A card game you say... that's a pretty good idea! Maybe we can implement physical cards some how into the RHG system as a form of collectibles and consumables. Anyone want to expand on this idea?
Have been. vvvv
Heyo, I spent like 2 hours putting this together as a physical game.
There's lots of flaws in the game design and plenty of room for improvement.
It's solid but it's pretty one-way right now.
The turning points for cards and strategies would need to rely on the Passives and Actives provided, and how the player uses them.
Requires a 6 sided die, two players, and each player to have at least 3 cards.
By default each player has a base of 20HP, this number can be increased if you wish to play longer or larger games.
If the opponent has more cards than you, you're allowed to have more HP by 3 per card they outnumber you by.
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Players may also consider using bottle-caps or chips to place on cards that have used their actives.
A player can have 3 cards on the battlefield at the same time.
However player can only have up to 3 Actives or 3 Passives on the field Maximum.
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You are allowed to use more than one Gladiator if you own duplicates of them,
but only up to a maximum of 3 of the same RHG in your deck is allowed.
When the game starts, each player draws 3 cards from their deck and lays them down in any setup they so wish.
The Front Row is where you place either cards you want to attack or to defend.
The Back Row is where you put your ability or support.
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note; It is common courtesy to place your cards facing the opponent so they can read them.
The player with the most overall Versatility starts first.
If Versatility is at a draw, each player picks 3 numbers out of 6, and a single die roll is used.
If you are the provider of the dice, the opponent picks his numbers first.
If you draw a card from your deck, you must either discard it, or pick a card on your side of the battlefield to exchange it with, discarding it.
In order to lower the Opponent's HP you must bypass their defenses.
Attack, Ability, or using an Active are the only ways to lower their HP.
As long as they have a card in the front row, you must attack that one.
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you can attack using Attack.
The card of whom you attack's Defense is subtracted from your Attack.
The remaining number(if any) is then subtracted from their HP.
If a single card is attacked by you twice using the Attack Stat, it's Defense is halved.
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You can attack using Ability.
The card of whom you attack's Versatility is subtracted from your Ability.
The remaining number(if any) is then subtracted from their HP.
If you attack using Ability and inflict damage,
your attacking card's Ability will be halved for the next turn.
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You can attack by Activating the Card's Power
Each Active varies per card.
If it relies on Defense to do damage, it'll be countered by Attack.
If it relies on Versatility to do damage, it'll be countered by Ability.
On each turn, a player can only make one action, so make each action count!
Card Statistics;
Attack - minimum 0 to 7 maximum stars
Is countered by Defense.
Defense - minimum 0 to 7 maximum stars
Is countered by Defense
Ability - minimum 0 to 7 maximum stars
is countered by Versatility
Versatility - minimum 0 to 7 maximum stars
is countered by Ability
Active (if any) - minimum 0 to 7 stars
Passive (if any) - minimum 0 to 7 stars
OP - Overall Power
How many stars your card has total as it's base.
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The maximum base OP for a card is 42 stars in total.
The OP of a card can be overloaded by using passives or actives that add stars to stats.
Card Rarity;
Average - Blue Fill around picture
Has an OP of 18 to 21
They have common uses in the TCG - Stats usually vary.
Always has an Active or Passive
Overall Appearance is standard
Uncommon - Blue Fill, silver trim and frame
Has an OP of 22 to 30
Relatively better than Average in TCG - Stats usually vary.
Overall Appearance looks slightly different
Unique - Designed fill, Framing the picture
Has an OP of 7 to 17
They have specialty usages in the TCG - Stats usually specialize.
Overall Appearance stands out
Collectible - Resembles FA's Theme around picture, futuristic frame
Has an OP of 0 to 6
More for memorabilia than for the TCG - Stats? What Stats?
Usually has an interesting Passive and/or Active ability.
Overall Appearance should resemble the FA main page
Rare - Blue Fill, gold trim and frame, Gold Crown on top corner of picture.
Has an OP of 22 to 35
Wider range of usages in the TCG - Stats usually specialize.
Has a Passive AND Active Ability.
Overall Appearance says it's something different
Legendary - These are always and only made Special Issue
Has an OP of 20 to 40
Able to have up to 10 stars in a single Statistic.
Doesn't always have a Passive or Active.
Offered as a reward option for Competitions
Also in one of the earlier posts as well I've worked on more details such has card health and death in the game.
@Mikematic, you've gotten pretty F*ing ridiculous in this thread.
Sure, RHG itself isn't a card game.
If we make an RHG TCG, then it's an RHG TCG, it's not RHG, it's RHG TCG.
If we make a card game out of it, we'll have characters on the cards that people will want to collect.
It's a form of memorabilia, so it's fueled by memories and other forms of association.
Which means some people will come back just for the sake of memories alone.
Lets say we have an RHGT someday and as part of the prizes you get a choice out of 3 of the rarer cards, and first place gets one of each.
If someone really wants to have a card of that character, they'll compete for it.
You do see what I'm talking about, don't you?
Making the Cards from the TCG effecting how RHG battles are animated, I can see how ridiculous it would be.
Someone could literally just make their RHG's Power to be able to use the cards though.
I still have very neutral feelings about people winning cards by winning regular RHG battles,
and about people having to send or give up cards they lost in a battle.
Those two things are definitely out of my comfort zone as far as my opinion on them.
@Stone, in relation to artists, I'm not half bad with photoshop;
http://fav.me/d7jmxfl
As far as pay goes I'm fine with $10 to $15 per/each
Less than $20 just for the sake of getting this old vehicle on the road.
In all likelihood however, it's going to be a bandwagon that will die if push too hard or too little.
So we need the idea to brew in the community and get the word out.
Maybe when we settle on how we're going to go about things we can put up a thread with some art examples in a professionally laid out format explaining what it is and that we need people willing to let us use their RHG characters in the card packs.
Jeff mentioned a Terms of Service or something like that, we would probably have to get them to agree to one if StickPage were to ever sell card packs at all.
Or we could only have this for a select few of the cards and the rest are obtained via Competition, RHGT, or anything along those lines.
...I want to keep typing and clarify everything I just typed but I have to go to bed for my morning shift tomorrow.
Gotta keep food on the table, y'know?