I'm impressed rawgreen.
Though I would shy away from using 20 hp as the average, since magic the gathering does that.
I fully support his idea behind the card rarity too, card rarity is crucial to turning up a profit and adding card diversity to the game.
Edit: Also, the dice idea while good, will diminish the competitive viability of the game. Since it adds lots of luck to the game instead of strategic card use. Which isn't necessarily a good or bad thing.
I've actually never played Magic the Gathering, so I didn't know that.
We could probably do something like 25 HP or something, wouldn't make games noticeably lengthy,
only by 2 or 3 turns unless someone has something up their sleeves.
Card Rarity makes them a little bit more collectible for some people as well, I'm one of those people.
Even if I never get to play this as a TCG I'd want to collect them even more because of it.
About the dice and luck interfering with competitive viability.
Right now the only thing written down for the Dice is the chance for who starts first if both player's Versatility count is at a draw.
You could swap that out with a coin no problem.
Or heck, have a little round two-sided magnet that has the little Stickpage guy's face over black on one side and RHG written in white over orange on the other.
And just use that instead of a coin.
Edit; @Plasma,
Right now there's no real way to take down the Opponent's cards.
If something like this were to be added, their Card's HP would be linked to their own HP.
So as the card looses HP, the Player also looses HP.
We'd have to ask, what happens to the card when it get's KO'd?
Does it go to the bottom of the deck?
Does it go in the discard pile?
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If the cards get sent to the bottom of the deck and the player only has 3 cards, they'll be able to play it again on their next turn.
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If the card gets sent to the discard pile, things just got real for them.
People will have to work on their strategies more, or get better cards, or make sure they have a better combination of cards in their deck.
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I'm down for the discarding cards on loss.
What happens when all of your cards get KO'd?
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Likely if all your cards get KO'd and you have no more cards in your deck, you would loose by default.
Unless the winner would be willing to give you a handicap to put down 1 to 3 of any cards you own on the field to give you a chance of redemption.
How will all of this effect the gameplay?
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It will add room for more strategy. But we will need to stress to keep it relatively simple.
We need our players to be able to quickly understand and be able to play the game,
but we still need to keep some depth available to players who get into it seeking to master the game.
when people first start playing the TCG (if they start playing), their decks are going to be probably around 4 to 10 cards.
That's more than enough for a small game.
Until we figure out how Passives and Actives will work more in the battleground, we shouldn't decide of a maximum for a deck size.
In fact I think it's actually more fair to restrict how many cards you can have in your deck based on an OP score of all your cards combined.
One could go with more cards that have Average or Low OP, or less cards that have High OP.
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But like said, until we know what kind of Passives and Actives will be settled on, selecting a specific grade for these numbers is impossible.
As for the RHG system, I would also like to state that using Actives and Passives in an actual battle is completely up to you.
I personally am starting to think it'd be kinda cool to have someone's RHG whip out a card before it magically starts glowing and does something totally rad.
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Actually in the near future if this gets implemented, I'd love to start an RHG battle where my Gladiator is playing the actual game in the animation with someone else's Gladiator. And say, my guy beats them in the game, they get mad and start a battle with me starting with one of the cards powers as a surprise attack.
And then I just have my RHG fight/win, etc. etc.
I'm starting to get inspired.
But I'm not down for putting up any cards I own for pinks over a battle.