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RHG Trading Card Kick Starter - RHG Trading Card Game? ( Discussion )

Started by: stone | Replies: 89 | Views: 9,652

Mikematic
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Aug 3, 2014 5:18 PM #1226471
I really don't see how me not posting anything on the forum holds any relevance considering a list of animators don't post actively on this forum either.
And i'm pretty active on IRC if that's what you want to hear. It's not like I just came out of no where.

And I realize I kinda hammered in that I was upset with the initial idea that Cards give you "perks" in RHG battles. I disagree with it and I offered my own alternative.
_Ai_
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Aug 3, 2014 5:44 PM #1226479
This is a great idea stone. Id love to see a tcg of rhg rolling, and if i can play it. Although, i like the notion of playing it online better.
stone

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Aug 3, 2014 8:19 PM #1226528
I'm very excited to get this going! I'll continue to expand the idea and provide insights. I do however need a few artists that are willing to be up for such a task.
I'm thinking somewhere in the range of 3-5 artists for hour. Varying styles is okay, but high quality is a must!

Any artists out there? We already have PLasmaghost down for the job ( the original artists ) and I've approached Kyrin as well. Anyone else out there want to flex their skills?
oxob3000
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Aug 3, 2014 11:31 PM #1226582
I've been practicing Sai lately. I guess I could give it a go.
http://oxob3000.deviantart.com/gallery/29744323/Random-art
RawGreen
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Aug 4, 2014 6:25 AM #1226734
Quote from Jeff
A card game you say... that's a pretty good idea! Maybe we can implement physical cards some how into the RHG system as a form of collectibles and consumables. Anyone want to expand on this idea?


Have been. vvvv

Quote from RawGreen
Heyo, I spent like 2 hours putting this together as a physical game.
There's lots of flaws in the game design and plenty of room for improvement.

It's solid but it's pretty one-way right now.
The turning points for cards and strategies would need to rely on the Passives and Actives provided, and how the player uses them.

StickPage RHG Trading Card Game (Click to Show)


Also in one of the earlier posts as well I've worked on more details such has card health and death in the game.



@Mikematic, you've gotten pretty F*ing ridiculous in this thread.
Sure, RHG itself isn't a card game.
If we make an RHG TCG, then it's an RHG TCG, it's not RHG, it's RHG TCG.

If we make a card game out of it, we'll have characters on the cards that people will want to collect.
It's a form of memorabilia, so it's fueled by memories and other forms of association.
Which means some people will come back just for the sake of memories alone.

Lets say we have an RHGT someday and as part of the prizes you get a choice out of 3 of the rarer cards, and first place gets one of each.
If someone really wants to have a card of that character, they'll compete for it.
You do see what I'm talking about, don't you?


Making the Cards from the TCG effecting how RHG battles are animated, I can see how ridiculous it would be.
Someone could literally just make their RHG's Power to be able to use the cards though.

I still have very neutral feelings about people winning cards by winning regular RHG battles,
and about people having to send or give up cards they lost in a battle.
Those two things are definitely out of my comfort zone as far as my opinion on them.


@Stone, in relation to artists, I'm not half bad with photoshop;
http://fav.me/d7jmxfl
As far as pay goes I'm fine with $10 to $15 per/each
Less than $20 just for the sake of getting this old vehicle on the road.

In all likelihood however, it's going to be a bandwagon that will die if push too hard or too little.
So we need the idea to brew in the community and get the word out.

Maybe when we settle on how we're going to go about things we can put up a thread with some art examples in a professionally laid out format explaining what it is and that we need people willing to let us use their RHG characters in the card packs.

Jeff mentioned a Terms of Service or something like that, we would probably have to get them to agree to one if StickPage were to ever sell card packs at all.
Or we could only have this for a select few of the cards and the rest are obtained via Competition, RHGT, or anything along those lines.



...I want to keep typing and clarify everything I just typed but I have to go to bed for my morning shift tomorrow.
Gotta keep food on the table, y'know?
Mikematic
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Aug 4, 2014 8:56 AM #1226806
@RG
I just saw the idea that RHG Cards would give you perks during battle and I really really didn't like the idea. I'm sorry if I was kinda a broken record about it.

If you were to make an RHGT Trading card game that's be fine.
And idea came to mind, why not just battle through pictures?
You know I have my cards, they have theirs. I take a picture of my next move, and they take a pic of theirs and such.

It seems like the best way to do it, although a lot of it would be dependent on the honors system.
But then again you could use webcams to like stream it to each other and stuff.
If you catch my drift.


What I meant by the making an RHG Tourney with prizes is to increase the popularity of animated RHG's first, before bringing in the card idea. And then some of the winners could get some cards or something along with a cash prize, to motivate people to actually finish what they start.

Then you could be like:
"Omg that card is one of that prizes?! Maybe I should enter the tourney and try and win it!"
Therefore making people RHG without them even realizing it.
See what I mean?
(Not even to mention people have been asking for another RHG Tourney for years now...)
_Ai_
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Aug 4, 2014 9:04 AM #1226811
To the best if my reading abilities, I don't really recall stone saying the cards give the animator that has a card an unfair advantage. The cards serve as a memorabilia, motivation and inspiration.

And a definitely a no no to an honors system. Even though I'm not animator myself, I don't like the notion of ranking other people. It's bullshit man.
Mikematic
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Aug 4, 2014 9:23 AM #1226829
@Ai
Quote from stone
For now, the animators are the ones who can take use of the perks on the cards of course. In the future we'll consider making it into a online trading card MMO if the popularity is there.

Owning the cards then might send you some sort of code you can use to get them in-game.

Otherwise you can still earn / collect them for their value in artistic appeal or to simply collect.

You just wouldn't be earning them via animation battle.

Quote from stone
When you own / buy / or are given a card it can be noted on your RHG. You can also include it in the about on your animation. As far as earning one, when you beat someone they ship it to you ( costs no more than a letter and a stamp ) of course there would have to be the honor system there.

OR they could simply earn it and have me ship one to them based off who won ( IDK about how we exactly want to handle that )
We could have a RHG system like on FA in the future here, and that would support this system even further.

That was the idea that really set me off. I like 110% disagreed with it.
I wasn't the only one that disagreed with it as you can see.
The others (Click to Show)

I think I just got a bit over zealous about it which is why everyone targeted me about, which they were for the most part right for doing so.

Stone got very defensive and a bit passive aggressive toward me about it, and I want to apologize if he got the wrong idea. I wasn't trying to bash on anyone's ideas, I just let my emotions get the best of me. But now instead of just telling people I don't like the idea, i'm offering alternatives that people can work with.

I just hope Stone wont pass me off as a troll and actually consider some of my ideas if he got the wrong idea initially.
Stickly
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Aug 4, 2014 10:52 AM #1226883
Unless someone has already brought up this subject, you know how certain card games have different art styles per character? That could be a sort of deal with this as well. A lot of different artists could whip these out fast.

My only concern is how you would play

Idea: each character could have a special amount of hp depending on it's popularity and strength, and it could be a dice rolling game of sorts

Also power up cards like: fllfll's sword boost, or electric hammer smash (These are just ideas mind you) could help each rhg on the battlefeild. You could pull one power up card from your deck every 3 turns perhaps? And you may only use it once in those 3. If you do not use it by the time the 3rd round is over, it would be discarded and you would choose a new one. Attacks could be set up with dice. 1-3 could mean a 1 hit ratio (taking away 1 life point from the rhg) and 4-6 could be a two hit point ratio.

But that is all way too complicated and is a rip off of the way a few card games are played like magic and yugioh. So I'm just spitting useless shit right now.

Honestly I would be perfectly fine if it was a game or a collectors item (or both.) it all sounds really cool!
RawGreen
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Aug 4, 2014 2:31 PM #1226934
@Stickly, go look at the spoiler in the quote of myself in my last post.
Proxus
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Aug 6, 2014 7:35 PM #1228359
It took me forever to read this thread, but forgive me if what I say has been already brought up.

A major conflict on this thread is in regards to implementing the cards into the existing RHG system.
If this is still trying to be resolved, let me offer an idea:
Let's say, I have a RHG character and I own 3 RHG cards. My opponent owns one also. When we agree to do the battle, we agree on how many cards we'll allow to be used in our animations. So in the battle, we must animate our RHG's battling, but also add the RHG cards that we agreed on sometime in the animation, assisting our respective characters. However,
So let's say my opponent and I agreed, that I would have my Oxob and Jomm cards, while he would have his famous Alfa card. In both our animations, Oxob and Jomm come to assist my character while Alfa comes and assists his. (There could also be a time limit on how long these characters could stay in the animation.)
This way it adds a twist to the RHG system.
If you dont want to use cards, then just agree with your opponent to op-out.
Plus, having rarer cards won't make you overpowered, instead it would bring popularity to your character since people would want to battle you in order to implement that rare card in their RHG battle with you.
It also gives people a chance to legitimately animate some of their favorite characters if they own that card.
This is an idea in the works so it can tweaked to better suit the current RHG system.

However, if you guys already decided that this would solely be a card game, then disegard this.
oxob3000
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Aug 6, 2014 7:48 PM #1228369
I wouldnt mind if these cards were to be implemented in the RHG system as long as it doesnt affect the way I want to animate my battles, wich is the way I've always done. Although I'd really like these cards to have a regular TCG game outside of RHG battles with a system simular to the pokemon TCG game or Yu-gi-oh if you may. If you guys were planing on implementing both these things to the RHG cards then I wouldnt mind at all. I wouldnt use the cards in my battles, but I'd enjoy playing a TCG game with them.
Vorpal
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Aug 6, 2014 7:49 PM #1228371
Quote from oxob3000
I wouldnt mind if these cards were to be implemented in the RHG system as long as it doesnt affect the way I want to animate my battles, wich is the way I've always done. Although I'd really like these cards to have a regular TCG game outside of RHG battles with a system simular to the pokemon TCG game or Yu-gi-oh if you may. If you guys were planing on implementing both these things to the RHG cards then I wouldnt mind at all. I wouldnt use the cards in my battles, but I'd enjoy playing a TCG game with them.

Yes, all my yes.

That's exactly what I mean.
Proxus
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Aug 6, 2014 9:03 PM #1228418
Quote from oxob3000
I wouldnt mind if these cards were to be implemented in the RHG system as long as it doesnt affect the way I want to animate my battles, wich is the way I've always done. Although I'd really like these cards to have a regular TCG game outside of RHG battles with a system simular to the pokemon TCG game or Yu-gi-oh if you may. If you guys were planing on implementing both these things to the RHG cards then I wouldnt mind at all. I wouldnt use the cards in my battles, but I'd enjoy playing a TCG game with them.


Yeah, I understand. I'm totally fine with just a TCG game. I would be interested, plus it would promote people to create RHG characters with the slim hope of it becoming a card in the future.
PLasmaghost

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Aug 8, 2014 11:04 PM #1229548
Might even help promote more RHG finsihed RHG battle animations. Given that big time winners will have their cards made.
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