Quote from RaptorWell, it doesn't have to be, but this question is irrelevant to my point anyways. I'm not trying to say PM should be exactly like Melee, I just think that Melee has more consistent designs than PM atm among its viable characters. Puff they literally didn't touch when I think they should have buffed her, but I can't put that on them since I can't think of many ways to change her without messing with her method of gameplay.
A couple ideas for puff off the top of my head would be to modify her sing and completely abscond with roll out, since both those moves are essentially useless.
Could turn sing into a forward facing cone that operated like mewtwo's confuse ability or squirtles bubble beam...I dunno, maybe make a mechanic where what was once roll out is an animation where she draws in air up to a max of three times and it determines the size of sings cone?
Quote from RaptorBecause DDD can actually be pretty mobile with Waddle dee dashing, plus his waddle dees also increase the hitlag of moves, which can have a huge effect on the game at certain moments. DDD also has an insanely broken recovery mixed in with a ridiculously heavy weight class. DDD is also very good at gimping characters at low percents.
Combine that all together and you have a scary character in the right hands. Just watch the player called Ripple and see what he does with the character.
Yeah I'll look him up, I'm sure someone is amazing as him somewhere but I don't know. Honestly, I've never faced a DDD that I'd consider good.
¯\_(ツ)_/¯
Like I said, never had a problem with him and I don't see a lot of DDD taking sets at tourneys, or even a lot of DDD at all.
Quote from RaptorThe same could be said for you. I just hold this opinion that while Squirtle is an underrated character for sure, I just don't find much compelling evidence that he's a great character. A character can feel amazing to a certain player but still be mediocre. I'm sure that aMSa feels absolutely at home with Yoshi, but there's no denying that Yoshi is mid-tier at best. Even aMSa thinks that many of his MUs against the top tiers with Yoshi are extremely negative.
Yeah, it's totally my personal opinion. I'm not going to argue it like it's fact set in stone.
Quote from RaptorHe has excellent tech chases with d-smash, yes. That being said, he doesn't have a very good neutral for the same reason why Luigi doesn't have a good one. He also lacks any solid shield pressure outside of shell shifting, and most of Squirtle's shield pressure get's destroyed by any character with a solid OoS option. Squirtle also has a difficult time dealing with characters that have a solid CC game. In regards to CC game, it's a vital mechanic that many characters get a massive benefit from. It's not about preferring a CC game, it's a vital tool that many characters of the cast has but Squirtle lacks: it's an obvious detriment and that's why I mentioned it.
Also squirtle kinda has a sick nasty grab game, it's not like he's helpless when they have Oos or CC options, I'm usually in and out before they can counter when I see their shield is up. He has a lot of approach options making his neutral pretty good in my opinion.
I understand CC is a big mechanic, but the point of me mentioning why I like the slippery movements is to show that while he loses out in CC he actually gains quite a bit out of it. Whether or not you think one is more important than the other is up to you and probably match up dependent.
Quote from RaptorFox is amazing off-stage compared to most characters. Fox may not necessarily want to be off the stage, but neither do a lot of characters. In terms of recovery, Fox is absolutely phenomenal and borderline unfair. Not necessarily relevant to the argument, but I feel like this needed to be corrected.
You're thinkin' melee bro, not that great in PM where there's a larger list of recoveries to compare it to. Pretty easy to ledge guard over all too.
Quote from RaptorYes? I don't see what this point was trying to argue since I literally just said how powerful a character isn't a testament to how well they're designed.
My point is that mewtwo and squirtle aren't an apt comparison in pretty much any way.
Quote from RaptorProject M will never be a finished game until the developers get bored with it. The direction of PM at the moment is to balance it every so often. There is no finished deadline as of right now, nor is there any development goal. So this argument doesn't make sense to me.
Argument? Why does everything have to be an argument with you?
It just seems to me like you're expecting release date quality out of something that is still heavily in the works.
Quote from RaptorThat's not what I'm saying at all? Its just all the characters feel way too unnatural to me alongside many of these gimmicks. That's my personal opinion, I'm not trying to convince others that's the way PM is.
There you go, using gimmick as a pejorative. I'm sorry you're stuck at perceiving the series in the melee sort of way and that this deviation is "unnatural" but for open minded people like me it seems like the next natural progression. Instead of the tremendous step backwards that was smash 4.
Quote from RaptorIn proportion to what the community views as a viable character, there are way too many MUs out their at the moment. In Melee, having 8 different viable characters already creates so many MUs that each players has to learn. Sorry to say that I personally don't want to literally learn a hundred MUs only to be janked out in the end.
I have no idea how you melee players can see more viable characters as a negative thing. It's beyond me.
Janked out at the end? No jons bro, no jons.