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RHG Trading Card Kick Starter - RHG Trading Card Game? ( Discussion )

Started by: stone | Replies: 89 | Views: 9,652

RawGreen
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Aug 2, 2014 4:17 PM #1226000
@Mikematic, you seemed to have missed the part where I said, I'd love to use them if they get implemented.
The other thing you should keep in mind is this is probably something both animators would have to agree on.
So if by your standard you don't want any cards to be used, you could just put it on your RHG profile.

About the 'bringing it back' - you can't really bring back what it never had.
It's never really been super active, that's more or less an illusion from when you yourself got active with RHG.
It's only ever as alive as you are.

You might as well tell us how the already existing RHG system is broken here in this thread so we can see if it can be worked with or around.
Because I don't really see what you're talking about when you say that.


@Stone's reply to Zed,
He's talking about other regular members sending cards to other regular members.
It's just not a good idea with the age range that comes here.
And protective parents also would become alarmed.


Has there been any work on what a shop for the cards would be like(if any)?
And I think maybe we should adjust your example as well, people are blowing it a bit out of proportion.
People always do this with development related examples, it's painful really.. -_-"
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Aug 2, 2014 5:35 PM #1226017
Im totally for the idea, but i just cant see it making much sense in a physical form, i would think of it more as an online way to play with pokemon or Yu-gi-oh cards or something like that. Instead of spending the extra dollar to make them physical it could just be sold as an internet thing, and to integrate it with animating we could make it a special card game with specific rules, but when battles happen people could animate what it would look like with them winning. My idea is just kinda being spewed out of my brain so im sorry if it doesnt make sense, but think of it like the Yu-gi-oh anime or something. Fighters would know each others internet decks and create a battle using some or all of the cards with two stickmen representing them. RHG characters could be used as "monster cards", and they're could be added spell (like equiping a RHG with a jet sword) and trap like cards (like "attack and a card gets enraged into a final form" or something). People would just have to animate them winning with their deck with the allotted rules. Maybe if the cards were to be made tangible it could be a collectors thing, but i would imagine it could be a lot easier and cheaper to make a lot of cards just internet stuff and sell packs of random cards or something. The selling part is still not completely pieced together, but with a card battle animation like you'd see on TV animators could get clever fighting with some of their favorite RHG's that arent actually theirs, and it would also allow more RHG's to be integrated into the cards, so nearly everyone could have their RHG be a card. The physical cards could just simply be the more popular RHG's and such. The entire idea isnt entirely fleshed out in my head, but i think i got an understandable amount out. just my two cents.
Jeff
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Aug 2, 2014 6:06 PM #1226025
Uhh, I have something to contribute aside from the idea itself. You'll want to be very careful about this, Stone, and you might want to consult a lawyer before doing anything to make sure you wont wind up in legal trouble. RHG doesn't currently have any sort of terms of service or user agreement that grants you distribution or reproduction rights on user created content, which could end up being a big problem if you're selling these for profit and down the line someone decides they want a piece because you used their intellectual property without permission. While I doubt anyone who's character you're using would really care, it's still something you should be careful about.
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Aug 2, 2014 6:31 PM #1226034
Quote from Jeff
Uhh, I have something to contribute aside from the idea itself. You'll want to be very careful about this, Stone, and you might want to consult a lawyer before doing anything to make sure you wont wind up in legal trouble. RHG doesn't currently have any sort of terms of service or user agreement that grants you distribution or reproduction rights on user created content, which could end up being a big problem if you're selling these for profit and down the line someone decides they want a piece because you used their intellectual property without permission. While I doubt anyone who's character you're using would really care, it's still something you should be careful about.


This and what someone else said about people giving their addresses out and stuff like that, you should probably ask a lawyer about this kind of stuff.

Also, famous RHG weapons could be their own cards, if anyone here plays or has played Magic: the Gathering, FLFFL's sword could be one, as could Andre's hammer or Drifts' Scythe.
Graphite

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Aug 2, 2014 6:34 PM #1226036
Some of this might've been said before or answered, so sorry if I'm repeating something that's already been said.
Like Marshmellow said, I think this would be better being an online thing. Having them cost money is weird, and makes me feel like we'll be obligated to spend money for our RHGs. I like the idea, but I'd like a different system of delivery or receiving the cards. Just makes me uncomfortable associating RHG with physical, purchasable cards, and I'd feel slightly punished when my foe has 40 available perks and I have none because I didn't have the available money. Maybe instead, a person could get a randomized digital card for every RHG they win, but this might inspire people to do quick, hastened battles only to get cards.
And how would this be enforced? Say a guy hasn't purchased the Tarantula card but grows Tarantula tentacles out of his back anyway in his animation (just making up a perk for example's sake), because they can really animate whatever they want. I feel like this strips a bit of the originality from RHG and further influences the more fanboy-esque side of it all, where people strive to be another person's character instead of shaping their own.
Lastly, say a guy has all 40 cards. Could he use all 40 perks in his animation? That'd prove a lot of complications. Easy solution is to only allow 1-2 each animation, but this might've already been covered prior to my message.

With all that said, if the delivery and system was tweaked a bit, I'd have no problem with this. I think it's a project that'd inspire a good deal of people.
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Aug 2, 2014 9:09 PM #1226100
Quote from Graphite

Lastly, say a guy has all 40 cards. Could he use all 40 perks in his animation? That'd prove a lot of complications. Easy solution is to only allow 1-2 each animation, but this might've already been covered prior to my message.


It was indeed covered in a previous message. Possibly only 3 cards you can use per animation.
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Aug 2, 2014 9:13 PM #1226103
Quote from stone
Lol, because you wouldn't be interested in cards any longer is why it is late? Also, mind explaining to me why 'RHG system is already so broken as is'
refer back to my pessimistic post. Cards of all types and age ranges have been traded and gone through phases of popularity since as far back as print goes.


I genuinely don't understand why people must meet anything that is positive with such a piss attitude. I'll go ahead and remember that next time before I make a thread. Oddly enough, I remember this same attitude from many people when creating the RHG system itself.



Hey man, whenever you come up with an idea, someone is going to shit on it. Whether it's good or bad. Don't let the opinions of a few reflect the rest of us.

I am personally totally behind the idea of this forum creating a card game, you've got my support 100%. I can't personally say anything from the animation side of things, because my animation days are long gone. But I know a lot about games, a lot. If you ever need advice or opinion, consider my experience at your disposal.
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Aug 2, 2014 9:42 PM #1226116
Quote from Jutsu
Hey man, whenever you come up with an idea, someone is going to shit on it. Whether it's good or bad. Don't let the opinions of a few reflect the rest of us.

I am personally totally behind the idea of this forum creating a card game, you've got my support 100%. I can't personally say anything from the animation side of things, because my animation days are long gone. But I know a lot about games, a lot. If you ever need advice or opinion, consider my experience at your disposal.


This, don't see why you're upset stone over wanting criticism on an idea...
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Aug 2, 2014 10:05 PM #1226123
Quote from Equinox Fox
This, don't see why you're upset stone over wanting criticism on an idea...

I understand, I think.
Because he's put a lot of time and effort into the idea, he's passionate about it and it wasn't the response he was expecting.
I've had this happen lately with a little game called Gungi. So I think I can relate.

That's why I just want him to know that some of us are behind the idea.
Mikematic
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Aug 2, 2014 10:18 PM #1226127
I wasn't trying to take a crap on the idea at all, i'm totally up for it. But making the cards play any role in RHG battles is FAR over stepping it.
I mean sure if 2 people actually took the time to get a bunch of these cards, and wanted that to take part in an RHG battle (which sounds very messy already) then I don't see why not.

But making it a new rule where people have to have on their RHG page
"I only do card battles"
or whatever is just... Bad.

The cards make great memorabilia, and they could potentially make a great card game as well if you're willing to go that far. But that's about it.

When I mentioned the RHG system already being broken, you should have gotten an idea of what I was saying.

Popular animators already get the advantage due to bias, and fanboyism.
The RHG Clan war system has always been broken (specifically the reward for winning a clan war)
And people can challenge and fight whoever they want regardless of skill level just to rack up points (which don't really do anything any more since their is no leaderboard anymore)

And that's just to name a few.

Incorporating a new component that is literally a DLS, (Or B...L..S?) would just be over complicating it. Sure if people really wanted to do it, they would. But there is no point to make it its own official thing.


And I don't have a piss attitude or anything. Like I said I've been up for this idea for years now. But the idea of Trading cards was the only idea I was behind. Not the rest of this extra mess you're trying to implement.
There's no need for you guys to get so defensive over it.

Tldr
They are great memorabilia, gifts, prizes etc. But that's just about it.
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Aug 2, 2014 10:18 PM #1226128
Quote from Mikematic
I wasn't trying to take a crap on the idea at all, i'm totally up for it. But making the cards play any role in RHG battles is FAR over stepping it.
I mean sure if 2 people actually took the time to get a bunch of these cards, and wanted that to take part in an RHG battle (which sounds very messy already) then I don't see why not.

But making it a new rule where people have to have on their RHG page
"I only do card battles"
or whatever is just... Bad.

The cards make great memorabilia, and they could potentially make a great card game as well if you're willing to go that far. But that's about it.

When I mentioned the RHG system already being broken, you should have gotten an idea of what I was saying.

Popular animators already get the advantage due to bias, and fanboyism.
The RHG Clan war system has always been broken (specifically the reward for winning a clan war)
And people can challenge and fight whoever they want regardless of skill level just to rack up points (which don't really do anything any more since their is no leaderboard anymore)

And that's just to name a few.

Incorporating a new component that is literally a DLS, (Or B...L..S?) would just be over complicating it. Sure if people really wanted to do it, they would. But there is no point to make it its own official thing.


And I don't have a piss attitude or anything. Like I said I've been up for this idea for years now. But the idea of Trading cards was the only idea I was behind. Not the rest of this extra mess you're trying to implement.
There's no need for you guys to get so defensive over it.

Tldr
They are great memorabilia, gifts, prizes etc. But that's just about it.

I didn't know you animated RHG.
Jeff
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Aug 2, 2014 10:49 PM #1226133
Reading some of the posts, I think the problem isn't so much that you guys are shitting on it, it's that you're criticizing ideas without offering any alternative. It's good to point out the flaws in something but if you're not coming up with solutions that you think work better then all you're doing is being negative whether or not you intend it maliciously. When brainstorming the best way to get a solid plan is to keep the ball rolling. If you don't like one idea, suggest an alternative. I agree that there are problems with physical trading in a system that's digital, why not take that out of the equation?

Part of what makes RHG so appealing is how open it is. You're not really confined to strict rules about what you can and cannot do or have. Taking that away seems to only anger people. I like RHG territories but that doesn't seem like it's been going anywhere lately, why not change the RHG cards to focus on RHGT and put more effort into that? Most of what you're looking at seems to be moving into more of an automated territory, which isn't necessarily the best idea for RHG, but for RHGT you could turn it into less of a forum game and more of an actual online mmo card game or something, maybe? From my perspective as a programmer, I would release each trading card with a unique code that is also stored on a server you would control. Allow people to redeem the code only once for a bonus in RHGT. Each card type could give something different. You could give them away after certain successful events in the game for free, but also allow people to outright purchase them. This would let the cards become collectible while still having a practical use online.

I'd like to see more alternative ideas in here, personally. I mean, I'm not saying you HAVE to if you're going to criticize certain aspects of it, but let's try to be pro-active here guys.
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Aug 3, 2014 1:54 AM #1226179
Quote from Jeff
Reading some of the posts, I think the problem isn't so much that you guys are shitting on it, it's that you're criticizing ideas without offering any alternative. It's good to point out the flaws in something but if you're not coming up with solutions that you think work better then all you're doing is being negative whether or not you intend it maliciously. When brainstorming the best way to get a solid plan is to keep the ball rolling. If you don't like one idea, suggest an alternative. I agree that there are problems with physical trading in a system that's digital, why not take that out of the equation?

Part of what makes RHG so appealing is how open it is. You're not really confined to strict rules about what you can and cannot do or have. Taking that away seems to only anger people. I like RHG territories but that doesn't seem like it's been going anywhere lately, why not change the RHG cards to focus on RHGT and put more effort into that? Most of what you're looking at seems to be moving into more of an automated territory, which isn't necessarily the best idea for RHG, but for RHGT you could turn it into less of a forum game and more of an actual online mmo card game or something, maybe? From my perspective as a programmer, I would release each trading card with a unique code that is also stored on a server you would control. Allow people to redeem the code only once for a bonus in RHGT. Each card type could give something different. You could give them away after certain successful events in the game for free, but also allow people to outright purchase them. This would let the cards become collectible while still having a practical use online.

I'd like to see more alternative ideas in here, personally. I mean, I'm not saying you HAVE to if you're going to criticize certain aspects of it, but let's try to be pro-active here guys.

Now that's an idea.

If you guys really want this to be more than just fan service, or fun trinkets.
Then by all means make it into its own game, you guys are animators, and coders. You could make something decent out of that.

Although a lot of the old classics on youtube are gone, I can say that there at least used to be a HUGE audience for RHG stuff on youtube specifically.
Only a mere fraction of them ever moved on to animate them themselves.

So if you broadcast this well enough you guys could be very successful. But then that opened up some wounds.

Firstly, i'm sure I am not speaking for myself here. But the RHG system in general is kinda dead.
Sure there are a select few that animate stuff on there own, and maybe once or twice a year we get something big from higher up animators. But that's about it.

Most people who used to actively participate in this RHG stuff aren't motivated to start anything. And if they do start they never carry that motivation on to finish it.
Why? Well more often than not there really isn't anything to push them.
Sure they may get the thing sponsored and make a few bucks out of it. But that's about it.

I hate to bring up FA, but at least there used to be a leaderboard system so that the top RHG's actually got something out of it. Not even to mention the huge tournaments that offered prizes for RHG battling.
Now its strictly something you do for leisure.

If you guys want this idea to meet all the people it can YOU MUST FIX RHG. I can't stress that enough.

And that's not even to mention my second point.
That a lot of popular RHG's/Animators have been either banned, or driven away from SP.

Just to name some off my head.
Yun was a popular animator, and had a decently popular RHG
Everyone loved and still does love Xtreme and his RHG
And Jomm is just a classic to begin with. Although he's not banned, from what I've heard from him is that he's been driven away due to some financial stuff I wont get into.

So that doesn't look too good for you guys.
Idk how you guys want to fix that, but its a major issue that needs to be noted.


This is all in my perspective of course.
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Aug 3, 2014 2:42 AM #1226191
Quote from Mikematic
Now that's an idea.

If you guys really want this to be more than just fan service, or fun trinkets.
Then by all means make it into its own game, you guys are animators, and coders. You could make something decent out of that.

Although a lot of the old classics on youtube are gone, I can say that there at least used to be a HUGE audience for RHG stuff on youtube specifically.
Only a mere fraction of them ever moved on to animate them themselves.

So if you broadcast this well enough you guys could be very successful. But then that opened up some wounds.

Firstly, i'm sure I am not speaking for myself here. But the RHG system in general is kinda dead.
Sure there are a select few that animate stuff on there own, and maybe once or twice a year we get something big from higher up animators. But that's about it.

Most people who used to actively participate in this RHG stuff aren't motivated to start anything. And if they do start they never carry that motivation on to finish it.
Why? Well more often than not there really isn't anything to push them.
Sure they may get the thing sponsored and make a few bucks out of it. But that's about it.

I hate to bring up FA, but at least there used to be a leaderboard system so that the top RHG's actually got something out of it. Not even to mention the huge tournaments that offered prizes for RHG battling.
Now its strictly something you do for leisure.

If you guys want this idea to meet all the people it can YOU MUST FIX RHG. I can't stress that enough.

And that's not even to mention my second point.
That a lot of popular RHG's/Animators have been either banned, or driven away from SP.

Just to name some off my head.
Yun was a popular animator, and had a decently popular RHG
Everyone loved and still does love Xtreme and his RHG
And Jomm is just a classic to begin with. Although he's not banned, from what I've heard from him is that he's been driven away due to some financial stuff I wont get into.

So that doesn't look too good for you guys.
Idk how you guys want to fix that, but its a major issue that needs to be noted.


This is all in my perspective of course.

I love how you ignore that his comment was clearly directed towards you, then blatantly contradict everything he said whilst agreeing with it. Literally everything you just said was negative. You even took the liberty of bolding the comment that exemplifies everything wrong with your post and mentality, so thank you, for that.

I was under the impression that there's still a fair amount of RHG animators, since I see them post frequently. Not that you would be an authority on the matter as you only have a handful of posts this year and the majority of them are judgmental trite. So maybe you should hold these presumptuous objectified opinions until you're relevant to RHG, or better yet, relevant to this community.

It seems like you haven't considered that since the initial explosion of stick animation popularity that maybe the audience has become more of a niche than the demographic it used to be. You say RHG is mostly dead, but the change there is nothing compared to the pivot section, which used to be populated by hundreds of users daily and now maybe gets one post a week.

You make bold claims about how the RHG animators have been driven out, but the only people this forum drives out are idiots, assholes or both. I literally haven't seen a single member that the community appreciates driven out, though that doesn't account for bans. But the moderators and admins are just doing their job with an all time low in power abuse that I can personally vouch for, none like you, 2012'er.

Have you stopped to consider that maybe the original generation of stick enthusiasts have mostly grown up and moved on? Due to changing interests personally or god forbid, responsibility? It's not like they want to do just stick animations their whole lives anyways, man. Many members from stick page of old have simply moved on.

I'm sorry if I seem offensive here, but I'd be more willing to believe you where an authority on the matter if you'd bothered to substantiate the majority of your statements. Or you know, actually be an authority on the matter.

I'm pretty sure Stone has a much better idea of what RHG is all about than you do.
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Aug 3, 2014 3:04 AM #1226203
Quote from Jutsu
I love how you ignore that his comment was clearly directed towards you, then blatantly contradict everything he said whilst agreeing with it. Literally everything you just said was negative. You even took the liberty of bolding the comment that exemplifies everything wrong with your post and mentality, so thank you, for that.

I was under the impression that there's still a fair amount of RHG animators, since I see them post frequently. Not that you would be an authority on the matter as you only have a handful of posts this year and the majority of them are judgmental trite. So maybe you should hold these presumptuous objectified opinions until you're relevant to RHG, or better yet, relevant to this community.

It seems like you haven't considered that since the initial explosion of stick animation popularity that maybe the audience has become more of a niche than the demographic it used to be. You say RHG is mostly dead, but the change there is nothing compared to the pivot section, which used to be populated by hundreds of users daily and now maybe gets one post a week.

You make bold claims about how the RHG animators have been driven out, but the only people this forum drives out are idiots, assholes or both. I literally haven't seen a single member that the community appreciates driven out, though that doesn't account for bans. But the moderators and admins are just doing their job with an all time low in power abuse that I can personally vouch for, none like you, 2012'er.

Have you stopped to consider that maybe the original generation of stick enthusiasts have mostly grown up and moved on? Due to changing interests personally or god forbid, responsibility? It's not like they want to do just stick animations their whole lives anyways, man. Many members from stick page of old have simply moved on.

I'm sorry if I seem offensive here, but I'd be more willing to believe you where an authority on the matter if you'd bothered to substantiate the majority of your statements. Or you know, actually be an authority on the matter.

I'm pretty sure Stone has a much better idea of what RHG is all about than you do.

2012'er?

I knew his comment was directed at me.. That's why I actually did what he asked... I don't see what I did wrong there.
I was agreeing with him on the RHGT portion of his comment.
Your impression is for the most part wrong considering you aren't really an animator, nor RHG participant for that matter.
My bold claims are mostly true considering they made a whole entire site as an alternative to this...
I'm in authority to voice my opinions because he asked for them...
Sure Stone may have a better idea of what RHG is, but not about where it is now, that's why he needs our feedback..
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