/watch?v=pXkPWEIY8wM
Vazar
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Dec 4, 2014 9:14 PM #1277902
You're perfectly right, I'm just not really good at particles...

For the blue stick I know, I just wanted to show the attack and took like 1 hour for the whole thing. I will make it more brutal next time and will improve my sand animations !
Thank you !
Captainalien72
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Dec 4, 2014 9:49 PM #1277909
Quote from Vazar
You're perfectly right, I'm just not really good at particles...

For the blue stick I know, I just wanted to show the attack and took like 1 hour for the whole thing. I will make it more brutal next time and will improve my sand animations !
Thank you !


My pleasure, I know you'll take it constructively and improve. Keep practicing and you'll build up quite a reputation for your RHG.
My only other advice is to keep battling and increase your RHG's popularity.
TTheDDoctor
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Dec 4, 2014 10:09 PM #1277915
I recall hearing that Vazar was supposed to have different forms that he could enter, yet I don't see any listed. They were there before, but for some reason they aren't anymore. Could you post his forms, please?
Vazar
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Dec 4, 2014 11:02 PM #1277932
Yep WhiteShadow, that's totally normal.

As I said earlier, the stances concept has been reworked. Vazar can now transform any of his bodypart into any organic weapon, depending on what he needs. The only thing I kept from the old version was the acid blowing ability. His powers aren't imitations anymore, this is now random mutations, allowing me to create new animation concepts everytime I fight with someone. He will grow tentacles, tails, spikes, fangs and even shark fins, antennas or any organ he could use to adapt to the battlefield.
TTheDDoctor
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Dec 5, 2014 12:33 AM #1277967
Quote from Vazar
Yep WhiteShadow, that's totally normal.

As I said earlier, the stances concept has been reworked. Vazar can now transform any of his bodypart into any organic weapon, depending on what he needs. The only thing I kept from the old version was the acid blowing ability. His powers aren't imitations anymore, this is now random mutations, allowing me to create new animation concepts everytime I fight with someone. He will grow tentacles, tails, spikes, fangs and even shark fins, antennas or any organ he could use to adapt to the battlefield.


Ah yes, that reminds me of my first iteration of AAlbusUUmbra... A man who could do anything with psionics, with more OP powers taking longer to concentrate on before using. It was balanced enough for me, but some people still cited how OP he could be.

Hopefully, Vazar won't have any of those problems, seeing how he's limited to what appears to be just run-of-the-mill mutations instead of anything like activating his Zenkai gene or some terrifying shit like that.
NaB3R!u$
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Dec 5, 2014 4:12 AM #1278043
Quote from WWhiteSShadow
B-but... I thought you said you were done animating...


Changed my mind, i decided not to quit it so easily(eventhough im super lazy)

I just need to finish naberius vs ghost first
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