probably almost nobody loses theyr first RHG fight....
I haven't looked into it, but I'd expect most people to lose their first one. The other animator has more practice than you - you should expect to come off worse. But you'll learn from it and you'll come back better next time. (Edit: This was still a relevant comment when I started typing. This post took me a while.)
Venix's animation had no easing, and I'd like to see him make his own sticks. I'm not sure how, but you've left me with the impression that you had no real movements
and yet good choreography. This paragraph has literally taken me ten minutes to write because I think there's more to say but I cannot for the life of me work out what it is. Just ... keep practising, I guess.
I can say more about Zexo0.
1. Edit your work. It's pretty clear that once you clicked "Next Frame" you never went back to what you'd just done. It stood out most of all at the point where the background came in front of the blue stick. Take the time to go back and fix mistakes like that. When I was starting out I used to animate roughly what I wanted until I had a complete animation and then I'd go back and make sure all the easing was right and there was no stiffness or shakiness. Nowadays when I animate I stop after every frame and flick back and forth until I've made sure every joint is moving smoothly with the previous three or four frames. Either way works.
2. Move every joint in every frame. Even though people in real life tend to stand relatively still most of the time, it looks wrong in Pivot when a joint stays fixed for any length of time. And you'll find that arms move a lot for movements like jumps where you may not have thought about it, while the back joints are crucial for absorbing impacts.
3. Think about how people move in real life. It will help if you can stand up and do the movement yourself. It's also good to watch other people in everyday life (but try not to look like a stalker when you do it). Focus on the little movements, especially the ones you can't actually animate in Pivot, like the way hips roll with a walking motion. Once you know what you're trying to mimic it becomes much easier, and you need to look at the bits you can't do so that you can work out a way around them - if you just ignore them you'll find your stickman drags his feet through the floor whenever he walks.
4. Stay away from effects for now. Anything more than a camera-shake will look tacky until you have a feel for when and how to use them.
5. Read tutorials. Nothing in particular - just read whatever you can. Everything you read will add to your understanding of animation, and you can sometimes find that something you learned in a punching tutorial will come in handy for a jumping movement, or for choreographing a stickman juggling knives, or whatever. Don't worry too much about any tutorials which are just a sting of pictures, because they won't really teach you anything - look for the ones with lots of text. And generally stay away from YouTube.
I think that'll be enough for you to get on with for now. Keep practising and you'll do better next time. And I have seen far worse first tries, by the way, so don't feel like you're never going to get the hang of it.
Oh, and btw:
i wont give up my friends say dat im the guy dat doesnt give up (dont remember the wrd im not from england or smthing)
As a guy from england or smthing, you're either looking to say "I'm tenacious" or "I have perseverance". :)