The Chat Thread

Started by: Lgolos | Replies: 158,197 | Views: 12,277,685 | Sticky

Not_Nish
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Dec 8, 2015 5:49 PM #1421763
They had a lot of unique episodes that broke the structure, like the Season finales of almost every season. Even 1 and 2 had fucking amazing season finales that featured time bending and hallucination.

Its a testament to Hugh Laurie as an actor that despite his fucking fantastic, once-in-a-lifetime performance as House, it still isn't his best performance. That honour would go to his role as George in Blackadder.
Mantha
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Dec 8, 2015 5:54 PM #1421766
Yeah I actually adored Blackadder, thus I adore Hugh Laurie by proxy. It's just that House isn't my thing.
Not_Nish
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Dec 8, 2015 5:59 PM #1421768
They're such diametrically opposed characters that he plays. The bumbling, naive, innocent and utterly stupid George and the genius, abrasive, gritty and utterly stubborn Dr. House. What a fucking amazing actor.
Jeff
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Dec 8, 2015 6:05 PM #1421769
Blackadder is what first made me like Hugh Laurie! The end of that series was fucked up
Raptor
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Dec 8, 2015 6:12 PM #1421772
I knew Hugh Laurie had an accent that wasn't on House, but I was legitimately shocked when I heard his real accent for the first time.
Not_Nish
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Dec 8, 2015 6:21 PM #1421776
His voice is much coarser on House too. His voice is actually surprisingly high pitched.

Jeff, the end of Blackadder was amazing. Fucked up, yes. But amazing. Incredibly poignant for a show that dabbled so fearlessly in silliness.
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Dec 8, 2015 10:06 PM #1421804
Blackadder Christmas Carol still remains my favorite version of that story.
Cruel
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Dec 8, 2015 10:10 PM #1421807
Speaking of tv shows, is Super Natural any good? All I know is it's long as fuck and the fandom is fucking insane. My friend tells me I'll really like it, but I don't have time for that long of a series because if I do like it, I WILL binge watch it.

Also, this is perfect.
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En
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Dec 9, 2015 4:26 AM #1421850
I watched it up until Season 6. But this was way back since 2011 so my memory might be kind of hazy. Initially it was quite formulaic like a new monster a week, but then it started progressing to major over arching story lines. The chemistry between the leads is one of the things that I enjoyed about the show considering how they have been working together for years. The second being the lore. The way they deal with monsters and supernatural beings is quite compelling.

There's quite a lot of episodes, like 20-ish episodes a season each being around 40 minutes. So it will take some time before you can catch up. It's not AMAZING, but I think it's worth it.
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Dec 9, 2015 5:08 AM #1421853
Quote from En
I watched it up until Season 6. But this was way back since 2011 so my memory might be kind of hazy. Initially it was quite formulaic like a new monster a week, but then it started progressing to major over arching story lines. The chemistry between the leads is one of the things that I enjoyed about the show considering how they have been working together for years. The second being the lore. The way they deal with monsters and supernatural beings is quite compelling.

There's quite a lot of episodes, like 20-ish episodes a season each being around 40 minutes. So it will take some time before you can catch up. It's not AMAZING, but I think it's worth it.


See I liked Psych because of the chemistry between the main characters, so I probably would enjoy it. I can barely find the time to write ever since I started working out and playing basketball more since I'm out of shape, so starting a series like that would probably eat up what little free time I have left.
En
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Dec 9, 2015 5:58 AM #1421860
Quote from Cruel
See I liked Psych because of the chemistry between the main characters, so I probably would enjoy it. I can barely find the time to write ever since I started working out and playing basketball more since I'm out of shape, so starting a series like that would probably eat up what little free time I have left.

Yeah that's what I'm finding. 10-13 episode seasons are all I can handle.
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Dec 9, 2015 7:00 AM #1421873
Quote from theTDguy
I kind of agree with Mantha on this one. The same structure in every episode does get boring in the end (to me at least). Though I like series in general, especially those who don't have a specific structure and have a main arc.

Speaking of boring.

Seeing gildedguy's and whiterose's animations opened my eyes. I'm bored of stickfights. Watching the anims by hyun and nazhul and camila etc. didn't really make me keep watching them. These formulas are... what's the word here... antiquated. I do not longer want to watch 2D animations with no angles and two plain stickfigures fighting. I want style, I want story, I want charisma and I want colour. Fortunately there such animators. Also, the old animators who brought this now old-fashioned style in the first place, have evolved. Which is a good thing. Definitely a good thing. I guess that younger animators may be inspired by more stylish anims, rather than the fluid but plain ones.


Although I agree with what you're saying, I feel as though "style" has gone overboard and is blowing around like a paper bag. I love animations that show an immense amount of work and dedication to keep the animation correct. Movements, flow, and overall flow is my pet peeve. I've been a pivoter for years, (unfortunately) but because of this my brain has been programmed to point the most minimal error. Pivot is all about realism as well as just overall eye pleasing motions. Shakiness, choppiness, little to no flow, and horrid construction make me aggravated. I feel as though more and more animators that have joined the community are ignoring the fundamentals of animation completely. Most of which are inspired by other animators that use this process. Many of them put just enough effort (or vcam shakes and tweens) so that the audience doesn't realize that they're half-assing it. Now this is a big generalization, and not true for the majority, but there are some that get away with this. People could make an animation that completely ignores basics, and just call it a style choice. It's a lot like art in a way. Some artists put paint on a canvas and get praise. Some artists truly deserve the praise, such as those who put a huge amount of emotion, backstory, and overall have a reason for what they did, but others just want to be noticed, accepted, paid. I enjoyed C3's animation, but the intensity of the v-cam, along with the insane amount of special effects just covered up the low quality movements that were truly happening. I'm not saying that he/she didn't work hard on it, because holy shit it looked like it, but I truly believe it all starts with perfecting the movements in the animation world. There are other things though, such as special effects and camera movement, that some may want to focus on, if that's what they truly feel happy with doing. When I see an animation by a newcomer who has tried to replicate francoblimp's "style" it saddens me. It's like they think it's an escape from truly learning and working harder than they are. People see that style and think, oh this can't be too hard. It's not, but pivotblimp is an experienced animator that has unfortunately chose that "style". He knows his fundamentals so he knows how movements work. What I see is just him not wanting to put as much effort into it as I truly think he has in him. Even Guz has developed a "style" that is less of a hassle, and he's a fantastic animator.

I'm not saying that skill and hard work are the only things animations should be enjoyed as. The story to me is one of the most important parts by far. But they go hand in hand. In order to voice it you've got to be able to communicate it correctly.

I'd go on longer but honestly there's probably so many mistakes and misunderstandings in this I'd rather not put all the effort in for nothing. I'm just voicing my opinion here, so feel free to chew me out.
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Dec 9, 2015 7:25 AM #1421878
Quote from Stickly
Although I agree with what you're saying, I feel as though "style" has gone overboard and is blowing around like a paper bag. I love animations that show an immense amount of work and dedication to keep the animation correct. Movements, flow, and overall flow is my pet peeve. I've been a pivoter for years, (unfortunately) but because of this my brain has been programmed to point the most minimal error. Pivot is all about realism as well as just overall eye pleasing motions. Shakiness, choppiness, little to no flow, and horrid construction make me aggravated. I feel as though more and more animators that have joined the community are ignoring the fundamentals of animation completely. Most of which are inspired by other animators that use this process. Many of them put just enough effort (or vcam shakes and tweens) so that the audience doesn't realize that they're half-assing it. Now this is a big generalization, and not true for the majority, but there are some that get away with this. People could make an animation that completely ignores basics, and just call it a style choice. It's a lot like art in a way. Some artists put paint on a canvas and get praise. Some artists truly deserve the praise, such as those who put a huge amount of emotion, backstory, and overall have a reason for what they did, but others just want to be noticed, accepted, paid. I enjoyed C3's animation, but the intensity of the v-cam, along with the insane amount of special effects just covered up the low quality movements that were truly happening. I'm not saying that he/she didn't work hard on it, because holy shit it looked like it, but I truly believe it all starts with perfecting the movements in the animation world. There are other things though, such as special effects and camera movement, that some may want to focus on, if that's what they truly feel happy with doing. When I see an animation by a newcomer who has tried to replicate francoblimp's "style" it saddens me. It's like they think it's an escape from truly learning and working harder than they are. People see that style and think, oh this can't be too hard. It's not, but pivotblimp is an experienced animator that has unfortunately chose that "style". He knows his fundamentals so he knows how movements work. What I see is just him not wanting to put as much effort into it as I truly think he has in him. Even Guz has developed a "style" that is less of a hassle, and he's a fantastic animator.

I'm not saying that skill and hard work are the only things animations should be enjoyed as. The story to me is one of the most important parts by far. But they go hand in hand. In order to voice it you've got to be able to communicate it correctly.

I'd go on longer but honestly there's probably so many mistakes and misunderstandings in this I'd rather not put all the effort in for nothing. I'm just voicing my opinion here, so feel free to chew me out.


You're absolutely right and I 100% agree with you.

As much as I got sick of fucking linear, generic Hyun-styled animations, it took years for me to decide enough is enough of that. For these new francoblimping animations, I got sick of that shit within a week. They're EQUALLY as generic and formulaic, only using the formula in a different way, subverting it. Worse yet, not only are these generic, they're very poor in animation quality. They apocryphally try to seem as if they're stylistic choices when in reality it only demonstrates lazy work or inability to actually make decent products. I myself animate in that broken style once in awhile, but for a different reason: it's about 4 times as easy as animating PROPERLY.

It's a dumbed down version of actual animation that focuses on details. Instead of focusing on small, precise movements and distinguishing decent animation by how well an animator can manipulate the smallest of distances, we're now just hoping for just mediocrity and using trash effects and VCam shakes to mask it and make it seem intentional. I'm not sure if you've seen this, but D+ was an absolute train wreck to me. There was literally storyboard in it, and you could hardly even tell the difference between the storyboard and the actual animation.

I'd rather watch generic trash that has actual decent animation than watch generic trash that shits all over a canvas and calls it art. Everything plays a part. Creativity doesn't mean being edgy. I can guarantee you Terkoiz is million-fold more creative than this entire new wave of animation combined, me included. He never resorted to being an obnoxious edgy hipster to distinguish himself. That's why I find it even more obnoxious when I see animators beginning to use PRESETS OF ANIMATION AND EFFECTS from After Effects and claiming as if they've done anything, especially when the core animation is close to garbage.

Subverting a formula isn't any less formulaic. I wish people could learn the balance between distinguishing yourself and creating skillful work.
Terror-Sama
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Dec 9, 2015 9:51 AM #1421901
Hi guys..its been long since I've been here.Miss some of you,Hope you're well :)
Not_Nish
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Dec 9, 2015 9:57 AM #1421904
What did you guys think of the recent Gildedguy animation where he fights Nemesis? I thought it was great. Its easily the most 'different' story set-up I have seen for a stickfigure fight, and it used its environment, and the setting to add to the creativity.

Note: This is coming from someone who loathes most stickfights.