Reading some of the posts, I think the problem isn't so much that you guys are shitting on it, it's that you're criticizing ideas without offering any alternative. It's good to point out the flaws in something but if you're not coming up with solutions that you think work better then all you're doing is being negative whether or not you intend it maliciously. When brainstorming the best way to get a solid plan is to keep the ball rolling. If you don't like one idea, suggest an alternative. I agree that there are problems with physical trading in a system that's digital, why not take that out of the equation?
Part of what makes RHG so appealing is how open it is. You're not really confined to strict rules about what you can and cannot do or have. Taking that away seems to only anger people. I like RHG territories but that doesn't seem like it's been going anywhere lately, why not change the RHG cards to focus on RHGT and put more effort into that? Most of what you're looking at seems to be moving into more of an automated territory, which isn't necessarily the best idea for RHG, but for RHGT you could turn it into less of a forum game and more of an actual online mmo card game or something, maybe? From my perspective as a programmer, I would release each trading card with a unique code that is also stored on a server you would control. Allow people to redeem the code only once for a bonus in RHGT. Each card type could give something different. You could give them away after certain successful events in the game for free, but also allow people to outright purchase them. This would let the cards become collectible while still having a practical use online.
I'd like to see more alternative ideas in here, personally. I mean, I'm not saying you HAVE to if you're going to criticize certain aspects of it, but let's try to be pro-active here guys.
Now that's an idea.
If you guys really want this to be more than just fan service, or fun trinkets.
Then by all means make it into its own game, you guys are animators, and coders. You could make something decent out of that.
Although a lot of the old classics on youtube are gone, I can say that there at least used to be a HUGE audience for RHG stuff on youtube specifically.
Only a mere fraction of them ever moved on to animate them themselves.
So if you broadcast this well enough you guys could be very successful. But then that opened up some wounds.
Firstly, i'm sure I am not speaking for myself here. But the RHG system in general is kinda dead.
Sure there are a select few that animate stuff on there own, and maybe once or twice a year we get something big from higher up animators. But that's about it.
Most people who used to actively participate in this RHG stuff aren't motivated to start anything. And if they do start they never carry that motivation on to finish it.
Why? Well more often than not there really isn't anything to push them.
Sure they may get the thing sponsored and make a few bucks out of it. But that's about it.
I hate to bring up FA, but at least there used to be a leaderboard system so that the top RHG's actually got something out of it. Not even to mention the huge tournaments that offered prizes for RHG battling.
Now its strictly something you do for leisure.
If you guys want this idea to meet all the people it can
YOU MUST FIX RHG. I can't stress that enough.
And that's not even to mention my second point.
That a lot of popular RHG's/Animators have been either banned, or driven away from SP.
Just to name some off my head.
Yun was a popular animator, and had a decently popular RHG
Everyone loved and still does love Xtreme and his RHG
And Jomm is just a classic to begin with. Although he's not banned, from what I've heard from him is that he's been driven away due to some financial stuff I wont get into.
So that doesn't look too good for you guys.
Idk how you guys want to fix that, but its a major issue that needs to be noted.
This is all in my perspective of course.